Player Matchup

Janus
Janus
Beastgaming7918
Janus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 74L
1,402 Elo+
Solo
Ares
Ares
Millfos
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Surtr
Surtr
Toxic DreDon
Surtr
Level 127
God Stats
2W - 1L
1,869 SR
Queue Stats
81W - 79L
1,446 Elo+
Solo
Terra
Terra
casardotaUSA
Terra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Solo
Sobek
Sobek
cjdkrd
Sobek
Level 145
God Stats
2W - 8L
1,168 SR
Queue Stats
407W - 418L
1,483 Elo+
Solo
Team Averages
Level 84
1,507 SR
1,416 Elo+

VS

Team Averages
Level 138
1,334 SR
1,460 Elo+
Atlas
Atlas
ADHDJade
Atlas
Level 121
God Stats
4W - 6L
1,332 SR
Queue Stats
582W - 599L
1,484 Elo+
Solo
Chang'e
Chang'e
Allofwitts
Chang'e
Level 157
God Stats
3W - 3L
1,277 SR
Queue Stats
174W - 182L
1,470 Elo+
Solo
Discordia
Discordia
K1ngsWrath
Discordia
Level 157
God Stats
4W - 2L
1,541 SR
Queue Stats
261W - 253L
1,428 Elo+
Party 1
Cerberus
Cerberus
LadyAeval
Cerberus
Level 153
God Stats
1W - 3L
1,181 SR
Queue Stats
502W - 514L
1,441 Elo+
Solo
Zhong Kui
Zhong Kui
alwaystired95
Zhong Kui
Level 104
God Stats
3W - 5L
1,342 SR
Queue Stats
261W - 237L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 6
7,910
719
13,394
10,137
4,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
Millfos
Ares
14
3 / 6 / 7
7,943
722
11,224
16,729
21,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 1 / 6
7,102
646
4,477
8,091
4,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
3 / 5 / 2
7,422
675
7,013
15,519
8,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sobek
cjdkrd
Sobek
13
4 / 5 / 4
7,985
726
6,941
15,025
17,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
ADHDJade
Atlas
12
0 / 4 / 13
8,455
769
4,749
13,981
11,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
Allofwitts
Chang'e
14
3 / 4 / 14
8,867
806
11,922
12,058
4,705
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
K1ngsWrath
Discordia
18
10 / 0 / 10
11,089
1,008
18,844
8,773
3,816
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cerberus
LadyAeval
Cerberus
14
2 / 2 / 13
9,479
862
6,851
13,774
10,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
alwaystired95
Zhong Kui
16
6 / 2 / 12
9,865
897
17,282
14,879
11,880
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
83
11
Kills
21
21
Deaths
12
25
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Atlas
ADHDJade
Atlas
0
4
13
1.63
W
Chang'e
Allofwitts
Chang'e
3
4
14
2.5
L
1
4
6
1
W
Discordia
K1ngsWrath
Discordia
10
0
10
15
W
Cerberus
LadyAeval
Cerberus
2
2
13
4.25
L
Ares
Millfos
Ares
3
6
7
1.08
L
0
1
6
3
W
Zhong Kui
alwaystired95
Zhong Kui
6
2
12
6
L
3
5
2
0.8
L
Sobek
cjdkrd
Sobek
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,049
Damage
59,648
65,501
Taken
63,465
55,642
Mitigated
42,782
14,306
Healing
32,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
ADHDJade
Atlas
4,749
1,494
201
1,765
13,981
11,870
963
5,735
7,940
9,000
262
W
Chang'e
Allofwitts
Chang'e
11,922
429
8,972
5,261
12,058
4,705
2,091
7,799
4,039
23,215
0
L
13,394
974
1,630
2,404
10,137
4,153
0
9,649
488
25,901
0
W
Discordia
K1ngsWrath
Discordia
18,844
1,281
918
1,745
8,773
3,816
1,308
5,635
2,972
38,458
2,495
W
Cerberus
LadyAeval
Cerberus
6,851
499
1,018
6,034
13,774
10,511
631
7,677
5,823
12,239
1,120
L
Ares
Millfos
Ares
11,224
1,468
275
1,166
16,729
21,416
0
13,825
2,904
15,507
0
L
4,477
1,221
662
1,412
8,091
4,097
19
5,817
2,274
165
12,634
W
Zhong Kui
alwaystired95
Zhong Kui
17,282
3,903
512
6,365
14,879
11,880
1,925
10,092
4,321
26,968
0
L
7,013
1,344
2,467
2,167
15,519
8,360
0
14,461
1,058
13,536
0
L
Sobek
cjdkrd
Sobek
6,941
199
559
1,564
15,025
17,616
0
13,992
1,033
9,424
288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,362
Gold Earned
47,755
75
Minions Killed
146
0
Camps Cleared
0
819,200
Distance Traveled
987,583
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,455
769
11
1
0
175,359
0
W
Chang'e
8,867
806
31
3
0
219,869
6
L
Janus
7,910
719
34
3
0
162,630
0
W
Discordia
11,089
1,008
48
4
0
198,856
0
W
Cerberus
9,479
862
27
2
0
207,039
0
L
Ares
7,943
722
1
0
0
187,134
0
L
Surtr
7,102
646
23
2
0
168,893
2
W
Zhong Kui
9,865
897
29
3
0
186,460
0
L
Terra
7,422
675
13
1
0
153,174
0
L
Sobek
7,985
726
4
0
0
147,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role