Player Matchup

Ares
Ares
Gold IV
 
Ares
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver I
Alcohol102
Apollo
Silver I
Level 124
God Stats
1W - 0L
1,757 SR
Queue Stats
15W - 12L
1,541 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
CaptainLumpa
Hun Batz
Platinum IV
Level 171
God Stats
8W - 4L
1,707 SR
Queue Stats
103W - 98L
1,855 MMR
Solo
Neith
Neith
Gold V
Haymaker9310
Neith
Gold V
Level 127
God Stats
17W - 18L
1,561 SR
Queue Stats
94W - 84L
1,336 MMR
Solo
Vamana
Vamana
Silver I
Torweed
Vamana
Silver I
Level 139
God Stats
1W - 0L
1,577 SR
Queue Stats
25W - 27L
1,350 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,620 SR
1,516 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,528 SR
1,530 MMR
Ra
Ra
Gold IV
 
Ra
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold III
Dx JUNIIOR Dx
Awilix
Gold III
Level 154
God Stats
4W - 7L
1,474 SR
Queue Stats
110W - 114L
1,568 MMR
Solo
Surtr
Surtr
Gold V
MAR1O__03
Surtr
Gold V
Level 128
God Stats
0W - 2L
1,169 SR
Queue Stats
51W - 63L
1,423 MMR
Solo
Danzaburou
Danzaburou
Bronze III
McSh4ne
Danzaburou
Bronze III
Level 154
God Stats
9W - 5L
1,847 SR
Queue Stats
19W - 21L
1,510 MMR
Solo
Xing Tian
Xing Tian
Platinum V
Sacredhi
Xing Tian
Platinum V
Level 126
God Stats
5W - 5L
1,648 SR
Queue Stats
77W - 69L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
6
1 / 2 / 3
3,655
731
2,812
5,540
2,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
Alcohol102
Apollo
6
1 / 0 / 1
3,898
780
2,113
2,406
598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hun Batz
CaptainLumpa
Hun Batz
8
4 / 0 / 1
4,312
862
2,202
3,104
795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 4
3,974
795
1,481
3,318
827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Vamana
Torweed
Vamana
7
2 / 0 / 0
4,369
874
1,135
3,396
1,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
TiamatKumbhakarnaAthena

VS

Bans
Maman BrigitteAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 2 / 0
3,648
730
1,644
2,746
659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 2 / 0
3,250
650
1,222
3,961
1,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
MAR1O__03
Surtr
5
0 / 2 / 0
3,167
633
1,402
2,890
1,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
McSh4ne
Danzaburou
6
1 / 2 / 0
3,408
682
1,855
2,737
659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Sacredhi
Xing Tian
6
1 / 0 / 1
3,678
736
2,077
5,042
2,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
8
Kills
2
2
Deaths
8
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
2
3
1.25
L
Ra
 
Ra
0
2
0
0
W
Apollo
Alcohol102
Apollo
1
0
1
1.5
W
Hun Batz
CaptainLumpa
Hun Batz
4
0
1
4.5
L
0
2
0
0
W
0
0
4
2
L
Surtr
MAR1O__03
Surtr
0
2
0
0
L
Danzaburou
McSh4ne
Danzaburou
1
2
0
0.5
L
Xing Tian
Sacredhi
Xing Tian
1
0
1
1.5
W
Vamana
Torweed
Vamana
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,743
Damage
8,200
17,764
Taken
17,376
5,866
Mitigated
6,033
6,676
Healing
4,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
2,812
60
0
1,097
5,540
2,467
0
1,360
4,180
8,235
1,215
L
Ra
 
Ra
1,644
0
65
664
2,746
659
0
54
2,692
20,347
341
W
Apollo
Alcohol102
Apollo
2,113
1,460
0
1,070
2,406
598
0
826
1,580
0
14,985
W
Hun Batz
CaptainLumpa
Hun Batz
2,202
718
0
2,351
3,104
795
0
239
2,865
0
21,362
L
1,222
536
0
549
3,961
1,222
0
653
3,308
0
17,338
W
1,481
441
0
948
3,318
827
0
1,214
2,055
0
23,532
L
Surtr
MAR1O__03
Surtr
1,402
561
0
683
2,890
1,457
0
0
2,693
404
11,438
L
Danzaburou
McSh4ne
Danzaburou
1,855
786
0
933
2,737
659
0
868
1,869
0
16,398
L
Xing Tian
Sacredhi
Xing Tian
2,077
383
0
1,806
5,042
2,036
0
1,003
4,039
8,612
0
W
Vamana
Torweed
Vamana
1,135
255
0
1,210
3,396
1,179
0
97
3,127
0
21,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,208
Gold Earned
17,151
185
Minions Killed
148
0
Camps Cleared
0
575,983
Distance Traveled
522,866
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
3,655
731
11
2
0
119,273
0
L
Ra
3,648
730
45
9
0
107,562
0
W
Apollo
3,898
780
33
7
0
99,515
3
W
Hun Batz
4,312
862
46
9
0
141,243
0
L
Awilix
3,250
650
34
7
0
125,504
0
W
Neith
3,974
795
45
9
0
113,255
3
L
Surtr
3,167
633
22
4
0
69,306
0
L
Danzaburou
3,408
682
32
6
0
111,244
0
L
Xing Tian
3,678
736
15
3
0
109,250
2
W
Vamana
4,369
874
50
10
0
102,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role