Player Matchup

Khepri
Khepri
AlexGalletaJg
Khepri
Level 69
God Stats
1W - 1L
1,313 SR
Queue Stats
90W - 96L
1,510 Elo+
Solo
Skadi
Skadi
WhereYaAtJak
Skadi
Level 159
God Stats
6W - 9L
1,530 SR
Queue Stats
601W - 622L
1,465 Elo+
Party 1
Anubis
Anubis
anty-up
Anubis
Level 154
God Stats
4W - 3L
1,430 SR
Queue Stats
360W - 373L
1,452 Elo+
Party 1
Hel
Hel
iapneSiatneH
Hel
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 31L
1,496 Elo+
Solo
Ne Zha
Ne Zha
xTrentDawgx
Ne Zha
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 111L
1,464 Elo+
Party 1
Team Averages
Level 112
1,455 SR
1,477 Elo+

VS

Team Averages
Level 91
1,491 SR
1,457 Elo+
Heimdallr
Heimdallr
Albrador
Heimdallr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 115L
1,487 Elo+
Solo
Geb
Geb
Bugz7935
Geb
Level 147
God Stats
7W - 3L
1,884 SR
Queue Stats
342W - 352L
1,463 Elo+
Solo
Cthulhu
Cthulhu
Fitby
Cthulhu
Level 36
God Stats
3W - 5L
1,361 SR
Queue Stats
117W - 164L
1,425 Elo+
Party 2
Ravana
Ravana
Le0neI
Ravana
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 129L
1,453 Elo+
Solo
Hel
Hel
db Durban
Hel
Level 103
God Stats
1W - 6L
1,212 SR
Queue Stats
363W - 381L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 6
7,866
983
5,180
7,300
7,697
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 1 / 4
8,404
1,051
13,740
7,427
3,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
anty-up
Anubis
14
2 / 1 / 5
7,719
965
10,163
7,645
5,955
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 6
7,434
929
3,433
5,752
3,611
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
11
1 / 2 / 3
6,741
843
4,385
6,733
3,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Albrador
Heimdallr
12
2 / 4 / 4
6,858
857
7,150
9,858
3,527
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 4
7,499
937
8,548
13,140
8,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Fitby
Cthulhu
14
1 / 2 / 6
7,427
928
8,520
9,466
7,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
Le0neI
Ravana
5
0 / 0 / 0
5,198
650
0
0
0
14
2 / 1 / 3
6,954
869
3,936
8,142
3,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
8
Kills
7
7
Deaths
8
24
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Albrador
Heimdallr
2
4
4
1
W
0
1
6
3
L
2
1
4
4
L
Cthulhu
Fitby
Cthulhu
1
2
6
2
L
Ravana
Le0neI
Ravana
0
0
0
0
W
4
1
4
6
W
Anubis
anty-up
Anubis
2
1
5
4.5
L
2
1
3
3.5
W
1
2
6
2
W
Ne Zha
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,901
Damage
28,154
34,857
Taken
40,606
24,108
Mitigated
22,636
13,816
Healing
23,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Albrador
Heimdallr
7,150
3,179
0
335
9,858
3,527
0
5,657
4,201
0
17,600
W
5,180
398
508
1,609
7,300
7,697
123
4,544
2,756
8,577
704
L
8,548
240
3,185
3,471
13,140
8,133
0
4,962
8,178
21,442
0
L
Cthulhu
Fitby
Cthulhu
8,520
164
127
771
9,466
7,740
0
4,032
5,434
14,513
62
L
Ravana
Le0neI
Ravana
0
0
0
0
0
0
0
0
0
0
0
W
13,740
3,383
0
0
7,427
3,422
1,120
2,590
4,837
0
33,121
W
Anubis
anty-up
Anubis
10,163
780
620
3,281
7,645
5,955
457
5,172
2,473
21,982
0
L
3,936
527
10,908
5,089
8,142
3,236
0
3,547
4,595
10,871
0
W
3,433
370
4,010
2,136
5,752
3,611
418
4,184
1,568
8,118
410
W
Ne Zha
4,385
514
526
1,126
6,733
3,423
204
4,452
2,281
0
8,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,164
Gold Earned
33,936
105
Minions Killed
78
0
Camps Cleared
0
949,331
Distance Traveled
700,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,858
857
22
3
0
149,726
0
W
Khepri
7,866
983
6
1
0
189,178
0
L
Geb
7,499
937
16
2
0
179,435
0
L
Cthulhu
7,427
928
17
2
0
191,254
0
L
Ravana
5,198
650
0
0
0
0
0
W
Skadi
8,404
1,051
33
4
0
183,622
0
W
Anubis
7,719
965
33
4
0
175,437
0
L
Hel
6,954
869
23
3
0
180,522
0
W
Hel
7,434
929
22
3
0
173,341
0
W
Ne Zha
6,741
843
11
1
0
227,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role