Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 331
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
JeGarcon
Chiron
Level 111
God Stats
4W - 4L
1,536 SR
Queue Stats
320W - 315L
1,438 Elo+
Solo
Tiamat
Tiamat
NoDaddyStopIt
Tiamat
Level 178
God Stats
73W - 49L
1,697 SR
Queue Stats
524W - 494L
1,579 Elo+
Solo
Set
Set
ĞödskinMàtriàrch
Set
Level 67
God Stats
2W - 4L
1,470 SR
Queue Stats
85W - 90L
1,499 Elo+
Party 1
Team Averages
Level 162
1,541 SR
1,503 Elo+

VS

Team Averages
Level 177
1,471 SR
1,486 Elo+
Mulan
Mulan
 
Mulan
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
DragonT2828
Rama
Level 154
God Stats
10W - 15L
1,503 SR
Queue Stats
273W - 256L
1,556 Elo+
Party 2
Aphrodite
Aphrodite
FB_RJ_Pengo
Aphrodite
Level 219
God Stats
0W - 1L
1,257 SR
Queue Stats
616W - 616L
1,433 Elo+
Solo
Persephone
Persephone
HiddenFangsoc
Persephone
Level 158
God Stats
1W - 1L
1,595 SR
Queue Stats
275W - 241L
1,576 Elo+
Solo
Apollo
Apollo
weskerkt
Apollo
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 39L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
3 / 1 / 1
4,073
679
2,183
4,053
1,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
 
Khepri
6
0 / 0 / 3
3,820
637
1,169
5,067
1,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
JeGarcon
Chiron
6
1 / 1 / 2
3,577
596
3,387
3,460
834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 0 / 1
4,568
761
2,020
1,611
602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
2 / 0 / 0
4,799
800
2,326
3,897
2,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
6
1 / 1 / 0
3,677
613
1,540
4,012
1,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
1 / 1 / 1
3,797
633
4,126
3,921
1,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Aphrodite
FB_RJ_Pengo
Aphrodite
4
0 / 2 / 0
3,287
548
959
4,727
1,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
HiddenFangsoc
Persephone
7
0 / 2 / 0
4,065
678
824
2,665
536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
weskerkt
Apollo
4
0 / 2 / 0
3,284
547
1,003
3,544
814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
8
Kills
2
2
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
1
1
3.5
W
Khepri
 
Khepri
0
0
3
1.5
L
Mulan
 
Mulan
1
1
0
1
L
1
1
1
1.5
L
Aphrodite
FB_RJ_Pengo
Aphrodite
0
2
0
0
L
Persephone
HiddenFangsoc
Persephone
0
2
0
0
W
Chiron
JeGarcon
Chiron
1
1
2
2
W
2
0
1
2.5
L
Apollo
weskerkt
Apollo
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,085
Damage
8,452
18,088
Taken
18,869
6,358
Mitigated
5,360
7,835
Healing
9,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,183
1,102
0
873
4,053
1,222
0
381
3,646
0
19,550
W
Khepri
 
Khepri
1,169
60
1,014
1,665
5,067
1,648
0
469
4,598
9,420
291
L
Mulan
 
Mulan
1,540
327
0
2,598
4,012
1,186
0
200
3,772
0
17,936
L
4,126
3,330
0
1,795
3,921
1,027
0
408
3,513
0
25,306
L
Aphrodite
FB_RJ_Pengo
Aphrodite
959
161
562
2,081
4,727
1,797
0
676
4,051
6,899
0
L
Persephone
HiddenFangsoc
Persephone
824
43
0
736
2,665
536
0
1,343
1,027
18,584
258
W
Chiron
JeGarcon
Chiron
3,387
1,190
447
885
3,460
834
0
248
3,212
0
20,180
W
2,020
131
0
1,179
1,611
602
0
586
952
22,553
639
L
Apollo
weskerkt
Apollo
1,003
494
0
1,695
3,544
814
0
0
3,544
0
12,450
W
2,326
1,198
0
1,772
3,897
2,052
0
0
3,897
0
30,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,837
Gold Earned
18,110
200
Minions Killed
160
0
Camps Cleared
0
624,287
Distance Traveled
540,424
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,073
679
35
6
0
137,501
0
W
Khepri
3,820
637
15
3
0
124,175
3
L
Mulan
3,677
613
44
7
0
137,603
0
L
Rama
3,797
633
34
6
0
108,133
0
L
Aphrodite
3,287
548
9
2
0
100,690
2
L
Persephone
4,065
678
49
8
0
116,892
0
W
Chiron
3,577
596
37
6
0
111,719
0
W
Tiamat
4,568
761
56
9
0
134,389
0
L
Apollo
3,284
547
24
4
0
77,106
0
W
Set
4,799
800
57
10
0
116,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role