Player Matchup

Skadi
Skadi
FT_villagu
Skadi
Level 124
God Stats
0W - 3L
1,195 SR
Queue Stats
479W - 459L
1,572 Elo+
Solo
Achilles
Achilles
FurryEnjoyer14
Achilles
Level 61
God Stats
0W - 1L
1,916 SR
Queue Stats
19W - 11L
1,647 Elo+
Solo
Kukulkan
Kukulkan
Im1up
Kukulkan
Level 138
God Stats
8W - 7L
1,624 SR
Queue Stats
741W - 715L
1,537 Elo+
Solo
Danzaburou
Danzaburou
LuketheButcher2
Danzaburou
Level 49
God Stats
22W - 18L
1,740 SR
Queue Stats
108W - 90L
1,590 Elo+
Solo
Cthulhu
Cthulhu
WeWillGetThere
Cthulhu
Level 211
God Stats
12W - 11L
1,554 SR
Queue Stats
337W - 326L
1,523 Elo+
Solo
Team Averages
Level 117
1,606 SR
1,574 Elo+

VS

Team Averages
Level 123
1,540 SR
1,516 Elo+
Sol
Sol
EvilMortis
Sol
Level 157
God Stats
1W - 1L
1,293 SR
Queue Stats
9W - 12L
1,428 Elo+
Party 1
Geb
Geb
IuqirGoku
Geb
Level 153
God Stats
17W - 7L
1,684 SR
Queue Stats
545W - 483L
1,573 Elo+
Solo
Achilles
Achilles
OutOfRetirement
Achilles
Level 86
God Stats
288W - 247L
1,575 SR
Queue Stats
391W - 371L
1,540 Elo+
Solo
Chernobog
Chernobog
Sniperwolf1179
Chernobog
Level 60
God Stats
1W - 1L
1,392 SR
Queue Stats
4W - 8L
1,344 Elo+
Party 1
Chaac
Chaac
Сaps
Chaac
Level 158
God Stats
29W - 14L
1,757 SR
Queue Stats
255W - 135L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
2 / 6 / 2
8,691
543
6,439
12,767
4,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Achilles
7
0 / 3 / 0
5,801
363
3,169
6,107
2,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Im1up
Kukulkan
14
0 / 5 / 0
7,909
494
6,234
10,265
3,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
LuketheButcher2
Danzaburou
15
7 / 5 / 1
9,698
606
11,075
12,446
4,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 0 / 2
8,160
510
6,228
9,003
4,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 2
8,836
552
6,017
7,353
2,564
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
3 / 1 / 4
8,871
554
5,651
14,605
6,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Achilles
16
10 / 3 / 2
10,641
665
13,266
21,123
19,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chernobog
Sniperwolf1179
Chernobog
11
0 / 5 / 3
7,323
458
820
8,976
2,417
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Сaps
Chaac
18
5 / 0 / 5
9,990
624
10,170
11,073
6,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
10
Kills
19
19
Deaths
10
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
Skadi
2
6
2
0.5
L
Achilles
0
3
0
0
L
Kukulkan
Im1up
Kukulkan
0
5
0
0
W
3
1
4
5
L
Danzaburou
LuketheButcher2
Danzaburou
7
5
1
1.5
W
Achilles
10
3
2
3.67
W
Chernobog
Sniperwolf1179
Chernobog
0
5
3
0.3
L
1
0
2
2
W
Chaac
Сaps
Chaac
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,145
Damage
35,924
50,588
Taken
63,130
18,781
Mitigated
37,034
11,628
Healing
21,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,017
1,250
0
4,241
7,353
2,564
2,118
4,455
2,898
61,682
4,103
L
Skadi
6,439
1,912
0
490
12,767
4,039
0
2,309
10,458
0
60,569
L
Achilles
3,169
1,174
0
1,471
6,107
2,488
0
232
5,875
0
21,646
L
Kukulkan
Im1up
Kukulkan
6,234
751
0
1,509
10,265
3,745
0
3,822
6,443
64,530
0
W
5,651
428
2,359
3,284
14,605
6,302
546
4,711
9,894
35,586
877
L
Danzaburou
LuketheButcher2
Danzaburou
11,075
4,524
0
3,830
12,446
4,496
908
2,968
9,478
0
68,168
W
Achilles
13,266
2,600
0
6,630
21,123
19,137
535
887
19,957
3,999
70,515
W
Chernobog
Sniperwolf1179
Chernobog
820
467
0
1,974
8,976
2,417
219
611
8,365
0
30,519
L
6,228
355
2,083
2,245
9,003
4,013
0
3,291
5,712
43,622
0
W
Chaac
Сaps
Chaac
10,170
1,005
0
2,553
11,073
6,614
147
1,798
9,275
0
95,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,259
Gold Earned
45,661
436
Minions Killed
456
0
Camps Cleared
0
1,422,726
Distance Traveled
1,657,657
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,836
552
107
7
0
305,194
2
L
Skadi
8,691
543
124
8
0
297,708
0
L
Achilles
5,801
363
36
2
0
127,377
0
L
Kukulkan
7,909
494
125
8
0
313,297
0
W
Geb
8,871
554
57
4
0
349,103
0
L
Danzaburou
9,698
606
90
6
0
300,965
0
W
Achilles
10,641
665
85
5
0
338,054
8
W
Chernobog
7,323
458
57
4
0
260,432
1
L
Cthulhu
8,160
510
61
4
0
383,379
22
W
Chaac
9,990
624
150
9
0
404,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role