Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Fryga-rugby
Nu Wa
Level 55
God Stats
5W - 6L
1,551 SR
Queue Stats
136W - 154L
1,456 Elo+
Solo
Ymir
Ymir
Lubik37
Ymir
Level 100
God Stats
22W - 34L
1,375 SR
Queue Stats
225W - 214L
1,406 Elo+
Solo
Baron Samedi
Baron Samedi
suckannika
Baron Samedi
Level 96
God Stats
34W - 26L
1,674 SR
Queue Stats
488W - 467L
1,547 Elo+
Solo
Team Averages
Level 85
1,520 SR
1,482 Elo+

VS

Team Averages
Level 110
1,487 SR
1,478 Elo+
Khepri
Khepri
 
Khepri
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Cowboy-l_l
Da Ji
Level 49
God Stats
4W - 1L
1,733 SR
Queue Stats
28W - 33L
1,483 Elo+
Solo
Hera
Hera
cCatwalKk
Hera
Level 124
God Stats
8W - 9L
1,269 SR
Queue Stats
97W - 93L
1,431 Elo+
Solo
Osiris
Osiris
joyous_zombie
Osiris
Level 65
God Stats
38W - 37L
1,465 SR
Queue Stats
188W - 196L
1,476 Elo+
Solo
Neith
Neith
krrauller
Neith
Level 158
God Stats
37W - 40L
1,466 SR
Queue Stats
681W - 679L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 4 / 1
5,538
503
6,074
8,376
2,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
 
Bakasura
9
1 / 2 / 0
5,337
485
2,969
7,244
2,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 1
5,742
522
974
6,807
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Lubik37
Ymir
9
1 / 3 / 1
5,829
530
3,766
10,517
9,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
suckannika
Baron Samedi
13
3 / 2 / 0
7,189
654
7,856
6,886
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
0 / 1 / 7
6,430
585
3,570
8,634
6,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Da Ji
13
6 / 1 / 4
7,287
662
8,622
7,499
3,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
12
3 / 1 / 0
7,328
666
6,155
4,046
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 2
6,500
591
2,128
12,525
7,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
krrauller
Neith
13
6 / 0 / 2
7,009
637
9,329
3,456
1,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
6
Kills
15
15
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
4
1
0.38
L
Bakasura
 
Bakasura
1
2
0
0.5
W
Khepri
 
Khepri
0
1
7
3.5
W
Da Ji
6
1
4
8
L
0
4
1
0.13
L
Ymir
Lubik37
Ymir
1
3
1
0.5
W
Hera
3
1
0
3
W
0
3
2
0.33
W
Neith
krrauller
Neith
6
0
2
7
L
Baron Samedi
suckannika
Baron Samedi
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,639
Damage
29,804
39,830
Taken
36,160
20,047
Mitigated
19,759
11,481
Healing
10,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,074
1,595
0
1,973
8,376
2,550
696
1,435
6,941
0
35,660
L
Bakasura
 
Bakasura
2,969
1,914
0
2,120
7,244
2,554
0
3,014
4,230
0
15,238
W
Khepri
 
Khepri
3,570
226
0
1,416
8,634
6,501
29
1,882
6,380
22,203
0
W
Da Ji
8,622
1,819
0
530
7,499
3,128
0
1,378
5,936
0
48,930
L
974
284
0
1,083
6,807
1,939
0
3,486
3,321
34,352
0
L
Ymir
Lubik37
Ymir
3,766
889
205
3,096
10,517
9,223
261
1,664
8,853
22,967
0
W
Hera
6,155
1,060
0
1,364
4,046
1,089
200
829
2,767
56,912
1,027
W
2,128
264
0
4,422
12,525
7,771
0
6,507
5,264
0
38,847
W
Neith
krrauller
Neith
9,329
4,993
0
2,857
3,456
1,270
478
770
2,629
0
54,863
L
Baron Samedi
suckannika
Baron Samedi
7,856
730
0
3,004
6,886
3,781
0
0
6,886
42,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,635
Gold Earned
34,554
284
Minions Killed
393
0
Camps Cleared
0
1,083,232
Distance Traveled
1,144,035
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,538
503
56
5
0
202,975
0
L
Bakasura
5,337
485
46
4
0
286,822
0
W
Khepri
6,430
585
38
3
0
232,419
4
W
Da Ji
7,287
662
75
7
0
250,961
0
L
Nu Wa
5,742
522
58
5
0
212,147
5
L
Ymir
5,829
530
35
3
0
193,768
0
W
Hera
7,328
666
105
10
0
230,841
0
W
Osiris
6,500
591
75
7
0
216,539
0
W
Neith
7,009
637
100
9
0
213,275
2
L
Baron Samedi
7,189
654
89
8
0
187,520
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role