Player Matchup

Sol
Sol
SøLâR
Sol
Level 199
God Stats
1,203W - 302L
1,987 SR
Queue Stats
1,479W - 393L
1,940 Elo+
Party 1
Geb
Geb
Sørith
Geb
Level 215
God Stats
20W - 3L
1,745 SR
Queue Stats
85W - 12L
1,832 Elo+
Party 1
Nut
Nut
spidermite
Nut
Level 83
God Stats
11W - 15L
1,459 SR
Queue Stats
19W - 25L
1,429 Elo+
Solo
Ix Chel
Ix Chel
terreratman
Ix Chel
Level 129
God Stats
11W - 2L
1,766 SR
Queue Stats
382W - 318L
1,523 Elo+
Party 1
Erlang Shen
Erlang Shen
xFerocity
Erlang Shen
Level 158
God Stats
49W - 21L
1,605 SR
Queue Stats
954W - 579L
1,674 Elo+
Party 1
Team Averages
Level 157
1,713 SR
1,680 Elo+

VS

Team Averages
Level 159
1,586 SR
1,511 Elo+
Terra
Terra
 
Terra
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Oskarz
Poseidon
Level 185
God Stats
427W - 418L
1,591 SR
Queue Stats
473W - 508L
1,567 Elo+
Solo
Susano
Susano
iJetroh
Susano
Level 156
God Stats
14W - 15L
1,534 SR
Queue Stats
696W - 680L
1,521 Elo+
Solo
Izanami
Izanami
mcnastyy1
Izanami
Level 127
God Stats
16W - 10L
1,673 SR
Queue Stats
118W - 120L
1,468 Elo+
Solo
Kuzenbo
Kuzenbo
うちゃぽん
Kuzenbo
Level 151
God Stats
6W - 8L
1,633 SR
Queue Stats
169W - 221L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
2 / 0 / 5
7,456
1,243
11,352
5,176
1,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Geb
12
0 / 0 / 8
7,400
1,233
2,448
5,549
3,989
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 0 / 8
6,554
1,092
3,893
3,132
938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
terreratman
Ix Chel
12
1 / 2 / 7
7,079
1,180
5,500
5,039
1,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Erlang Shen
xFerocity
Erlang Shen
13
5 / 0 / 2
8,829
1,472
5,342
5,461
5,950
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

350

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
1 / 2 / 0
6,640
1,107
3,206
10,033
5,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Poseidon
Oskarz
Poseidon
11
0 / 1 / 0
6,589
1,098
6,825
2,626
1,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
iJetroh
Susano
11
1 / 3 / 0
6,581
1,097
6,258
8,236
3,159
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
mcnastyy1
Izanami
11
0 / 2 / 0
6,044
1,007
2,614
4,077
1,246
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 0 / 0
6,367
1,061
2,419
4,771
5,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
8
Kills
2
2
Deaths
8
30
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
2
0
0.5
L
Poseidon
Oskarz
Poseidon
0
1
0
0
W
Sol
2
0
5
4.5
W
Geb
0
0
8
4
L
Susano
iJetroh
Susano
1
3
0
0.33
L
Izanami
mcnastyy1
Izanami
0
2
0
0
W
0
0
8
4
W
Ix Chel
terreratman
Ix Chel
1
2
7
2.25
W
Erlang Shen
xFerocity
Erlang Shen
5
0
2
6
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,535
Damage
21,322
24,357
Taken
29,743
13,945
Mitigated
16,176
8,939
Healing
4,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,206
84
1,356
1,795
10,033
5,374
0
5,871
3,867
7,349
0
L
Poseidon
Oskarz
Poseidon
6,825
649
0
101
2,626
1,020
0
1,373
1,213
40,887
0
W
Sol
11,352
7,188
0
2,757
5,176
1,475
0
2,379
2,797
40,561
0
W
Geb
2,448
178
0
1,215
5,549
3,989
0
3,359
2,190
8,264
1,222
L
Susano
iJetroh
Susano
6,258
1,739
0
0
8,236
3,159
0
5,554
2,597
0
9,747
L
Izanami
mcnastyy1
Izanami
2,614
1,651
0
140
4,077
1,246
0
2,590
1,465
0
7,557
W
3,893
2,077
0
1,076
3,132
938
0
2,066
1,066
0
7,840
W
Ix Chel
terreratman
Ix Chel
5,500
583
1,102
1,064
5,039
1,593
0
2,788
2,251
20,004
0
W
Erlang Shen
xFerocity
Erlang Shen
5,342
2,385
0
1,725
5,461
5,950
0
1,858
3,603
0
9,359
L
2,419
919
0
1,432
4,771
5,377
0
3,131
1,532
7,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,318
Gold Earned
32,221
140
Minions Killed
137
6
Camps Cleared
3
636,644
Distance Traveled
587,791
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,640
1,107
10
2
0
110,353
0
L
Poseidon
6,589
1,098
95
16
0
137,346
0
W
Sol
7,456
1,243
72
12
3
124,046
0
W
Geb
7,400
1,233
12
2
0
144,039
0
L
Susano
6,581
1,097
8
1
1
139,967
0
L
Izanami
6,044
1,007
13
2
2
58,364
0
W
Nut
6,554
1,092
8
1
0
120,266
0
W
Ix Chel
7,079
1,180
43
7
3
113,058
0
W
Erlang Shen
8,829
1,472
5
1
0
135,235
0
L
Kuzenbo
6,367
1,061
11
2
0
141,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role