Player Matchup

Danzaburou
Danzaburou
Darkice55
Danzaburou
Level 159
God Stats
25W - 17L
1,593 SR
Queue Stats
256W - 227L
1,519 Elo+
Solo
Geb
Geb
TheWildCard123
Geb
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,609 Elo+
Solo
Scylla
Scylla
forever_yonung
Scylla
Level 117
God Stats
7W - 3L
1,477 SR
Queue Stats
75W - 67L
1,512 Elo+
Solo
Amaterasu
Amaterasu
i2t0a04
Amaterasu
Level 109
God Stats
5W - 10L
1,571 SR
Queue Stats
277W - 262L
1,455 Elo+
Solo
Thanatos
Thanatos
vX DEADASS B Xv
Thanatos
Level 149
God Stats
7W - 8L
1,658 SR
Queue Stats
89W - 97L
1,517 Elo+
Solo
Team Averages
Level 133
1,560 SR
1,522 Elo+

VS

Team Averages
Level 112
1,537 SR
1,505 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
JoeCB
Nut
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 82L
1,479 Elo+
Solo
Shiva
Shiva
JofraCV09
Shiva
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 43L
1,517 Elo+
Solo
Surtr
Surtr
el3m3ntar1a
Surtr
Level 131
God Stats
10W - 7L
1,646 SR
Queue Stats
822W - 791L
1,524 Elo+
Solo
Nemesis
Nemesis
hf1tz5rlP0c
Nemesis
Level 125
God Stats
17W - 18L
1,537 SR
Queue Stats
853W - 832L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Darkice55
Danzaburou
8
0 / 2 / 0
4,306
478
3,102
6,017
1,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 0
4,686
521
1,895
6,429
3,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 1 / 0
4,918
546
1,735
3,290
835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
i2t0a04
Amaterasu
9
1 / 5 / 0
4,935
548
1,797
9,354
5,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Thanatos
6
0 / 1 / 0
3,926
436
1,730
6,066
1,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 1 / 1
5,629
625
2,937
4,483
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nut
JoeCB
Nut
10
1 / 0 / 1
5,092
566
4,332
5,313
1,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Shiva
JofraCV09
Shiva
10
4 / 1 / 1
6,402
711
6,147
5,383
2,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 0 / 3
5,410
601
3,722
6,666
3,830
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
hf1tz5rlP0c
Nemesis
10
2 / 0 / 4
5,542
616
2,670
4,654
1,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
11
11
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
1
2.5
L
Danzaburou
Darkice55
Danzaburou
0
2
0
0
W
Nut
JoeCB
Nut
1
0
1
1.5
W
Shiva
JofraCV09
Shiva
4
1
1
4.5
L
0
2
0
0
W
2
0
3
3.5
L
0
1
0
0
W
Nemesis
hf1tz5rlP0c
Nemesis
2
0
4
4
L
Amaterasu
i2t0a04
Amaterasu
1
5
0
0.2
L
Thanatos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,259
Damage
19,808
31,156
Taken
26,499
13,342
Mitigated
10,651
11,354
Healing
11,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,937
0
133
2,567
4,483
1,406
114
970
3,513
38,053
0
L
Danzaburou
Darkice55
Danzaburou
3,102
1,319
0
2,532
6,017
1,806
0
40
5,977
0
31,657
W
Nut
JoeCB
Nut
4,332
2,408
0
2,745
5,313
1,671
432
860
4,453
0
32,908
W
Shiva
JofraCV09
Shiva
6,147
2,157
0
1,200
5,383
2,239
0
0
5,383
0
32,098
L
1,895
172
0
1,637
6,429
3,526
0
843
5,586
12,693
0
W
3,722
1,210
0
2,714
6,666
3,830
8
1,425
5,241
621
17,136
L
1,735
344
0
500
3,290
835
0
1,089
2,201
33,730
0
W
Nemesis
hf1tz5rlP0c
Nemesis
2,670
901
0
1,878
4,654
1,505
456
375
4,279
0
37,088
L
Amaterasu
i2t0a04
Amaterasu
1,797
922
0
2,643
9,354
5,649
0
51
8,833
0
17,959
L
Thanatos
1,730
330
0
4,042
6,066
1,526
0
1,291
4,738
0
16,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,771
Gold Earned
28,075
211
Minions Killed
287
0
Camps Cleared
0
816,302
Distance Traveled
933,689
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,629
625
71
8
0
195,301
0
L
Danzaburou
4,306
478
50
6
0
155,842
0
W
Nut
5,092
566
56
6
0
178,159
0
W
Shiva
6,402
711
62
7
0
151,240
0
L
Geb
4,686
521
13
1
0
176,395
1
W
Surtr
5,410
601
26
3
0
205,382
0
L
Scylla
4,918
546
79
9
0
172,384
0
W
Nemesis
5,542
616
72
8
0
203,607
1
L
Amaterasu
4,935
548
40
4
0
149,879
2
L
Thanatos
3,926
436
29
3
0
161,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role