Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
KaputConstant9
Cthulhu
Level 164
God Stats
11W - 5L
1,616 SR
Queue Stats
579W - 594L
1,438 Elo+
Solo
Bastet
Bastet
L0rd RUSS
Bastet
Level 90
God Stats
1W - 2L
1,597 SR
Queue Stats
6W - 5L
1,424 Elo+
Party 1
Charybdis
Charybdis
TallGuyGaming1
Charybdis
Level 63
God Stats
1W - 0L
1,912 SR
Queue Stats
14W - 9L
1,546 Elo+
Party 1
King Arthur
King Arthur
TheRayven7
King Arthur
Level 106
God Stats
3W - 5L
1,509 SR
Queue Stats
214W - 223L
1,407 Elo+
Party 1
Team Averages
Level 102
1,627 SR
1,463 Elo+

VS

Team Averages
Level 99
1,542 SR
1,463 Elo+
Ares
Ares
 
Ares
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
BTAtime
Bakasura
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 215L
1,478 Elo+
Solo
Tiamat
Tiamat
Noxrammas
Tiamat
Level 69
God Stats
22W - 24L
1,481 SR
Queue Stats
45W - 51L
1,432 Elo+
Solo
Thanatos
Thanatos
Universal23
Thanatos
Level 86
God Stats
5W - 4L
1,581 SR
Queue Stats
52W - 53L
1,413 Elo+
Solo
Cu Chulainn
Cu Chulainn
VicPiter666
Cu Chulainn
Level 67
God Stats
2W - 3L
1,648 SR
Queue Stats
85W - 100L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
4 / 1 / 4
7,472
575
7,762
6,358
3,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 2 / 6
7,120
548
8,971
8,947
6,086
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bastet
L0rd RUSS
Bastet
14
6 / 1 / 6
7,756
597
6,923
10,396
3,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
TallGuyGaming1
Charybdis
12
6 / 4 / 3
7,620
586
9,023
8,840
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
TheRayven7
King Arthur
12
0 / 1 / 3
6,662
512
5,515
13,133
9,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
4 / 3 / 1
6,762
520
6,573
12,143
10,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
BTAtime
Bakasura
13
2 / 6 / 4
7,280
560
9,047
13,663
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Tiamat
Noxrammas
Tiamat
9
0 / 3 / 1
5,595
430
2,587
7,065
3,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Universal23
Thanatos
11
1 / 6 / 3
6,328
487
3,431
12,530
4,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
VicPiter666
Cu Chulainn
11
0 / 3 / 3
6,475
498
6,756
13,447
7,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
19
Kills
7
9
Deaths
21
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
1
4
6
L
Ares
 
Ares
4
3
1
1.5
L
Bakasura
BTAtime
Bakasura
2
6
4
0.67
W
3
2
6
3
W
Bastet
L0rd RUSS
Bastet
6
1
6
9
L
Tiamat
Noxrammas
Tiamat
0
3
1
0.17
W
Charybdis
TallGuyGaming1
Charybdis
6
4
3
1.88
W
King Arthur
TheRayven7
King Arthur
0
1
3
1.5
L
Thanatos
Universal23
Thanatos
1
6
3
0.42
L
Cu Chulainn
VicPiter666
Cu Chulainn
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,194
Damage
28,394
47,674
Taken
58,848
25,229
Mitigated
31,313
13,649
Healing
17,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
7,762
1,253
0
1,148
6,358
3,638
80
2,415
3,838
36,671
967
L
Ares
 
Ares
6,573
427
0
3,066
12,143
10,215
0
3,759
8,384
18,315
0
L
Bakasura
BTAtime
Bakasura
9,047
5,583
0
4,898
13,663
4,780
0
5,325
8,338
0
53,834
W
8,971
495
77
2,898
8,947
6,086
0
1,730
7,046
45,184
0
W
Bastet
L0rd RUSS
Bastet
6,923
2,788
0
4,787
10,396
3,908
480
1,676
8,690
0
52,645
L
Tiamat
Noxrammas
Tiamat
2,587
224
0
655
7,065
3,767
0
3,173
3,892
19,400
0
W
Charybdis
TallGuyGaming1
Charybdis
9,023
3,969
0
2,536
8,840
2,402
788
2,700
5,867
0
48,145
W
King Arthur
TheRayven7
King Arthur
5,515
534
0
2,203
13,133
9,195
67
1,688
11,293
0
38,758
L
Thanatos
Universal23
Thanatos
3,431
1,262
0
5,388
12,530
4,811
0
2,328
10,202
0
46,582
L
Cu Chulainn
VicPiter666
Cu Chulainn
6,756
1,330
0
3,610
13,447
7,740
0
2,990
10,457
0
38,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,630
Gold Earned
32,440
338
Minions Killed
298
0
Camps Cleared
0
1,324,783
Distance Traveled
1,208,755
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,472
575
60
5
0
262,537
0
L
Ares
6,762
520
20
2
0
235,507
0
L
Bakasura
7,280
560
92
7
0
231,153
0
W
Cthulhu
7,120
548
59
5
0
252,867
0
W
Bastet
7,756
597
71
5
0
321,897
0
L
Tiamat
5,595
430
44
3
0
255,372
3
W
Charybdis
7,620
586
79
6
0
231,765
0
W
King Arthur
6,662
512
69
5
0
255,717
0
L
Thanatos
6,328
487
72
6
0
244,906
0
L
Cu Chulainn
6,475
498
70
5
0
241,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role