Player Matchup

Neith
Neith
 
Neith
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
JSwonson
Cerberus
Level 268
God Stats
1W - 5L
1,278 SR
Queue Stats
245W - 259L
1,464 Elo+
Party 1
Aphrodite
Aphrodite
JackPotalisa
Aphrodite
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,332 Elo+
Solo
Discordia
Discordia
Ragamir
Discordia
Level 65
God Stats
65W - 64L
1,509 SR
Queue Stats
282W - 320L
1,434 Elo+
Party 1
Amaterasu
Amaterasu
toxicХchav
Amaterasu
Level 69
God Stats
43W - 44L
1,470 SR
Queue Stats
677W - 696L
1,452 Elo+
Solo
Team Averages
Level 100
1,451 SR
1,436 Elo+

VS

Team Averages
Level 89
1,465 SR
1,484 Elo+
Nox
Nox
Aexis
Nox
Level 72
God Stats
4W - 4L
1,409 SR
Queue Stats
85W - 80L
1,463 Elo+
Party 2
Bellona
Bellona
Evevaia
Bellona
Level 94
God Stats
2W - 4L
1,501 SR
Queue Stats
32W - 34L
1,430 Elo+
Solo
Sobek
Sobek
Kamufel
Sobek
Level 72
God Stats
8W - 7L
1,313 SR
Queue Stats
77W - 76L
1,468 Elo+
Party 2
Ra
Ra
aneisva
Ra
Level 49
God Stats
10W - 8L
1,473 SR
Queue Stats
43W - 65L
1,389 Elo+
Solo
Thor
Thor
asamer900
Thor
Level 159
God Stats
11W - 9L
1,631 SR
Queue Stats
477W - 290L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 3 / 2
9,908
991
9,051
7,789
2,798
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
JSwonson
Cerberus
15
3 / 1 / 3
10,967
1,097
11,275
16,869
14,877
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
JackPotalisa
Aphrodite
15
0 / 5 / 5
9,278
928
4,767
9,781
5,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
Ragamir
Discordia
15
2 / 2 / 4
10,162
1,016
17,420
8,401
2,438
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
toxicХchav
Amaterasu
15
0 / 4 / 4
9,547
955
6,793
18,125
17,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

198

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Aexis
Nox
16
3 / 1 / 11
10,552
1,055
12,402
4,777
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
Evevaia
Bellona
16
4 / 2 / 10
10,257
1,026
10,171
15,417
13,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Kamufel
Sobek
16
4 / 2 / 11
11,833
1,183
13,199
19,062
27,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
1 / 1 / 7
10,068
1,007
10,778
7,091
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
16
3 / 0 / 8
10,488
1,049
8,563
6,601
2,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
62
6
Kills
15
15
Deaths
6
18
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
2
0.67
W
Nox
Aexis
Nox
3
1
11
8.5
W
Bellona
Evevaia
Bellona
4
2
10
4.5
L
Cerberus
JSwonson
Cerberus
3
1
3
4.5
L
Aphrodite
JackPotalisa
Aphrodite
0
5
5
0.5
W
Sobek
Kamufel
Sobek
4
2
11
4.75
L
Discordia
Ragamir
Discordia
2
2
4
2
W
1
1
7
4.5
W
Thor
3
0
8
7
L
Amaterasu
toxicХchav
Amaterasu
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,306
Damage
55,113
60,965
Taken
52,948
42,734
Mitigated
48,602
12,705
Healing
8,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,051
3,040
0
958
7,789
2,798
0
4,993
2,747
0
37,685
W
Nox
Aexis
Nox
12,402
323
0
0
4,777
2,277
0
2,963
1,777
25,626
440
W
Bellona
Evevaia
Bellona
10,171
1,345
0
701
15,417
13,131
0
9,785
5,459
0
17,369
L
Cerberus
JSwonson
Cerberus
11,275
171
0
5,199
16,869
14,877
0
9,290
7,164
22,910
181
L
Aphrodite
JackPotalisa
Aphrodite
4,767
545
1,521
1,915
9,781
5,384
0
6,010
3,585
7,857
0
W
Sobek
Kamufel
Sobek
13,199
895
0
3,115
19,062
27,880
0
11,138
7,547
23,167
0
L
Discordia
Ragamir
Discordia
17,420
1,358
0
472
8,401
2,438
0
6,477
1,887
44,948
549
W
10,778
530
3,353
1,118
7,091
2,684
0
6,223
868
47,386
0
W
Thor
8,563
276
0
0
6,601
2,630
0
3,333
3,057
272
17,624
L
Amaterasu
toxicХchav
Amaterasu
6,793
2,148
0
2,640
18,125
17,237
0
9,320
8,312
0
16,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,862
Gold Earned
53,198
208
Minions Killed
197
4
Camps Cleared
6
886,002
Distance Traveled
975,127
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,908
991
66
7
3
158,079
0
W
Nox
10,552
1,055
36
4
0
190,855
0
W
Bellona
10,257
1,026
22
2
3
188,878
0
L
Cerberus
10,967
1,097
41
4
0
193,793
0
L
Aphrodite
9,278
928
6
1
0
170,619
0
W
Sobek
11,833
1,183
23
2
0
201,115
0
L
Discordia
10,162
1,016
71
7
1
185,930
0
W
Ra
10,068
1,007
95
10
0
198,152
0
W
Thor
10,488
1,049
21
2
3
196,127
0
L
Amaterasu
9,547
955
24
2
0
177,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role