Player Matchup

Charybdis
Charybdis
Bazoinked
Charybdis
Level 98
God Stats
5W - 7L
1,475 SR
Queue Stats
45W - 56L
1,378 Elo+
Party 1
Ymir
Ymir
CynicalKai
Ymir
Level 181
God Stats
10W - 3L
1,760 SR
Queue Stats
361W - 208L
1,711 Elo+
Solo
Janus
Janus
SaggyMagik
Janus
Level 81
God Stats
9W - 7L
1,362 SR
Queue Stats
50W - 61L
1,416 Elo+
Party 1
Team Averages
Level 120
1,532 SR
1,502 Elo+

VS

Team Averages
Level 87
1,517 SR
1,433 Elo+
Cthulhu
Cthulhu
Bob Babylon
Cthulhu
Level 63
God Stats
4W - 6L
1,499 SR
Queue Stats
109W - 124L
1,492 Elo+
Solo
Bastet
Bastet
Wright moves
Bastet
Level 48
God Stats
4W - 6L
1,493 SR
Queue Stats
26W - 27L
1,354 Elo+
Solo
Vulcan
Vulcan
XBOXsine OUt844
Vulcan
Level 149
God Stats
330W - 197L
1,560 SR
Queue Stats
713W - 640L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bazoinked
Charybdis
13
2 / 2 / 4
8,307
755
2,980
7,728
2,274
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
2 / 0 / 4
8,484
771
7,189
12,412
10,716
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
15
3 / 3 / 4
8,684
789
6,735
6,774
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bob Babylon
Cthulhu
15
3 / 3 / 1
8,967
815
8,390
11,123
9,351
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
13
0 / 2 / 2
7,910
719
4,594
7,223
2,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 2 / 3
9,530
866
9,846
5,292
1,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
7
Kills
5
5
Deaths
7
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Bazoinked
Charybdis
2
2
4
2
L
Cthulhu
Bob Babylon
Cthulhu
3
3
1
1.17
W
2
0
4
4
W
Janus
3
3
4
1.67
L
Bastet
0
2
2
0.5
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,904
Damage
22,830
26,914
Taken
23,638
15,237
Mitigated
13,169
4,717
Healing
3,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Bazoinked
Charybdis
2,980
1,347
0
1,138
7,728
2,274
779
5,150
2,331
0
22,099
L
Cthulhu
Bob Babylon
Cthulhu
8,390
890
0
1,511
11,123
9,351
0
4,415
6,678
25,298
0
W
7,189
951
0
3,375
12,412
10,716
0
7,852
4,260
23,709
1,252
W
Janus
6,735
336
32
172
6,774
2,247
0
4,595
1,962
27,393
0
L
Bastet
4,594
582
0
1,582
7,223
2,116
54
4,530
2,663
0
17,662
L
9,846
71
0
138
5,292
1,702
156
4,587
705
45,156
87

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,475
Gold Earned
26,407
129
Minions Killed
143
0
Camps Cleared
0
502,311
Distance Traveled
588,662
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,307
755
40
4
0
146,883
0
L
Cthulhu
8,967
815
28
3
0
195,859
0
W
Ymir
8,484
771
30
3
0
173,337
5
W
Janus
8,684
789
59
5
0
182,091
3
L
Bastet
7,910
719
26
2
0
187,437
0
L
Vulcan
9,530
866
89
8
0
205,366
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role