Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Alongir
Ah Puch
Level 106
God Stats
17W - 19L
1,552 SR
Queue Stats
157W - 140L
1,522 Elo+
Solo
Geb
Geb
GenetiK Rage
Geb
Level 124
God Stats
94W - 90L
1,494 SR
Queue Stats
1,321W - 1,298L
1,423 Elo+
Solo
Fenrir
Fenrir
Klinqe
Fenrir
Level 171
God Stats
18W - 14L
1,561 SR
Queue Stats
988W - 925L
1,547 Elo+
Party 1
Achilles
Achilles
PiššJugEnjoyer
Achilles
Level 106
God Stats
23W - 25L
1,515 SR
Queue Stats
555W - 389L
1,594 Elo+
Party 1
Team Averages
Level 110
1,525 SR
1,517 Elo+

VS

Team Averages
Level 131
1,521 SR
1,520 Elo+
Arachne
Arachne
 
Arachne
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
MuHaI_No_oToKo-_
Surtr
Level 97
God Stats
8W - 3L
1,725 SR
Queue Stats
192W - 186L
1,447 Elo+
Solo
Nut
Nut
PAßU
Nut
Level 154
God Stats
0W - 4L
1,297 SR
Queue Stats
369W - 387L
1,577 Elo+
Solo
Artio
Artio
Rv2600ぶ
Artio
Level 158
God Stats
9W - 7L
1,714 SR
Queue Stats
219W - 214L
1,531 Elo+
Solo
Kukulkan
Kukulkan
suckannika
Kukulkan
Level 96
God Stats
6W - 14L
1,370 SR
Queue Stats
490W - 472L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
0 / 2 / 4
5,524
552
4,494
7,440
2,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
Alongir
Ah Puch
11
3 / 1 / 3
6,364
636
4,950
3,831
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 4
5,032
503
2,690
10,032
4,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
Klinqe
Fenrir
12
6 / 2 / 0
7,126
713
6,778
10,264
3,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
5 / 0 / 2
6,247
625
6,396
7,055
3,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 4 / 1
4,726
473
1,889
9,322
2,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
2 / 5 / 0
6,138
614
7,243
10,913
6,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nut
PAßU
Nut
11
5 / 1 / 0
6,846
685
11,464
6,892
2,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
Rv2600ぶ
Artio
8
1 / 3 / 5
5,962
596
3,860
10,159
5,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
suckannika
Kukulkan
11
0 / 1 / 1
6,007
601
1,467
3,300
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
14
Kills
8
8
Deaths
14
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
0
2
4
1
L
Arachne
 
Arachne
0
4
1
0.13
W
Ah Puch
Alongir
Ah Puch
3
1
3
4.5
W
0
3
4
0.67
W
Fenrir
Klinqe
Fenrir
6
2
0
3
L
2
5
0
0.4
L
Nut
PAßU
Nut
5
1
0
5
W
5
0
2
6
L
Artio
Rv2600ぶ
Artio
1
3
5
1.17
L
Kukulkan
suckannika
Kukulkan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,308
Damage
25,923
38,622
Taken
40,586
14,879
Mitigated
18,931
13,367
Healing
11,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
4,494
2,558
0
3,453
7,440
2,178
0
720
6,720
0
39,973
L
Arachne
 
Arachne
1,889
1,646
0
927
9,322
2,869
0
1,251
7,880
0
23,547
W
Ah Puch
Alongir
Ah Puch
4,950
442
0
577
3,831
1,227
0
1,871
1,960
44,198
802
W
2,690
324
0
2,644
10,032
4,767
0
2,657
7,336
18,133
0
W
Fenrir
Klinqe
Fenrir
6,778
4,539
0
5,150
10,264
3,699
0
499
9,286
0
46,754
L
7,243
3,364
0
3,288
10,913
6,579
0
139
10,774
1,118
33,150
L
Nut
PAßU
Nut
11,464
7,496
0
3,293
6,892
2,458
427
1,533
5,243
0
58,684
W
6,396
1,797
0
1,543
7,055
3,008
0
143
6,852
0
42,368
L
Artio
Rv2600ぶ
Artio
3,860
933
249
3,605
10,159
5,966
0
1,982
8,034
12,572
0
L
Kukulkan
suckannika
Kukulkan
1,467
188
0
584
3,300
1,059
0
2,100
1,015
44,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,293
Gold Earned
29,679
363
Minions Killed
318
0
Camps Cleared
0
1,104,572
Distance Traveled
1,045,405
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
5,524
552
82
8
0
201,328
1
L
Arachne
4,726
473
49
5
0
225,050
0
W
Ah Puch
6,364
636
82
8
0
214,137
6
W
Geb
5,032
503
23
2
0
214,957
1
W
Fenrir
7,126
713
99
10
0
208,347
6
L
Surtr
6,138
614
58
6
0
201,008
0
L
Nut
6,846
685
100
10
0
195,062
0
W
Achilles
6,247
625
77
8
0
265,803
2
L
Artio
5,962
596
11
1
0
227,685
3
L
Kukulkan
6,007
601
100
10
0
196,600
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role