Player Matchup

Hou Yi
Hou Yi
Diamond II
 
Hou Yi
Diamond II
Level 282
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond II
DarkCheco
Cerberus
Diamond II
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 70L
2,272 MMR
Solo
Hercules
Hercules
Diamond IV
INeedToSleepNOW
Hercules
Diamond IV
Level 55
God Stats
15W - 28L
1,476 SR
Queue Stats
140W - 128L
2,050 MMR
Solo
Ne Zha
Ne Zha
Diamond III
MaybeLaPerra
Ne Zha
Diamond III
Level 177
God Stats
1W - 1L
1,766 SR
Queue Stats
62W - 30L
2,373 MMR
Solo
Persephone
Persephone
Diamond IV
joker5
Persephone
Diamond IV
Level 165
God Stats
21W - 18L
1,640 SR
Queue Stats
365W - 351L
2,115 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 169
1,576 SR
2,062 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,635 SR
2,228 MMR
Nox
Nox
Diamond IV
DrierChalice68
Nox
Diamond IV
Level 145
God Stats
50W - 44L
1,569 SR
Queue Stats
641W - 643L
1,846 MMR
Solo
Tsukuyomi
Tsukuyomi
Grandmaster
JustínBieber
Tsukuyomi
Grandmaster
Level 156
God Stats
41W - 33L
1,686 SR
Queue Stats
423W - 352L
2,702 MMR
Party 1
Horus
Horus
Diamond V
UnsealedKey28
Horus
Diamond V
Level 109
God Stats
2W - 1L
1,590 SR
Queue Stats
139W - 127L
2,037 MMR
Solo
Sol
Sol
Diamond V
beebambi
Sol
Diamond V
Level 140
God Stats
4W - 2L
1,733 SR
Queue Stats
374W - 367L
1,989 MMR
Solo
Osiris
Osiris
Masters
lLucks
Osiris
Masters
Level 213
God Stats
3W - 1L
1,595 SR
Queue Stats
65W - 62L
2,564 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
0 / 0 / 0
4,653
517
3,163
4,065
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
DarkCheco
Cerberus
8
0 / 6 / 0
4,334
482
1,549
9,679
4,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hercules
8
0 / 3 / 0
4,479
498
3,904
8,055
3,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
10
3 / 5 / 1
5,863
651
5,081
9,054
3,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
joker5
Persephone
9
1 / 2 / 3
5,819
647
1,585
4,059
985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SkadiAphroditeAres

VS

Bans
CabrakanLokiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 4
5,770
641
2,748
3,069
838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tsukuyomi
JustínBieber
Tsukuyomi
11
5 / 2 / 2
5,960
662
5,706
6,979
1,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 0 / 3
5,518
613
3,060
6,697
4,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
3 / 0 / 0
5,538
615
5,077
3,638
1,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Osiris
lLucks
Osiris
12
7 / 0 / 1
7,125
792
8,379
8,259
4,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
16
16
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
0
0
0
L
Cerberus
DarkCheco
Cerberus
0
6
0
0
W
1
2
4
1.5
L
Hercules
0
3
0
0
W
Tsukuyomi
JustínBieber
Tsukuyomi
5
2
2
3
L
Ne Zha
3
5
1
0.7
W
0
0
3
1.5
W
3
0
0
3
L
Persephone
joker5
Persephone
1
2
3
1.25
W
Osiris
lLucks
Osiris
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,282
Damage
24,970
34,912
Taken
28,642
14,344
Mitigated
12,547
9,201
Healing
14,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,163
1,612
0
1,860
4,065
1,179
0
2,201
1,864
0
32,740
L
Cerberus
DarkCheco
Cerberus
1,549
125
0
2,715
9,679
4,794
0
0
9,200
18,708
0
W
2,748
359
0
330
3,069
838
0
1,107
1,962
28,040
368
L
Hercules
3,904
1,197
0
2,358
8,055
3,653
0
2,765
5,290
0
20,773
W
Tsukuyomi
JustínBieber
Tsukuyomi
5,706
1,771
0
3,250
6,979
1,911
0
390
6,589
0
37,913
L
Ne Zha
5,081
1,246
0
1,519
9,054
3,733
0
2,015
6,932
0
35,607
W
3,060
1,587
394
2,889
6,697
4,004
22
0
6,697
0
10,725
W
5,077
2,785
0
2,552
3,638
1,111
1,197
0
3,638
43,283
4,848
L
Persephone
joker5
Persephone
1,585
66
0
749
4,059
985
0
715
3,332
27,090
1,380
W
Osiris
lLucks
Osiris
8,379
3,330
0
5,384
8,259
4,683
0
1,499
6,760
0
47,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,148
Gold Earned
29,911
282
Minions Killed
305
0
Camps Cleared
0
925,821
Distance Traveled
997,611
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,653
517
68
8
0
178,958
2
L
Cerberus
4,334
482
53
6
0
183,453
2
W
Nox
5,770
641
57
6
0
189,289
3
L
Hercules
4,479
498
41
5
0
194,578
0
W
Tsukuyomi
5,960
662
74
8
0
216,081
0
L
Ne Zha
5,863
651
49
5
0
212,733
2
W
Horus
5,518
613
19
2
0
218,043
1
W
Sol
5,538
615
76
8
0
182,999
1
L
Persephone
5,819
647
71
8
0
156,099
4
W
Osiris
7,125
792
79
9
0
191,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role