Player Matchup

Danzaburou
Danzaburou
VaniszH
Danzaburou
Level 193
God Stats
140W - 166L
1,455 SR
Queue Stats
836W - 909L
1,499 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Veeloy
Morgan Le Fay
Level 260
God Stats
7W - 10L
1,492 SR
Queue Stats
139W - 197L
1,428 Elo+
Party 2
Baron Samedi
Baron Samedi
WhiskyAngel
Baron Samedi
Level 108
God Stats
0W - 3L
1,256 SR
Queue Stats
6W - 10L
1,487 Elo+
Solo
Hercules
Hercules
chubbub123
Hercules
Level 101
God Stats
33W - 32L
1,533 SR
Queue Stats
532W - 563L
1,450 Elo+
Solo
Sun Wukong
Sun Wukong
decent-arbour
Sun Wukong
Level 85
God Stats
2W - 3L
1,516 SR
Queue Stats
468W - 453L
1,534 Elo+
Solo
Team Averages
Level 149
1,450 SR
1,480 Elo+

VS

Team Averages
Level 96
1,504 SR
1,491 Elo+
Medusa
Medusa
 
Medusa
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
 
Susano
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
GawkPrincesss
Neith
Level 84
God Stats
27W - 27L
1,493 SR
Queue Stats
254W - 249L
1,523 Elo+
Solo
Janus
Janus
JeGarcon
Janus
Level 111
God Stats
9W - 7L
1,529 SR
Queue Stats
320W - 315L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
VaniszH
Danzaburou
9
1 / 3 / 1
5,145
572
2,389
5,236
1,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Veeloy
Morgan Le Fay
8
1 / 2 / 0
4,697
522
2,365
5,121
1,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
WhiskyAngel
Baron Samedi
9
1 / 3 / 0
5,020
558
2,525
4,973
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
chubbub123
Hercules
4
0 / 2 / 0
3,719
413
579
3,190
932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
decent-arbour
Sun Wukong
9
1 / 2 / 0
4,695
522
1,488
5,847
3,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
4 / 1 / 0
6,935
771
3,769
4,412
1,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
 
Kumbhakarna
9
2 / 0 / 3
5,978
664
2,023
5,593
3,060
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Susano
 
Susano
10
2 / 3 / 2
5,389
599
1,728
6,788
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 3
5,873
653
3,772
5,332
1,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Janus
JeGarcon
Janus
12
2 / 0 / 5
6,596
733
2,728
2,977
770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
4
Kills
12
12
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
0
4
W
Kumbhakarna
 
Kumbhakarna
2
0
3
3.5
W
Susano
 
Susano
2
3
2
1
W
2
0
3
3.5
W
Janus
JeGarcon
Janus
2
0
5
4.5
L
Danzaburou
VaniszH
Danzaburou
1
3
1
0.5
L
Morgan Le Fay
Veeloy
Morgan Le Fay
1
2
0
0.5
L
Baron Samedi
WhiskyAngel
Baron Samedi
1
3
0
0.33
L
Hercules
chubbub123
Hercules
0
2
0
0
L
Sun Wukong
decent-arbour
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,346
Damage
14,020
24,367
Taken
25,102
9,290
Mitigated
8,584
7,466
Healing
9,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,769
1,127
0
1,378
4,412
1,274
0
601
3,811
0
45,385
W
Kumbhakarna
 
Kumbhakarna
2,023
285
0
1,504
5,593
3,060
344
430
4,980
15,152
1,121
W
Susano
 
Susano
1,728
429
0
3,280
6,788
2,044
0
2,725
4,034
0
22,045
W
3,772
1,664
0
1,903
5,332
1,436
519
652
4,643
0
42,553
W
Janus
JeGarcon
Janus
2,728
195
0
1,372
2,977
770
0
957
2,020
40,142
572
L
Danzaburou
VaniszH
Danzaburou
2,389
894
0
1,705
5,236
1,484
0
1,106
4,088
0
28,750
L
Morgan Le Fay
Veeloy
Morgan Le Fay
2,365
262
0
2,150
5,121
1,473
0
1,137
3,828
23,297
3,662
L
Baron Samedi
WhiskyAngel
Baron Samedi
2,525
43
0
1,239
4,973
1,613
0
1,064
3,781
29,472
0
L
Hercules
chubbub123
Hercules
579
204
0
1,055
3,190
932
0
0
3,190
0
6,705
L
Sun Wukong
decent-arbour
Sun Wukong
1,488
147
0
1,317
5,847
3,788
0
1,005
4,802
0
24,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,276
Gold Earned
30,771
196
Minions Killed
284
0
Camps Cleared
0
721,655
Distance Traveled
1,011,471
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,935
771
69
8
0
180,366
0
W
Kumbhakarna
5,978
664
22
2
0
203,809
0
W
Susano
5,389
599
35
4
0
221,327
0
W
Neith
5,873
653
75
8
0
201,091
0
W
Janus
6,596
733
83
9
0
204,878
4
L
Danzaburou
5,145
572
55
6
0
147,428
0
L
Morgan Le Fay
4,697
522
48
5
0
156,962
0
L
Baron Samedi
5,020
558
50
6
0
160,743
2
L
Hercules
3,719
413
17
2
0
63,799
0
L
Sun Wukong
4,695
522
26
3
0
192,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role