Player Matchup

Ravana
Ravana
Silver II
SMITE_Banned_14
Ravana
Silver II
Level 126
God Stats
7W - 10L
1,520 SR
Queue Stats
1,093W - 1,222L
1,154 MMR
Solo
Anubis
Anubis
Bronze IV
generalrabopalma
Anubis
Bronze IV
Level 77
God Stats
6W - 13L
1,475 SR
Queue Stats
11W - 26L
1,413 MMR
Solo
Thor
Thor
Silver I
vespine32
Thor
Silver I
Level 153
God Stats
11W - 15L
1,526 SR
Queue Stats
53W - 62L
1,346 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,507 SR
1,304 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 159
1,557 SR
1,267 MMR
Chaac
Chaac
Silver I
PEGASUSxPing
Chaac
Silver I
Level 141
God Stats
2W - 1L
1,564 SR
Queue Stats
157W - 168L
1,113 MMR
Party 1
Persephone
Persephone
Gold III
badrosko_tj
Persephone
Gold III
Level 156
God Stats
75W - 90L
1,542 SR
Queue Stats
534W - 579L
1,473 MMR
Solo
Charon
Charon
Silver III
ill Anomaly
Charon
Silver III
Level 179
God Stats
2W - 2L
1,566 SR
Queue Stats
16W - 27L
1,214 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 2
8,323
757
5,963
5,969
5,949
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 2 / 2
8,355
760
3,643
8,166
3,359
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Thor
14
0 / 1 / 2
7,561
687
2,927
7,965
3,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Bans
KuzenboSerqetOdinCthulhuHercules

VS

Bans
DiscordiaYmirGebKumbhakarnaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 2
8,241
749
3,070
9,261
6,018
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Persephone
badrosko_tj
Persephone
15
2 / 1 / 1
9,296
845
11,712
5,418
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
13
0 / 2 / 3
7,985
726
3,666
8,004
5,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
4
Kills
3
3
Deaths
4
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
2
0
2
3
W
Persephone
badrosko_tj
Persephone
2
1
1
2.5
L
2
2
2
1.5
W
Charon
0
2
3
0.75
L
Thor
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,533
Damage
18,448
22,100
Taken
22,683
12,595
Mitigated
13,406
4,197
Healing
6,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,070
250
0
4,127
9,261
6,018
0
1,678
7,350
0
15,515
L
5,963
1,067
0
877
5,969
5,949
397
3,238
2,724
504
30,592
W
Persephone
badrosko_tj
Persephone
11,712
73
0
1,845
5,418
1,517
412
337
4,926
38,697
0
L
3,643
117
0
2,512
8,166
3,359
240
5,674
2,471
20,921
0
W
Charon
3,666
244
0
669
8,004
5,871
386
2,111
5,832
12,681
2,657
L
Thor
2,927
0
0
808
7,965
3,287
0
5,463
2,495
0
16,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,239
Gold Earned
25,522
109
Minions Killed
123
0
Camps Cleared
0
681,808
Distance Traveled
581,215
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,241
749
22
2
0
196,280
0
L
Ravana
8,323
757
33
3
0
247,213
3
W
Persephone
9,296
845
79
7
0
187,547
6
L
Anubis
8,355
760
41
4
0
214,082
3
W
Charon
7,985
726
22
2
0
197,388
0
L
Thor
7,561
687
35
3
0
220,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role