Player Matchup

Hel
Hel
Djukson
Hel
Level 211
God Stats
10W - 5L
1,549 SR
Queue Stats
235W - 261L
1,504 Elo+
Solo
Neith
Neith
MagicalGaming01
Neith
Level 108
God Stats
10W - 10L
1,535 SR
Queue Stats
187W - 188L
1,476 Elo+
Solo
Chaac
Chaac
Z0mb1e_Wolf_TV
Chaac
Level 182
God Stats
26W - 11L
1,624 SR
Queue Stats
474W - 494L
1,465 Elo+
Solo
Artio
Artio
sasukex1124
Artio
Level 47
God Stats
1W - 1L
1,769 SR
Queue Stats
82W - 118L
1,374 Elo+
Party 1
Anubis
Anubis
watcif
Anubis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 38L
1,292 Elo+
Party 1
Team Averages
Level 115
1,595 SR
1,422 Elo+

VS

Team Averages
Level 126
1,604 SR
1,476 Elo+
Da Ji
Da Ji
Anne1337XD
Da Ji
Level 148
God Stats
2W - 1L
1,693 SR
Queue Stats
108W - 111L
1,482 Elo+
Party 2
Vulcan
Vulcan
GIGI FR
Vulcan
Level 223
God Stats
81W - 52L
1,628 SR
Queue Stats
665W - 677L
1,480 Elo+
Solo
Hades
Hades
Twitch_Rickyprp
Hades
Level 45
God Stats
3W - 5L
1,560 SR
Queue Stats
84W - 81L
1,472 Elo+
Solo
Mulan
Mulan
xTheSteelH4mmer
Mulan
Level 145
God Stats
3W - 1L
1,653 SR
Queue Stats
138W - 148L
1,465 Elo+
Party 2
Bacchus
Bacchus
xfirstsgt999
Bacchus
Level 67
God Stats
39W - 36L
1,485 SR
Queue Stats
130W - 137L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
10
1 / 5 / 0
5,598
509
3,103
7,278
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 1
6,085
553
3,371
4,593
1,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 3 / 2
6,155
560
7,539
9,725
9,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
5,593
508
2,016
7,468
3,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
watcif
Anubis
10
2 / 6 / 1
5,714
519
2,995
9,124
2,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
10 / 2 / 5
7,051
641
9,116
8,224
3,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vulcan
GIGI FR
Vulcan
13
3 / 0 / 5
7,312
665
5,645
3,125
958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 0 / 3
5,846
531
4,909
4,965
1,781
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
3 / 3 / 0
6,367
579
6,036
11,554
5,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bacchus
xfirstsgt999
Bacchus
9
2 / 1 / 4
5,708
519
2,472
6,707
5,786
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
6
Kills
18
18
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Da Ji
10
2
5
6.25
L
Hel
1
5
0
0.2
W
Vulcan
GIGI FR
Vulcan
3
0
5
5.5
L
2
2
1
1.25
W
0
0
3
1.5
L
1
3
2
0.67
L
0
2
0
0
L
Anubis
watcif
Anubis
2
6
1
0.42
W
3
3
0
1
W
Bacchus
xfirstsgt999
Bacchus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,024
Damage
28,178
38,188
Taken
34,575
19,071
Mitigated
17,660
11,221
Healing
13,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
9,116
2,224
0
1,670
8,224
3,337
0
1,484
6,638
0
41,195
L
Hel
3,103
90
530
1,903
7,278
1,783
0
2,677
4,344
32,326
779
W
Vulcan
GIGI FR
Vulcan
5,645
303
0
250
3,125
958
0
1,849
1,090
48,746
581
L
3,371
950
0
1,047
4,593
1,284
0
2,806
1,787
0
34,439
W
4,909
1,679
408
4,028
4,965
1,781
0
1,181
3,760
39,466
1,719
L
7,539
600
0
2,217
9,725
9,237
0
103
9,622
1,747
38,586
L
2,016
335
280
2,797
7,468
3,977
0
4,011
3,457
19,597
2,508
L
Anubis
watcif
Anubis
2,995
213
0
2,447
9,124
2,790
0
2,938
5,983
33,983
0
W
6,036
520
0
4,620
11,554
5,798
0
2,008
9,546
0
34,555
W
Bacchus
xfirstsgt999
Bacchus
2,472
438
0
2,534
6,707
5,786
0
1,931
4,706
9,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,145
Gold Earned
32,284
311
Minions Killed
314
0
Camps Cleared
0
1,036,414
Distance Traveled
1,120,744
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,051
641
64
6
0
241,073
0
L
Hel
5,598
509
78
7
0
221,603
2
W
Vulcan
7,312
665
92
8
0
241,581
3
L
Neith
6,085
553
55
5
0
172,845
0
W
Hades
5,846
531
83
8
0
196,525
0
L
Chaac
6,155
560
82
7
0
223,153
0
L
Artio
5,593
508
34
3
0
204,262
0
L
Anubis
5,714
519
62
6
0
214,551
0
W
Mulan
6,367
579
62
6
0
203,146
0
W
Bacchus
5,708
519
13
1
0
238,419
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role