Player Matchup

Tyr
Tyr
Aeoluzz
Tyr
Level 129
God Stats
22W - 0L
2,106 SR
Queue Stats
68W - 7L
1,855 Elo+
Party 1
Janus
Janus
MrxRandom
Janus
Level 159
God Stats
2W - 0L
1,708 SR
Queue Stats
186W - 26L
1,889 Elo+
Party 1
Sobek
Sobek
USirHaveLost
Sobek
Level 158
God Stats
3W - 3L
1,568 SR
Queue Stats
153W - 164L
1,483 Elo+
Solo
Baron Samedi
Baron Samedi
WMCxPresident
Baron Samedi
Level 212
God Stats
10W - 7L
1,555 SR
Queue Stats
191W - 198L
1,524 Elo+
Solo
Loki
Loki
nochildsupport69
Loki
Level 102
God Stats
114W - 62L
1,664 SR
Queue Stats
124W - 77L
1,628 Elo+
Solo
Team Averages
Level 152
1,720 SR
1,676 Elo+

VS

Team Averages
Level 117
1,512 SR
1,504 Elo+
Zeus
Zeus
 
Zeus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Namecrown
Jormungandr
Level 150
God Stats
295W - 267L
1,605 SR
Queue Stats
498W - 504L
1,549 Elo+
Solo
Bellona
Bellona
ThatBoiLoki
Bellona
Level 107
God Stats
32W - 51L
1,438 SR
Queue Stats
284W - 290L
1,489 Elo+
Solo
Chronos
Chronos
glizzyyglobbler
Chronos
Level 68
God Stats
5W - 3L
1,495 SR
Queue Stats
358W - 357L
1,466 Elo+
Solo
Artio
Artio
САРГ
Artio
Level 177
God Stats
5W - 5L
1,521 SR
Queue Stats
67W - 75L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
11
4 / 1 / 6
6,739
1,348
3,904
5,562
3,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
MrxRandom
Janus
11
1 / 2 / 8
6,280
1,256
4,999
3,699
1,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 7
7,212
1,442
3,593
5,806
5,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
WMCxPresident
Baron Samedi
11
1 / 2 / 8
6,030
1,206
3,752
4,279
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
8 / 0 / 3
7,377
1,475
8,997
2,464
801
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

381

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
6
0 / 3 / 0
4,895
979
608
2,068
178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Namecrown
Jormungandr
11
2 / 3 / 2
6,644
1,329
6,354
5,994
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
ThatBoiLoki
Bellona
11
1 / 3 / 2
5,910
1,182
3,407
6,991
6,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 4 / 3
5,725
1,145
3,402
6,111
1,343
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artio
САРГ
Artio
10
2 / 4 / 0
6,024
1,205
4,660
6,569
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
17
Kills
5
5
Deaths
17
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
3
0
0
W
Tyr
4
1
6
7
W
Janus
MrxRandom
Janus
1
2
8
2.5
L
Jormungandr
Namecrown
Jormungandr
2
3
2
1
L
Bellona
ThatBoiLoki
Bellona
1
3
2
0.67
W
3
0
7
6.5
W
Baron Samedi
WMCxPresident
Baron Samedi
1
2
8
2.5
L
0
4
3
0.38
W
8
0
3
9.5
L
Artio
САРГ
Artio
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,245
Damage
18,431
21,810
Taken
27,733
12,579
Mitigated
12,626
3,537
Healing
2,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
608
33
0
0
2,068
178
0
0
2,068
887
0
W
Tyr
3,904
216
0
150
5,562
3,590
0
3,325
1,976
0
11,456
W
Janus
MrxRandom
Janus
4,999
708
0
30
3,699
1,227
0
2,953
598
17,253
437
L
Jormungandr
Namecrown
Jormungandr
6,354
796
0
0
5,994
2,279
0
4,244
1,750
21,857
0
L
Bellona
ThatBoiLoki
Bellona
3,407
795
0
197
6,991
6,320
0
3,365
3,626
0
6,441
W
3,593
278
0
1,489
5,806
5,411
0
3,498
2,023
7,491
756
W
Baron Samedi
WMCxPresident
Baron Samedi
3,752
336
774
1,094
4,279
1,550
0
3,317
835
10,960
0
L
3,402
671
0
218
6,111
1,343
0
1,074
5,037
12,269
158
W
8,997
3,239
0
0
2,464
801
0
1,166
997
0
12,154
L
Artio
САРГ
Artio
4,660
538
290
1,315
6,569
2,506
0
3,097
3,472
8,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,638
Gold Earned
29,198
80
Minions Killed
77
5
Camps Cleared
3
513,957
Distance Traveled
361,357
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,895
979
3
1
0
18,779
0
W
Tyr
6,739
1,348
23
5
0
106,396
0
W
Janus
6,280
1,256
26
5
2
96,349
0
L
Jormungandr
6,644
1,329
36
7
1
92,288
0
L
Bellona
5,910
1,182
4
1
2
94,713
0
W
Sobek
7,212
1,442
8
2
1
103,456
0
W
Baron Samedi
6,030
1,206
22
4
1
88,319
0
L
Chronos
5,725
1,145
25
5
0
96,590
0
W
Loki
7,377
1,475
1
0
1
119,437
0
L
Artio
6,024
1,205
9
2
0
58,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role