Player Matchup

Danzaburou
Danzaburou
Azrael-Prime27
Danzaburou
Level 60
God Stats
1W - 2L
1,304 SR
Queue Stats
76W - 91L
1,513 Elo+
Solo
Ra
Ra
Baphometh_ExuBel
Ra
Level 66
God Stats
11W - 10L
1,544 SR
Queue Stats
209W - 178L
1,483 Elo+
Solo
Ymir
Ymir
Reptide_101
Ymir
Level 155
God Stats
14W - 19L
1,380 SR
Queue Stats
196W - 169L
1,546 Elo+
Solo
Fenrir
Fenrir
Teleleste
Fenrir
Level 146
God Stats
27W - 14L
1,634 SR
Queue Stats
292W - 262L
1,572 Elo+
Solo
Hercules
Hercules
burntcauli
Hercules
Level 144
God Stats
6W - 2L
1,540 SR
Queue Stats
132W - 128L
1,404 Elo+
Solo
Team Averages
Level 114
1,481 SR
1,504 Elo+

VS

Team Averages
Level 124
1,495 SR
1,505 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Blackjesus086
Chiron
Level 147
God Stats
4W - 9L
1,421 SR
Queue Stats
255W - 225L
1,511 Elo+
Solo
Chang'e
Chang'e
IketheAlmighty1
Chang'e
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 90L
1,567 Elo+
Solo
Atlas
Atlas
NightCrawler_EsO
Atlas
Level 156
God Stats
50W - 46L
1,594 SR
Queue Stats
376W - 326L
1,528 Elo+
Solo
Cliodhna
Cliodhna
iTheRapperMC
Cliodhna
Level 147
God Stats
1W - 5L
1,460 SR
Queue Stats
181W - 186L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Azrael-Prime27
Danzaburou
10
3 / 1 / 2
6,550
595
5,087
4,438
1,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
4 / 2 / 5
6,356
578
4,046
6,867
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 4
7,120
647
6,992
7,418
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Teleleste
Fenrir
11
5 / 0 / 3
6,483
589
7,983
8,322
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
burntcauli
Hercules
12
3 / 0 / 1
7,710
701
2,103
4,532
2,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
0 / 6 / 0
4,633
421
2,614
9,244
3,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 1 / 0
5,855
532
5,098
5,555
1,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 2 / 0
5,015
456
5,576
7,565
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 6 / 0
4,649
423
3,270
10,182
4,419
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cliodhna
iTheRapperMC
Cliodhna
9
0 / 2 / 0
5,065
460
1,768
10,328
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
17
Kills
3
3
Deaths
17
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
6
0
0
W
Danzaburou
Azrael-Prime27
Danzaburou
3
1
2
4
W
4
2
5
3.25
L
3
1
0
3
L
0
2
0
0
L
0
6
0
0
W
2
0
4
4
W
Fenrir
Teleleste
Fenrir
5
0
3
6.5
W
Hercules
burntcauli
Hercules
3
0
1
3.5
L
Cliodhna
iTheRapperMC
Cliodhna
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,211
Damage
18,326
31,577
Taken
42,874
11,339
Mitigated
14,839
13,426
Healing
11,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,614
1,144
0
1,273
9,244
3,180
0
2,235
6,629
0
9,939
W
Danzaburou
Azrael-Prime27
Danzaburou
5,087
1,895
0
1,418
4,438
1,398
565
508
3,853
0
24,014
W
4,046
604
511
2,090
6,867
2,093
573
1,536
5,255
28,486
0
L
5,098
1,305
51
1,917
5,555
1,867
0
467
5,020
0
38,431
L
5,576
121
59
2,578
7,565
2,024
0
3,182
4,265
27,643
0
L
3,270
1,223
0
1,128
10,182
4,419
0
2,301
7,762
20,261
0
W
6,992
1,741
0
2,701
7,418
2,788
0
3,334
3,549
46,821
3,700
W
Fenrir
Teleleste
Fenrir
7,983
2,672
0
3,858
8,322
2,840
420
1,565
6,465
0
40,723
W
Hercules
burntcauli
Hercules
2,103
210
0
2,848
4,532
2,220
582
837
3,609
0
42,223
L
Cliodhna
iTheRapperMC
Cliodhna
1,768
235
0
4,391
10,328
3,349
0
1,724
8,521
0
35,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,219
Gold Earned
25,217
363
Minions Killed
237
0
Camps Cleared
0
1,085,420
Distance Traveled
1,077,707
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,633
421
11
1
0
195,946
0
W
Danzaburou
6,550
595
46
4
0
192,764
2
W
Ra
6,356
578
52
5
0
223,473
0
L
Chiron
5,855
532
73
7
0
211,074
2
L
Chang'e
5,015
456
50
5
0
223,665
4
L
Atlas
4,649
423
30
3
0
188,122
0
W
Ymir
7,120
647
98
9
0
220,988
8
W
Fenrir
6,483
589
68
6
0
264,836
2
W
Hercules
7,710
701
99
9
0
183,359
0
L
Cliodhna
5,065
460
73
7
0
258,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role