Player Matchup

Chaac
Chaac
 
Chaac
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
LordFaIIen
Bellona
Level 127
God Stats
4W - 2L
1,491 SR
Queue Stats
13W - 22L
1,291 Elo+
Solo
Nu Wa
Nu Wa
MrButtermen82
Nu Wa
Level 143
God Stats
43W - 42L
1,503 SR
Queue Stats
694W - 717L
1,460 Elo+
Solo
Nut
Nut
Redfoxx141
Nut
Level 68
God Stats
9W - 9L
1,506 SR
Queue Stats
50W - 61L
1,424 Elo+
Solo
Arachne
Arachne
foamy10
Arachne
Level 101
God Stats
156W - 106L
1,587 SR
Queue Stats
210W - 181L
1,515 Elo+
Solo
Team Averages
Level 101
1,517 SR
1,438 Elo+

VS

Team Averages
Level 88
1,425 SR
1,441 Elo+
Merlin
Merlin
Caash_Bari
Merlin
Level 102
God Stats
4W - 4L
1,367 SR
Queue Stats
182W - 193L
1,459 Elo+
Solo
Ra
Ra
Heribertovite
Ra
Level 120
God Stats
23W - 21L
1,374 SR
Queue Stats
75W - 59L
1,521 Elo+
Solo
Hachiman
Hachiman
Maton07
Hachiman
Level 66
God Stats
7W - 10L
1,499 SR
Queue Stats
72W - 93L
1,437 Elo+
Solo
Ao Kuang
Ao Kuang
Thelitlechancho
Ao Kuang
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 20L
1,470 Elo+
Solo
Ymir
Ymir
whitemustache1
Ymir
Level 37
God Stats
25W - 25L
1,386 SR
Queue Stats
30W - 39L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
4 / 1 / 3
7,045
705
4,851
7,587
3,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
LordFaIIen
Bellona
11
1 / 1 / 1
5,751
575
1,914
6,885
3,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 1
5,973
597
3,009
3,775
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 5
5,941
594
3,296
4,209
1,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
foamy10
Arachne
12
9 / 1 / 2
7,397
740
8,441
6,963
2,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Caash_Bari
Merlin
12
2 / 0 / 0
5,988
599
2,771
3,484
1,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 5 / 1
4,881
488
1,668
6,051
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Maton07
Hachiman
11
2 / 3 / 1
5,705
571
5,182
6,385
2,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
9
3 / 3 / 0
5,696
570
3,488
9,982
4,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 4 / 1
4,860
486
3,320
7,796
3,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
14
Kills
7
7
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
1
3
5.5
L
Merlin
Caash_Bari
Merlin
2
0
0
2
L
0
5
1
0.1
W
Bellona
LordFaIIen
Bellona
1
1
1
1.5
L
Hachiman
Maton07
Hachiman
2
3
1
0.83
W
0
2
1
0.25
W
0
2
5
1.25
L
Ao Kuang
3
3
0
1
W
Arachne
foamy10
Arachne
9
1
2
10
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,511
Damage
16,429
29,419
Taken
33,698
11,404
Mitigated
13,496
7,601
Healing
7,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,851
548
0
1,408
7,587
3,423
140
3,219
4,368
0
40,212
L
Merlin
Caash_Bari
Merlin
2,771
53
0
1,125
3,484
1,045
86
1,679
1,805
42,574
0
L
1,668
232
24
576
6,051
1,789
0
342
5,709
23,325
0
W
Bellona
LordFaIIen
Bellona
1,914
470
0
2,801
6,885
3,095
0
1,888
4,997
0
44,512
L
Hachiman
Maton07
Hachiman
5,182
2,844
0
1,613
6,385
2,146
0
242
6,143
0
37,613
W
3,009
397
0
225
3,775
1,212
0
2,575
1,200
34,702
224
W
3,296
2,177
0
885
4,209
1,482
383
583
3,626
0
26,995
L
Ao Kuang
3,488
1,382
0
2,870
9,982
4,742
0
435
9,547
28,577
0
W
Arachne
foamy10
Arachne
8,441
6,985
76
2,206
6,963
2,192
900
2,982
3,981
0
40,422
L
3,320
644
0
1,360
7,796
3,774
0
311
7,485
13,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,107
Gold Earned
27,130
329
Minions Killed
271
0
Camps Cleared
0
1,046,388
Distance Traveled
905,898
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,045
705
70
7
0
222,677
0
L
Merlin
5,988
599
74
7
0
181,951
2
L
Ra
4,881
488
41
4
0
168,826
0
W
Bellona
5,751
575
72
7
0
229,709
1
L
Hachiman
5,705
571
77
8
0
179,876
0
W
Nu Wa
5,973
597
69
7
0
207,812
2
W
Nut
5,941
594
43
4
0
170,000
0
L
Ao Kuang
5,696
570
56
6
0
182,823
0
W
Arachne
7,397
740
75
8
0
216,190
4
L
Ymir
4,860
486
23
2
0
192,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role