Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Astro_Sailor_
King Arthur
Level 109
God Stats
22W - 25L
1,545 SR
Queue Stats
234W - 220L
1,487 Elo+
Solo
Izanami
Izanami
LIL_RASTAMAN
Izanami
Level 56
God Stats
0W - 2L
1,155 SR
Queue Stats
87W - 99L
1,418 Elo+
Solo
Raijin
Raijin
Light1920
Raijin
Level 61
God Stats
4W - 6L
1,174 SR
Queue Stats
35W - 51L
1,359 Elo+
Solo
Ah Puch
Ah Puch
pfeiff17
Ah Puch
Level 376
God Stats
72W - 60L
1,562 SR
Queue Stats
1,325W - 1,282L
1,543 Elo+
Solo
Team Averages
Level 134
1,387 SR
1,461 Elo+

VS

Team Averages
Level 106
1,573 SR
1,477 Elo+
Izanami
Izanami
 
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Buallat
Kumbhakarna
Level 127
God Stats
54W - 43L
1,566 SR
Queue Stats
547W - 516L
1,500 Elo+
Solo
Geb
Geb
Jm665174
Geb
Level 89
God Stats
15W - 12L
1,572 SR
Queue Stats
482W - 494L
1,523 Elo+
Solo
Discordia
Discordia
RegitooMarques
Discordia
Level 129
God Stats
14W - 21L
1,564 SR
Queue Stats
246W - 298L
1,422 Elo+
Solo
Thor
Thor
misohungwy
Thor
Level 61
God Stats
7W - 5L
1,660 SR
Queue Stats
74W - 84L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 1 / 0
5,469
547
1,369
5,584
2,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Astro_Sailor_
King Arthur
9
2 / 3 / 0
5,284
528
4,522
9,437
4,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Izanami
LIL_RASTAMAN
Izanami
8
0 / 5 / 0
4,626
463
2,028
6,356
1,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
Light1920
Raijin
9
0 / 1 / 0
4,941
494
3,198
5,332
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
pfeiff17
Ah Puch
7
0 / 3 / 0
4,567
457
4,212
9,062
5,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
6 / 0 / 2
7,210
721
6,658
4,013
1,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Buallat
Kumbhakarna
11
2 / 3 / 1
6,241
624
5,077
8,389
3,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 0 / 7
6,202
620
2,406
5,260
3,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
RegitooMarques
Discordia
10
0 / 0 / 2
5,365
537
4,077
4,571
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
4 / 0 / 0
5,764
576
2,818
4,738
1,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
3
Kills
13
13
Deaths
3
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
0
1
W
Izanami
 
Izanami
6
0
2
7
L
King Arthur
Astro_Sailor_
King Arthur
2
3
0
0.67
W
Kumbhakarna
Buallat
Kumbhakarna
2
3
1
0.83
W
1
0
7
4.5
L
Izanami
LIL_RASTAMAN
Izanami
0
5
0
0
L
Raijin
Light1920
Raijin
0
1
0
0
W
Discordia
RegitooMarques
Discordia
0
0
2
1
W
4
0
0
4
L
Ah Puch
pfeiff17
Ah Puch
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,329
Damage
21,036
35,771
Taken
26,971
15,438
Mitigated
11,203
9,546
Healing
7,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,369
573
0
1,307
5,584
2,383
0
514
5,030
0
35,990
W
Izanami
 
Izanami
6,658
4,812
0
1,761
4,013
1,314
1,292
1,149
2,864
0
58,042
L
King Arthur
Astro_Sailor_
King Arthur
4,522
704
0
3,060
9,437
4,804
0
3,943
4,861
0
26,252
W
Kumbhakarna
Buallat
Kumbhakarna
5,077
771
0
1,218
8,389
3,904
0
0
8,389
33,075
1,433
W
2,406
486
0
1,749
5,260
3,321
0
2,676
2,584
14,943
0
L
Izanami
LIL_RASTAMAN
Izanami
2,028
1,549
0
1,080
6,356
1,590
0
929
5,427
0
24,557
L
Raijin
Light1920
Raijin
3,198
378
0
625
5,332
1,505
0
2,279
3,053
30,415
864
W
Discordia
RegitooMarques
Discordia
4,077
48
0
0
4,571
1,302
0
2,242
2,329
36,860
0
W
2,818
450
0
2,748
4,738
1,362
0
1,182
3,556
0
21,418
L
Ah Puch
pfeiff17
Ah Puch
4,212
130
909
2,565
9,062
5,156
0
3,055
6,007
17,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,887
Gold Earned
30,782
256
Minions Killed
303
0
Camps Cleared
0
887,083
Distance Traveled
935,696
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,469
547
80
8
0
192,308
0
W
Izanami
7,210
721
120
12
0
173,809
0
L
King Arthur
5,284
528
42
4
0
172,293
2
W
Kumbhakarna
6,241
624
67
7
0
165,646
0
W
Geb
6,202
620
19
2
0
209,177
1
L
Izanami
4,626
463
49
5
0
168,005
0
L
Raijin
4,941
494
65
7
0
186,149
0
W
Discordia
5,365
537
57
6
0
194,473
1
W
Thor
5,764
576
40
4
0
192,591
0
L
Ah Puch
4,567
457
20
2
0
168,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role