Player Matchup

Medusa
Medusa
Diamond II
JoanVM
Medusa
Diamond II
Level 154
God Stats
52W - 40L
1,772 SR
Queue Stats
456W - 426L
2,353 MMR
Solo
Cernunnos
Cernunnos
Masters
Joustler
Cernunnos
Masters
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 42L
2,887 MMR
Solo
Sobek
Sobek
Diamond III
Ledoot
Sobek
Diamond III
Level 67
God Stats
11W - 8L
1,741 SR
Queue Stats
208W - 234L
2,425 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 125
1,671 SR
2,555 MMR

VS

Team Averages
Grandmaster
Grandmaster
Average Tier
Level 143
1,893 SR
2,833 MMR
Shiva
Shiva
Masters
 
Shiva
Masters
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Grandmaster
Attire
Charybdis
Grandmaster
Level 186
God Stats
156W - 21L
2,049 SR
Queue Stats
1,898W - 294L
3,500 MMR
Party 1
Cthulhu
Cthulhu
Grandmaster
Unsuccess
Cthulhu
Grandmaster
Level 145
God Stats
43W - 4L
2,130 SR
Queue Stats
1,887W - 216L
3,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JoanVM
Medusa
16
1 / 8 / 0
10,248
732
7,302
17,260
5,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
Joustler
Cernunnos
16
1 / 7 / 0
10,048
718
13,494
15,184
5,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sobek
Ledoot
Sobek
15
0 / 4 / 2
9,459
676
4,864
24,310
26,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
YmirCerberusXbalanqueSerqetCabrakan

VS

Bans
FafnirSetChaacCamazotzJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
18
4 / 2 / 9
12,044
860
11,817
13,200
8,607
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
Attire
Charybdis
20
7 / 0 / 11
12,963
926
23,402
9,857
4,264
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Unsuccess
Cthulhu
20
8 / 0 / 9
13,417
958
17,408
19,310
20,736
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
48
2
Kills
19
19
Deaths
2
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
2
9
4.25
W
Charybdis
Attire
Charybdis
7
0
11
12.5
L
Medusa
JoanVM
Medusa
1
8
0
0.13
L
Cernunnos
Joustler
Cernunnos
1
7
0
0.14
L
Sobek
Ledoot
Sobek
0
4
2
0.25
W
Cthulhu
Unsuccess
Cthulhu
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,660
Damage
52,627
56,754
Taken
42,367
37,511
Mitigated
33,607
9,102
Healing
19,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,817
691
172
4,434
13,200
8,607
166
1,926
11,274
0
44,388
W
Charybdis
Attire
Charybdis
23,402
12,306
0
4,876
9,857
4,264
2,617
953
8,904
0
82,266
L
Medusa
JoanVM
Medusa
7,302
2,735
0
2,766
17,260
5,781
0
5,964
10,735
0
45,364
L
Cernunnos
Joustler
Cernunnos
13,494
6,863
0
59
15,184
5,578
0
4,478
10,402
0
29,951
L
Sobek
Ledoot
Sobek
4,864
143
0
6,277
24,310
26,152
0
5,129
18,556
18,899
0
W
Cthulhu
Unsuccess
Cthulhu
17,408
373
624
9,623
19,310
20,736
280
2,042
17,268
58,394
3,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,755
Gold Earned
38,424
147
Minions Killed
253
0
Camps Cleared
0
740,278
Distance Traveled
892,852
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,044
860
57
4
0
297,389
0
W
Charybdis
12,963
926
104
7
0
277,127
0
L
Medusa
10,248
732
85
6
0
255,793
4
L
Cernunnos
10,048
718
48
3
0
211,581
0
L
Sobek
9,459
676
14
1
0
272,904
1
W
Cthulhu
13,417
958
92
7
0
318,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role