Player Matchup

Tsukuyomi
Tsukuyomi
Silver I
 
Tsukuyomi
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze II
 
Anhur
Bronze II
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Gold III
FriendlyFace
Mulan
Gold III
Level 127
God Stats
8W - 12L
1,525 SR
Queue Stats
254W - 265L
1,415 MMR
Solo
Athena
Athena
Bronze II
GameDrake395431
Athena
Bronze II
Level 178
God Stats
52W - 55L
1,437 SR
Queue Stats
262W - 352L
566 MMR
Party 1
Vulcan
Vulcan
Gold IV
JermaineLettuce
Vulcan
Gold IV
Level 68
God Stats
7W - 7L
1,542 SR
Queue Stats
200W - 213L
1,441 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,501 SR
1,284 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,526 SR
1,053 MMR
Lancelot
Lancelot
Silver IV
AtomicQUOMO
Lancelot
Silver IV
Level 190
God Stats
12W - 15L
1,425 SR
Queue Stats
275W - 319L
797 MMR
Solo
Odin
Odin
Gold III
FamousMarrTWITCH
Odin
Gold III
Level 178
God Stats
103W - 72L
1,577 SR
Queue Stats
781W - 779L
1,446 MMR
Solo
Apollo
Apollo
Bronze III
GoldenGoldie232
Apollo
Bronze III
Level 113
God Stats
3W - 3L
1,425 SR
Queue Stats
124W - 222L
33 MMR
Solo
Xing Tian
Xing Tian
Silver I
Louisthagr8
Xing Tian
Silver I
Level 73
God Stats
4W - 3L
1,708 SR
Queue Stats
55W - 58L
1,404 MMR
Solo
Nu Wa
Nu Wa
Gold II
NRA
Nu Wa
Gold II
Level 162
God Stats
4W - 6L
1,497 SR
Queue Stats
289W - 273L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
4 / 3 / 1
8,021
422
9,083
12,981
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
 
Anhur
13
0 / 6 / 1
7,627
401
7,177
20,898
5,673
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 3 / 2
8,571
451
6,300
22,288
11,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
0 / 4 / 0
7,688
405
4,635
21,763
18,219
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
1 / 2 / 1
8,835
465
8,145
10,678
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AnubisThanatosMedusaHadesArachne

VS

Bans
KaliKing ArthurPoseidonCamazotzAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AtomicQUOMO
Lancelot
16
4 / 2 / 1
10,095
531
6,662
14,624
6,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 1 / 3
12,054
634
14,108
13,542
12,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
1 / 1 / 4
10,329
544
6,174
10,014
3,142
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
Louisthagr8
Xing Tian
15
4 / 0 / 8
10,604
558
12,026
21,870
19,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Nu Wa
NRA
Nu Wa
19
6 / 1 / 4
12,344
650
29,699
9,841
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
18
18
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
4
3
1
1.5
L
Anhur
 
Anhur
0
6
1
0.08
W
Lancelot
AtomicQUOMO
Lancelot
4
2
1
2.25
W
3
1
3
4.5
L
0
3
2
0.33
L
0
4
0
0
W
1
1
4
3
L
1
2
1
0.75
W
Xing Tian
Louisthagr8
Xing Tian
4
0
8
8
W
Nu Wa
NRA
Nu Wa
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,340
Damage
68,669
88,608
Taken
69,891
41,608
Mitigated
44,820
19,309
Healing
25,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
9,083
2,077
0
4,665
12,981
3,179
0
5,767
7,214
0
49,499
L
Anhur
 
Anhur
7,177
3,674
0
3,602
20,898
5,673
0
9,030
11,868
0
66,678
W
Lancelot
AtomicQUOMO
Lancelot
6,662
2,050
0
4,823
14,624
6,177
3,209
2,608
11,910
0
69,255
W
14,108
1,685
0
3,251
13,542
12,494
0
662
12,862
15,516
91,349
L
6,300
634
0
4,963
22,288
11,974
0
9,578
12,710
0
71,182
L
4,635
928
116
4,842
21,763
18,219
0
12,450
9,313
28,074
0
W
6,174
2,377
0
3,249
10,014
3,142
4,776
1,619
8,375
0
80,980
L
8,145
197
0
1,121
10,678
2,563
0
7,025
3,653
74,939
0
W
Xing Tian
Louisthagr8
Xing Tian
12,026
933
3,618
7,515
21,870
19,786
537
3,856
17,932
33,403
1,853
W
Nu Wa
NRA
Nu Wa
29,699
9,802
0
3,442
9,841
3,221
5,031
3,633
6,032
121,974
914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,742
Gold Earned
55,426
527
Minions Killed
637
0
Camps Cleared
0
1,581,690
Distance Traveled
1,953,734
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,021
422
79
4
0
291,945
2
L
Anhur
7,627
401
130
7
0
311,649
2
W
Lancelot
10,095
531
109
6
0
467,429
0
W
Odin
12,054
634
170
9
0
387,445
1
L
Mulan
8,571
451
134
7
0
311,840
0
L
Athena
7,688
405
31
2
0
388,261
0
W
Apollo
10,329
544
143
8
0
331,477
0
L
Vulcan
8,835
465
153
8
0
277,995
0
W
Xing Tian
10,604
558
38
2
0
404,115
0
W
Nu Wa
12,344
650
177
9
0
363,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role