Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
PetertheFile
Kumbhakarna
Level 26
God Stats
7W - 3L
1,440 SR
Queue Stats
50W - 47L
1,545 Elo+
Party 1
Hercules
Hercules
TheWiggleHam
Hercules
Level 87
God Stats
3W - 3L
1,535 SR
Queue Stats
44W - 64L
1,445 Elo+
Party 1
Rama
Rama
eXempTiK
Rama
Level 101
God Stats
19W - 21L
1,487 SR
Queue Stats
60W - 67L
1,496 Elo+
Party 1
Team Averages
Level 63
1,492 SR
1,497 Elo+

VS

Team Averages
Level 129
1,429 SR
1,560 Elo+
Apollo
Apollo
Amaziahh
Apollo
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,513 Elo+
Solo
Bacchus
Bacchus
GoldBigger
Bacchus
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 119L
1,633 Elo+
Solo
Kali
Kali
amr10
Kali
Level 138
God Stats
2W - 3L
1,461 SR
Queue Stats
72W - 54L
1,598 Elo+
Solo
Poseidon
Poseidon
joaosinho
Poseidon
Level 155
God Stats
17W - 17L
1,524 SR
Queue Stats
748W - 736L
1,513 Elo+
Solo
Baron Samedi
Baron Samedi
resii69
Baron Samedi
Level 154
God Stats
0W - 1L
1,162 SR
Queue Stats
253W - 241L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
4 / 1 / 5
6,706
610
6,980
8,777
3,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thoth
 
Thoth
10
1 / 2 / 3
5,998
545
2,612
4,159
868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
PetertheFile
Kumbhakarna
10
3 / 0 / 4
6,143
558
5,117
6,641
4,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
TheWiggleHam
Hercules
10
1 / 3 / 2
6,153
559
2,997
8,265
5,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
10
2 / 1 / 2
5,790
526
2,277
4,355
1,282
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Amaziahh
Apollo
11
1 / 0 / 0
6,251
568
2,769
4,449
1,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bacchus
GoldBigger
Bacchus
9
0 / 4 / 3
5,397
491
5,227
9,959
6,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Kali
amr10
Kali
11
3 / 0 / 1
6,114
556
4,250
7,953
2,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
joaosinho
Poseidon
7
0 / 3 / 1
4,775
434
2,022
3,462
819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
resii69
Baron Samedi
11
3 / 4 / 1
6,701
609
7,057
6,805
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
11
Kills
7
7
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
1
5
6.5
W
Thoth
 
Thoth
1
2
3
1.25
L
Apollo
Amaziahh
Apollo
1
0
0
1
L
Bacchus
GoldBigger
Bacchus
0
4
3
0.38
W
Kumbhakarna
PetertheFile
Kumbhakarna
3
0
4
5
W
Hercules
TheWiggleHam
Hercules
1
3
2
0.67
L
Kali
amr10
Kali
3
0
1
3.5
W
Rama
2
1
2
3
L
Poseidon
joaosinho
Poseidon
0
3
1
0.17
L
Baron Samedi
resii69
Baron Samedi
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,983
Damage
21,325
32,197
Taken
32,628
14,897
Mitigated
14,219
11,664
Healing
10,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,980
2,077
0
4,082
8,777
3,348
0
2,863
5,730
46,499
0
W
Thoth
 
Thoth
2,612
0
0
416
4,159
868
419
1,329
2,650
27,963
0
L
Apollo
Amaziahh
Apollo
2,769
1,809
0
2,141
4,449
1,248
0
2,285
2,124
0
42,958
L
Bacchus
GoldBigger
Bacchus
5,227
1,014
0
2,940
9,959
6,485
0
4,702
5,232
15,967
0
W
Kumbhakarna
PetertheFile
Kumbhakarna
5,117
643
0
2,867
6,641
4,157
29
2,789
3,796
20,614
0
W
Hercules
TheWiggleHam
Hercules
2,997
646
0
2,521
8,265
5,242
0
4,737
2,854
0
33,581
L
Kali
amr10
Kali
4,250
1,675
0
2,856
7,953
2,651
0
3,108
4,737
0
38,797
W
Rama
2,277
1,656
0
1,778
4,355
1,282
1,455
1,370
2,985
0
30,550
L
Poseidon
joaosinho
Poseidon
2,022
216
0
757
3,462
819
0
2,153
1,161
23,333
0
L
Baron Samedi
resii69
Baron Samedi
7,057
349
0
1,490
6,805
3,016
0
2,054
4,665
40,445
1,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,790
Gold Earned
29,238
297
Minions Killed
306
0
Camps Cleared
0
1,108,832
Distance Traveled
981,914
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,706
610
80
7
0
237,576
0
W
Thoth
5,998
545
62
6
0
230,203
0
L
Apollo
6,251
568
94
9
0
231,523
4
L
Bacchus
5,397
491
15
1
0
221,333
0
W
Kumbhakarna
6,143
558
22
2
0
221,453
1
W
Hercules
6,153
559
63
6
0
204,202
0
L
Kali
6,114
556
67
6
0
232,398
1
W
Rama
5,790
526
70
6
0
215,398
0
L
Poseidon
4,775
434
45
4
0
112,341
0
L
Baron Samedi
6,701
609
85
8
0
184,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role