Player Matchup

Neith
Neith
Bronze IV
Goutti
Neith
Bronze IV
Level 147
God Stats
2W - 12L
1,357 SR
Queue Stats
5W - 23L
1,171 MMR
Solo
Mulan
Mulan
Silver V
Oceanic Plagues
Mulan
Silver V
Level 128
God Stats
8W - 19L
1,329 SR
Queue Stats
37W - 65L
608 MMR
Solo
Kukulkan
Kukulkan
Silver I
Romanou
Kukulkan
Silver I
Level 200
God Stats
113W - 96L
1,543 SR
Queue Stats
285W - 297L
1,175 MMR
Solo
Awilix
Awilix
Silver II
hattaka23
Awilix
Silver II
Level 109
God Stats
4W - 6L
1,501 SR
Queue Stats
491W - 511L
1,095 MMR
Solo
Artio
Artio
Silver IV
purplejoker97
Artio
Silver IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 37L
1,064 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 148
1,446 SR
1,022 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 204
1,489 SR
1,221 MMR
Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver II
KelSunshine
Hera
Silver II
Level 308
God Stats
23W - 22L
1,573 SR
Queue Stats
128W - 142L
1,147 MMR
Solo
Da Ji
Da Ji
Gold V
MVP_Rafinha9
Da Ji
Gold V
Level 157
God Stats
1W - 1L
1,279 SR
Queue Stats
156W - 184L
1,310 MMR
Solo
Shiva
Shiva
Silver I
RainyPlanet6407
Shiva
Silver I
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
58W - 70L
1,140 MMR
Solo
Medusa
Medusa
Silver II
Veeloy
Medusa
Silver II
Level 260
God Stats
18W - 14L
1,592 SR
Queue Stats
460W - 477L
1,010 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Goutti
Neith
8
0 / 4 / 3
4,944
494
2,801
6,282
1,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 3 / 0
4,894
489
2,361
7,908
2,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Romanou
Kukulkan
12
2 / 2 / 0
6,308
631
1,959
4,080
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
hattaka23
Awilix
10
2 / 5 / 2
5,663
566
7,012
10,543
3,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
1 / 5 / 2
4,742
474
2,166
8,744
5,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
BastetThorMaman BrigitteAchilles

VS

Bans
AnubisAthenaKumbhakarnaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 2 / 3
5,952
595
4,742
7,366
3,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 0 / 4
6,328
633
4,620
3,820
1,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
5 / 1 / 3
6,192
619
5,375
6,776
2,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 2
6,621
662
4,242
6,416
5,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Medusa
Veeloy
Medusa
10
7 / 2 / 2
7,105
711
7,131
7,177
2,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
5
Kills
19
19
Deaths
5
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
3
2.75
L
Neith
Goutti
Neith
0
4
3
0.38
W
1
0
4
3
W
5
1
3
6.5
L
0
3
0
0
W
2
0
2
3
L
Kukulkan
Romanou
Kukulkan
2
2
0
1
W
Medusa
Veeloy
Medusa
7
2
2
4
L
Awilix
hattaka23
Awilix
2
5
2
0.6
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,299
Damage
26,110
37,557
Taken
31,555
13,942
Mitigated
14,850
8,638
Healing
9,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,742
1,469
0
1,471
7,366
3,151
0
667
6,699
0
25,994
L
Neith
Goutti
Neith
2,801
1,068
77
1,167
6,282
1,408
0
0
6,282
0
22,295
W
4,620
1,111
0
2,324
3,820
1,096
0
1,597
2,223
43,529
1,502
W
5,375
1,507
0
720
6,776
2,494
0
585
6,191
0
34,632
L
2,361
332
0
2,094
7,908
2,805
0
0
7,509
0
24,985
W
4,242
101
0
1,582
6,416
5,995
0
0
6,416
0
39,777
L
Kukulkan
Romanou
Kukulkan
1,959
92
0
683
4,080
1,306
0
1,206
2,874
48,298
0
W
Medusa
Veeloy
Medusa
7,131
4,074
0
3,382
7,177
2,114
1,006
1,276
5,901
0
39,413
L
Awilix
hattaka23
Awilix
7,012
3,258
0
2,518
10,543
3,069
0
1,317
9,146
0
34,183
L
2,166
737
206
1,893
8,744
5,354
0
2,044
6,700
11,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,551
Gold Earned
32,198
256
Minions Killed
290
0
Camps Cleared
0
1,001,007
Distance Traveled
1,016,330
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,952
595
40
4
0
187,278
0
L
Neith
4,944
494
41
4
0
175,456
0
W
Hera
6,328
633
83
8
0
217,212
0
W
Da Ji
6,192
619
43
4
0
248,953
0
L
Mulan
4,894
489
48
5
0
174,225
4
W
Shiva
6,621
662
63
6
0
191,270
0
L
Kukulkan
6,308
631
93
9
0
203,834
0
W
Medusa
7,105
711
61
6
0
171,617
0
L
Awilix
5,663
566
58
6
0
237,490
0
L
Artio
4,742
474
16
2
0
210,002
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role