Player Matchup

Cerberus
Cerberus
CountryTheDude
Cerberus
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 94L
1,482 Elo+
Solo
Ra
Ra
ForegoneSpore
Ra
Level 159
God Stats
7W - 5L
1,685 SR
Queue Stats
190W - 174L
1,569 Elo+
Solo
Ah Puch
Ah Puch
Iuvv
Ah Puch
Level 53
God Stats
1W - 5L
1,232 SR
Queue Stats
87W - 76L
1,529 Elo+
Party 1
Cupid
Cupid
Stinkig
Cupid
Level 127
God Stats
5W - 5L
1,615 SR
Queue Stats
594W - 570L
1,434 Elo+
Solo
King Arthur
King Arthur
SuperSound647O
King Arthur
Level 149
God Stats
0W - 4L
1,191 SR
Queue Stats
134W - 115L
1,507 Elo+
Party 1
Team Averages
Level 121
1,445 SR
1,504 Elo+

VS

Team Averages
Level 128
1,533 SR
1,458 Elo+
Poseidon
Poseidon
Sir loco117
Poseidon
Level 104
God Stats
39W - 27L
1,571 SR
Queue Stats
217W - 185L
1,493 Elo+
Solo
Martichoras
Martichoras
Slag242
Martichoras
Level 123
God Stats
3W - 3L
1,682 SR
Queue Stats
86W - 65L
1,541 Elo+
Solo
Mercury
Mercury
Yokai13
Mercury
Level 142
God Stats
5W - 7L
1,394 SR
Queue Stats
326W - 315L
1,427 Elo+
Solo
Cthulhu
Cthulhu
exo0dia
Cthulhu
Level 166
God Stats
30W - 29L
1,520 SR
Queue Stats
418W - 387L
1,475 Elo+
Solo
Nike
Nike
xDR3W2NIC3x
Nike
Level 106
God Stats
44W - 42L
1,497 SR
Queue Stats
44W - 43L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
0 / 3 / 3
4,999
500
3,238
8,070
4,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 1 / 1
7,028
703
5,358
4,997
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Iuvv
Ah Puch
10
3 / 4 / 2
5,865
587
4,587
7,296
2,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Stinkig
Cupid
9
1 / 5 / 1
4,955
496
2,363
6,754
1,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
SuperSound647O
King Arthur
9
1 / 4 / 1
5,251
525
4,695
8,716
5,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Sir loco117
Poseidon
12
4 / 1 / 1
6,808
681
6,742
6,124
1,726
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Martichoras
Slag242
Martichoras
10
4 / 2 / 3
5,592
559
5,647
6,527
1,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
Yokai13
Mercury
10
1 / 2 / 3
5,369
537
1,830
7,677
2,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
exo0dia
Cthulhu
11
4 / 3 / 1
6,302
630
4,738
7,553
4,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
4 / 1 / 7
7,080
708
3,779
6,416
4,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
9
Kills
17
17
Deaths
9
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
3
3
0.5
L
4
1
1
4.5
L
Ah Puch
Iuvv
Ah Puch
3
4
2
1
W
Poseidon
Sir loco117
Poseidon
4
1
1
4.5
W
Martichoras
Slag242
Martichoras
4
2
3
2.75
L
Cupid
Stinkig
Cupid
1
5
1
0.3
L
King Arthur
SuperSound647O
King Arthur
1
4
1
0.38
W
Mercury
Yokai13
Mercury
1
2
3
1.25
W
Cthulhu
exo0dia
Cthulhu
4
3
1
1.5
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,241
Damage
22,736
35,833
Taken
34,297
16,514
Mitigated
14,488
9,551
Healing
10,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
3,238
480
0
2,623
8,070
4,786
0
197
7,873
15,076
0
L
5,358
365
216
1,859
4,997
1,829
0
2,394
2,603
48,062
891
L
Ah Puch
Iuvv
Ah Puch
4,587
274
0
2,503
7,296
2,325
0
2,934
4,362
33,841
828
W
Poseidon
Sir loco117
Poseidon
6,742
1,420
0
2,986
6,124
1,726
0
3,327
2,797
57,526
0
W
Martichoras
Slag242
Martichoras
5,647
2,735
0
1,952
6,527
1,951
0
3,915
2,612
0
34,104
L
Cupid
Stinkig
Cupid
2,363
1,147
257
1,243
6,754
1,853
0
1,356
5,398
0
32,868
L
King Arthur
SuperSound647O
King Arthur
4,695
221
0
850
8,716
5,721
0
4,599
4,117
0
26,966
W
Mercury
Yokai13
Mercury
1,830
742
0
1,198
7,677
2,474
0
1,943
5,734
0
32,571
W
Cthulhu
exo0dia
Cthulhu
4,738
187
23
2,538
7,553
4,099
0
915
6,638
35,507
0
W
3,779
623
0
1,812
6,416
4,238
0
2,485
3,849
0
30,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,098
Gold Earned
31,151
288
Minions Killed
332
0
Camps Cleared
0
971,350
Distance Traveled
1,017,250
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,999
500
40
4
0
179,972
7
L
Ra
7,028
703
97
10
0
215,441
6
L
Ah Puch
5,865
587
57
6
0
197,262
0
W
Poseidon
6,808
681
113
11
0
204,409
0
W
Martichoras
5,592
559
55
6
0
171,235
5
L
Cupid
4,955
496
55
6
0
173,989
0
L
King Arthur
5,251
525
39
4
0
204,686
0
W
Mercury
5,369
537
54
5
0
247,839
2
W
Cthulhu
6,302
630
60
6
0
198,022
0
W
Nike
7,080
708
50
5
0
195,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role