Player Matchup

Ymir
Ymir
JohnXray
Ymir
Level 71
God Stats
1W - 0L
1,514 SR
Queue Stats
56W - 58L
1,514 Elo+
Party 1
Sol
Sol
Miruso
Sol
Level 64
God Stats
2W - 1L
1,699 SR
Queue Stats
107W - 105L
1,531 Elo+
Party 1
Hachiman
Hachiman
cheseeburgerman
Hachiman
Level 18
God Stats
6W - 4L
1,547 SR
Queue Stats
8W - 6L
1,606 Elo+
Party 1
Team Averages
Level 51
1,587 SR
1,550 Elo+

VS

Team Averages
Level 100
1,498 SR
1,375 Elo+
Ymir
Ymir
Bro_cHiLL_AUT_90
Ymir
Level 163
God Stats
7W - 8L
1,478 SR
Queue Stats
192W - 191L
1,401 Elo+
Solo
Ishtar
Ishtar
GRooVY7883
Ishtar
Level 64
God Stats
1W - 4L
1,535 SR
Queue Stats
52W - 49L
1,328 Elo+
Solo
Ah Puch
Ah Puch
IluS1On 91
Ah Puch
Level 74
God Stats
35W - 31L
1,480 SR
Queue Stats
72W - 75L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
0 / 0 / 7
9,059
824
3,631
10,527
10,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
Miruso
Sol
17
7 / 1 / 1
10,753
978
12,361
9,283
3,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
15
1 / 1 / 4
9,053
823
6,696
8,610
2,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,674
698
1,637
7,341
3,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
GRooVY7883
Ishtar
14
1 / 3 / 1
8,448
768
10,161
9,920
2,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
IluS1On 91
Ah Puch
14
1 / 3 / 1
8,684
789
8,934
7,757
2,136
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
8
Kills
2
2
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Ishtar
GRooVY7883
Ishtar
1
3
1
0.5
L
Ah Puch
IluS1On 91
Ah Puch
1
3
1
0.5
W
Ymir
0
0
7
3.5
W
Sol
Miruso
Sol
7
1
1
7.5
W
Hachiman
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,688
Damage
20,732
28,420
Taken
25,018
17,086
Mitigated
8,406
5,784
Healing
4,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,637
44
82
353
7,341
3,705
0
3,166
3,963
16,217
213
L
Ishtar
GRooVY7883
Ishtar
10,161
6,167
0
3,326
9,920
2,565
0
7,244
2,403
0
23,866
L
Ah Puch
IluS1On 91
Ah Puch
8,934
116
0
599
7,757
2,136
0
4,970
2,653
30,094
129
W
Ymir
3,631
214
0
1,274
10,527
10,567
112
3,432
7,095
23,934
0
W
Sol
Miruso
Sol
12,361
4,795
0
3,398
9,283
3,670
1,962
3,531
5,752
45,138
408
W
Hachiman
6,696
3,848
0
1,112
8,610
2,849
1,563
3,433
5,177
0
26,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,865
Gold Earned
24,806
172
Minions Killed
119
0
Camps Cleared
0
641,528
Distance Traveled
536,727
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,674
698
38
3
0
151,402
0
L
Ishtar
8,448
768
32
3
0
199,042
0
L
Ah Puch
8,684
789
49
4
0
186,283
0
W
Ymir
9,059
824
40
4
0
218,524
2
W
Sol
10,753
978
85
8
0
207,579
0
W
Hachiman
9,053
823
47
4
0
215,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role