Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
AbsoluteZEROvb
Tyr
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 11L
1,390 Elo+
Solo
Nox
Nox
Dysturbedfan
Nox
Level 99
God Stats
4W - 2L
1,838 SR
Queue Stats
11W - 12L
1,735 Elo+
Party 1
Neith
Neith
NuclearNightSky
Neith
Level 122
God Stats
2W - 1L
1,697 SR
Queue Stats
9W - 6L
1,684 Elo+
Solo
Artemis
Artemis
Tobibh
Artemis
Level 115
God Stats
1W - 1L
1,299 SR
Queue Stats
157W - 145L
1,534 Elo+
Party 1
Team Averages
Level 105
1,567 SR
1,569 Elo+

VS

Team Averages
Level 112
1,566 SR
1,498 Elo+
Kumbhakarna
Kumbhakarna
BRUMOTTE
Kumbhakarna
Level 127
God Stats
45W - 35L
1,595 SR
Queue Stats
104W - 115L
1,510 Elo+
Party 2
Pele
Pele
GrosFaisan3
Pele
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 90L
1,473 Elo+
Party 2
King Arthur
King Arthur
Improbable97
King Arthur
Level 149
God Stats
54W - 73L
1,511 SR
Queue Stats
558W - 538L
1,543 Elo+
Solo
Merlin
Merlin
highspdviolence
Merlin
Level 70
God Stats
12W - 6L
1,716 SR
Queue Stats
59W - 66L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
wmd2099
Zhong Kui
Level 146
God Stats
13W - 17L
1,505 SR
Queue Stats
221W - 211L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
3 / 1 / 1
7,622
508
8,914
10,338
5,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 0 / 1
8,510
567
8,183
13,399
15,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 0 / 4
7,274
485
5,579
8,279
5,927
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 1 / 1
7,808
521
8,672
7,462
2,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Tobibh
Artemis
14
3 / 1 / 2
8,104
540
9,944
6,994
2,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BRUMOTTE
Kumbhakarna
12
0 / 2 / 1
7,239
483
3,364
17,691
6,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 3 / 0
6,859
457
6,094
12,653
3,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
Improbable97
King Arthur
12
0 / 1 / 0
6,964
464
9,165
13,735
9,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 2 / 0
6,878
459
4,987
6,276
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Zhong Kui
wmd2099
Zhong Kui
13
0 / 2 / 0
7,547
503
6,624
10,521
6,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
10
Kills
3
3
Deaths
10
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
1
1
3.5
W
0
0
1
0.5
L
Kumbhakarna
BRUMOTTE
Kumbhakarna
0
2
1
0.25
W
2
0
4
4
L
1
3
0
0.33
L
King Arthur
Improbable97
King Arthur
0
1
0
0
W
2
1
1
2.5
W
Artemis
Tobibh
Artemis
3
1
2
4
L
2
2
0
1
L
Zhong Kui
wmd2099
Zhong Kui
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,292
Damage
30,234
46,472
Taken
60,876
31,583
Mitigated
28,589
17,135
Healing
23,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,914
1,289
640
6,464
10,338
5,217
0
2,297
8,041
51,042
21,917
W
8,183
1,236
0
6,826
13,399
15,434
0
295
13,104
0
67,780
L
Kumbhakarna
BRUMOTTE
Kumbhakarna
3,364
81
2,095
7,823
17,691
6,790
0
5,866
11,825
25,786
837
W
5,579
1,291
0
1,770
8,279
5,927
0
4,483
3,796
17,436
0
L
6,094
1,442
0
4,029
12,653
3,634
0
2,826
9,827
0
56,039
L
King Arthur
Improbable97
King Arthur
9,165
1,073
0
4,132
13,735
9,739
0
504
13,231
0
47,810
W
8,672
2,038
0
1,435
7,462
2,548
231
3,824
3,638
0
66,327
W
Artemis
Tobibh
Artemis
9,944
3,582
0
0
6,994
2,457
0
3,089
3,905
0
67,398
L
4,987
66
0
750
6,276
1,728
0
2,287
3,989
40,147
2,177
L
Zhong Kui
wmd2099
Zhong Kui
6,624
1,563
0
5,038
10,521
6,698
324
2,772
7,749
55,099
13,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,318
Gold Earned
35,487
482
Minions Killed
436
0
Camps Cleared
0
1,463,748
Distance Traveled
1,395,377
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,622
508
111
7
0
312,808
1
W
Tyr
8,510
567
123
8
0
256,025
1
L
Kumbhakarna
7,239
483
57
4
0
293,936
5
W
Nox
7,274
485
24
2
0
310,074
4
L
Pele
6,859
457
85
6
0
324,798
0
L
King Arthur
6,964
464
82
5
0
277,328
4
W
Neith
7,808
521
121
8
0
279,743
4
W
Artemis
8,104
540
103
7
0
305,098
3
L
Merlin
6,878
459
95
6
0
235,725
3
L
Zhong Kui
7,547
503
117
8
0
263,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role