Player Matchup

Yu Huang
Yu Huang
AurumDraconius
Yu Huang
Level 60
God Stats
0W - 2L
1,171 SR
Queue Stats
3W - 14L
1,095 Elo+
Party 1
Nemesis
Nemesis
PRINCESSSSAIYAN
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,254 Elo+
Party 1
Nu Wa
Nu Wa
X1TrueAlphaX
Nu Wa
Level 81
God Stats
367W - 411L
1,516 SR
Queue Stats
372W - 420L
1,414 Elo+
Solo
Team Averages
Level 52
1,396 SR
1,254 Elo+

VS

Team Averages
Level 62
1,563 SR
1,430 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
AbyssJ0KER
Jormungandr
Level 47
God Stats
4W - 3L
1,654 SR
Queue Stats
82W - 81L
1,422 Elo+
Solo
Danzaburou
Danzaburou
StaccatoBread95
Danzaburou
Level 82
God Stats
1W - 4L
1,535 SR
Queue Stats
15W - 15L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
11
1 / 3 / 0
6,626
736
4,148
3,979
1,356
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 1
6,501
722
2,390
5,261
1,982
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

8
0 / 2 / 1
5,815
646
997
1,967
579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 2 / 6
7,958
884
3,322
7,896
8,241
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
AbyssJ0KER
Jormungandr
13
5 / 0 / 4
8,480
942
3,419
5,152
2,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Danzaburou
StaccatoBread95
Danzaburou
13
2 / 0 / 5
8,190
910
2,793
3,898
1,298
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
9
9
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
2
6
2.5
W
Jormungandr
AbyssJ0KER
Jormungandr
5
0
4
7
L
Yu Huang
1
3
0
0.33
L
0
4
1
0.13
W
Danzaburou
StaccatoBread95
Danzaburou
2
0
5
4.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,535
Damage
9,534
11,207
Taken
16,946
3,917
Mitigated
12,454
513
Healing
2,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,322
1,155
0
0
7,896
8,241
115
2,692
5,204
12,004
2,296
W
Jormungandr
AbyssJ0KER
Jormungandr
3,419
1,083
0
1,489
5,152
2,915
637
1,476
3,676
23,618
0
L
Yu Huang
4,148
811
0
0
3,979
1,356
0
2,661
1,303
18,843
0
L
2,390
608
0
513
5,261
1,982
0
2,721
2,509
0
6,385
W
Danzaburou
StaccatoBread95
Danzaburou
2,793
558
0
1,270
3,898
1,298
2,567
989
2,909
0
22,277
L
997
232
0
0
1,967
579
0
962
1,005
4,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,942
Gold Earned
24,628
45
Minions Killed
108
0
Camps Cleared
0
279,451
Distance Traveled
493,556
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,958
884
23
3
0
174,266
0
W
Jormungandr
8,480
942
36
4
0
163,396
1
L
Yu Huang
6,626
736
30
3
0
119,409
0
L
Nemesis
6,501
722
6
1
0
125,902
0
W
Danzaburou
8,190
910
49
5
0
155,894
0
L
Nu Wa
5,815
646
9
1
0
34,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role