Player Matchup

Sol
Sol
Gold II
Floodhunter147
Sol
Gold II
Level 127
God Stats
3W - 6L
1,634 SR
Queue Stats
70W - 81L
1,532 MMR
Party 2
Geb
Geb
Gold II
Jarmanderp
Geb
Gold II
Level 105
God Stats
4W - 4L
1,551 SR
Queue Stats
61W - 68L
1,551 MMR
Party 2
Mulan
Mulan
Gold III
Pieandchicken
Mulan
Gold III
Level 123
God Stats
15W - 9L
1,604 SR
Queue Stats
61W - 68L
1,551 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,596 SR
1,544 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,617 SR
1,828 MMR
Xing Tian
Xing Tian
Platinum IV
 
Xing Tian
Platinum IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Diamond III
FearMyNemesis
Xbalanque
Diamond III
Level 147
God Stats
26W - 12L
1,714 SR
Queue Stats
70W - 44L
2,157 MMR
Party 1
Terra
Terra
Platinum IV
MakeYouSalty
Terra
Platinum IV
Level 129
God Stats
1W - 1L
1,635 SR
Queue Stats
41W - 17L
1,825 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,573
688
5,375
6,193
2,131
Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
1 / 4 / 1
8,061
733
6,803
13,038
11,513
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 4 / 1
8,384
762
5,459
10,326
9,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bans
AchillesFafnirJormungandrCthulhuAphrodite

VS

Bans
KuzenboHeraHou YiDiscordiaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
16
3 / 0 / 10
9,632
876
7,199
10,917
11,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
FearMyNemesis
Xbalanque
16
5 / 0 / 8
10,300
936
12,497
7,589
3,278
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
5 / 2 / 8
9,671
879
6,523
11,088
10,191
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
2
Kills
13
13
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
3
0
10
8
W
Xbalanque
FearMyNemesis
Xbalanque
5
0
8
9
L
0
5
1
0.1
L
1
4
1
0.38
W
5
2
8
4.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,637
Damage
26,219
29,557
Taken
29,594
22,709
Mitigated
25,248
2,435
Healing
7,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
7,199
342
0
2,495
10,917
11,779
507
4,295
6,502
23,763
2,500
W
Xbalanque
FearMyNemesis
Xbalanque
12,497
8,256
0
2,509
7,589
3,278
2,532
3,398
3,955
0
54,900
L
5,375
1,191
0
525
6,193
2,131
0
3,363
2,616
19,793
1,202
L
6,803
72
0
602
13,038
11,513
0
4,780
7,852
15,125
583
W
6,523
646
481
2,317
11,088
10,191
528
3,842
7,145
24,061
1,132
L
5,459
641
0
1,308
10,326
9,065
0
3,673
6,460
0
28,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,018
Gold Earned
29,603
101
Minions Killed
150
0
Camps Cleared
0
574,109
Distance Traveled
663,321
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,632
876
37
3
0
234,705
0
W
Xbalanque
10,300
936
87
8
0
206,104
2
L
Sol
7,573
688
45
4
0
189,895
0
L
Geb
8,061
733
9
1
0
177,481
7
W
Terra
9,671
879
26
2
0
222,512
1
L
Mulan
8,384
762
47
4
0
206,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role