Player Matchup

Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
ChargeShoot
Jormungandr
Level 144
God Stats
2W - 0L
1,915 SR
Queue Stats
61W - 68L
1,521 Elo+
Party 1
Nox
Nox
Pretti_VenoM
Nox
Level 300
God Stats
62W - 63L
1,566 SR
Queue Stats
907W - 953L
1,469 Elo+
Solo
Odin
Odin
UmbraBrixius1324
Odin
Level 16
God Stats
5W - 7L
1,491 SR
Queue Stats
17W - 27L
1,498 Elo+
Solo
Bastet
Bastet
kordronsolin
Bastet
Level 145
God Stats
4W - 3L
1,654 SR
Queue Stats
55W - 76L
1,431 Elo+
Solo
Team Averages
Level 153
1,625 SR
1,484 Elo+

VS

Team Averages
Level 135
1,499 SR
1,510 Elo+
Chaac
Chaac
 
Chaac
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
DCJediJay5
Set
Level 139
God Stats
1W - 2L
1,617 SR
Queue Stats
22W - 17L
1,540 Elo+
Solo
Sylvanus
Sylvanus
ImSimonChangJr
Sylvanus
Level 159
God Stats
39W - 37L
1,651 SR
Queue Stats
171W - 141L
1,611 Elo+
Solo
Danzaburou
Danzaburou
kuzumy
Danzaburou
Level 141
God Stats
0W - 2L
1,228 SR
Queue Stats
183W - 214L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 0 / 4
5,120
1,024
3,649
2,853
877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
ChargeShoot
Jormungandr
9
0 / 1 / 4
4,699
940
1,904
3,260
2,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 0 / 3
5,266
1,053
1,449
660
239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 0 / 3
5,146
1,029
2,861
2,540
1,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
10
2 / 1 / 1
5,437
1,087
1,815
3,132
881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 1 / 1
4,812
962
1,317
4,332
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
 
Morgan Le Fay
7
0 / 0 / 0
4,218
844
0
0
0
9
0 / 3 / 1
4,527
905
1,648
3,781
1,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
10
1 / 1 / 1
5,256
1,051
2,358
4,305
3,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
kuzumy
Danzaburou
10
0 / 1 / 0
4,705
941
1,528
3,605
1,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
6
Kills
2
2
Deaths
6
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
4
3
L
Chaac
 
Chaac
1
1
1
1.5
L
Morgan Le Fay
 
Morgan Le Fay
0
0
0
0
W
Jormungandr
ChargeShoot
Jormungandr
0
1
4
2
L
0
3
1
0.17
L
Sylvanus
1
1
1
1.5
W
1
0
3
2.5
W
2
0
3
3.5
W
Bastet
2
1
1
2.5
L
Danzaburou
kuzumy
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,678
Damage
6,851
12,445
Taken
16,023
6,408
Mitigated
8,639
3,940
Healing
3,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,649
240
536
1,413
2,853
877
0
1,278
1,525
15,370
0
L
Chaac
 
Chaac
1,317
73
0
651
4,332
2,645
0
2,173
2,109
0
10,867
L
Morgan Le Fay
 
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
W
Jormungandr
ChargeShoot
Jormungandr
1,904
564
0
824
3,260
2,514
0
513
2,705
8,197
32
L
1,648
587
0
512
3,781
1,861
0
1,536
2,245
0
5,278
L
Sylvanus
2,358
735
148
1,442
4,305
3,008
14
1,453
2,766
7,609
0
W
1,449
32
0
331
660
239
114
31
629
10,185
0
W
2,861
568
0
322
2,540
1,897
0
374
2,116
0
7,193
W
Bastet
1,815
216
0
514
3,132
881
0
162
2,970
0
12,964
L
Danzaburou
kuzumy
Danzaburou
1,528
250
0
526
3,605
1,125
170
1,699
1,906
0
13,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,668
Gold Earned
23,518
106
Minions Killed
69
0
Camps Cleared
0
586,470
Distance Traveled
392,470
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,120
1,024
33
7
0
134,556
0
L
Chaac
4,812
962
15
3
0
93,658
0
L
Morgan Le Fay
4,218
844
0
0
0
0
0
W
Jormungandr
4,699
940
15
3
0
97,577
0
L
Set
4,527
905
13
3
0
95,186
0
L
Sylvanus
5,256
1,051
13
3
0
103,084
0
W
Nox
5,266
1,053
22
4
0
107,796
0
W
Odin
5,146
1,029
13
3
0
115,522
0
W
Bastet
5,437
1,087
23
5
0
131,019
0
L
Danzaburou
4,705
941
28
6
0
100,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role