Player Matchup

Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
BigSexyKevinNash
Izanami
Level 108
God Stats
2W - 1L
1,499 SR
Queue Stats
54W - 52L
1,495 Elo+
Party 3
Janus
Janus
Debolowlife
Janus
Level 176
God Stats
7W - 6L
1,502 SR
Queue Stats
589W - 580L
1,522 Elo+
Solo
Tiamat
Tiamat
Mallux8
Tiamat
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,203 Elo+
Party 3
Cthulhu
Cthulhu
xDiabolical3
Cthulhu
Level 155
God Stats
3W - 3L
1,493 SR
Queue Stats
241W - 241L
1,457 Elo+
Party 1
Team Averages
Level 119
1,499 SR
1,435 Elo+

VS

Team Averages
Level 134
1,434 SR
1,461 Elo+
Nox
Nox
Cerberusmage
Nox
Level 93
God Stats
0W - 3L
1,299 SR
Queue Stats
226W - 237L
1,467 Elo+
Party 2
Gilgamesh
Gilgamesh
DeanDeFreak
Gilgamesh
Level 154
God Stats
5W - 4L
1,697 SR
Queue Stats
364W - 359L
1,504 Elo+
Solo
Apollo
Apollo
MedjaiNinja
Apollo
Level 151
God Stats
0W - 3L
1,192 SR
Queue Stats
175W - 166L
1,454 Elo+
Solo
Cerberus
Cerberus
baseking cobra
Cerberus
Level 137
God Stats
5W - 2L
1,710 SR
Queue Stats
204W - 226L
1,417 Elo+
Solo
Ne Zha
Ne Zha
dedewO07
Ne Zha
Level 137
God Stats
6W - 14L
1,274 SR
Queue Stats
237W - 269L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 1 / 5
5,618
936
2,291
6,686
3,489
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

11
2 / 1 / 3
5,924
987
4,260
3,844
937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 2 / 3
6,447
1,075
4,849
3,949
955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiamat
Mallux8
Tiamat
9
1 / 4 / 5
5,631
939
2,873
4,905
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
xDiabolical3
Cthulhu
12
2 / 1 / 5
6,923
1,154
4,306
5,971
3,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
6,166
1,028
2,336
2,992
1,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
DeanDeFreak
Gilgamesh
1
0 / 0 / 0
1,900
317
0
0
0
Apollo
12
3 / 3 / 2
6,560
1,093
4,394
5,548
1,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
13
3 / 2 / 2
6,404
1,067
5,827
7,231
6,297
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
dedewO07
Ne Zha
12
2 / 2 / 4
6,299
1,050
6,820
5,953
2,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
8
Kills
9
9
Deaths
8
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
1
5
2.5
W
2
1
3
3.5
L
1
1
5
3.5
L
Gilgamesh
DeanDeFreak
Gilgamesh
0
0
0
0
W
3
2
3
2.25
W
Tiamat
Mallux8
Tiamat
1
4
5
0.88
L
Apollo
3
3
2
1.33
L
Cerberus
3
2
2
2
L
Ne Zha
dedewO07
Ne Zha
2
2
4
2
W
Cthulhu
xDiabolical3
Cthulhu
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,579
Damage
19,377
25,355
Taken
21,724
11,417
Mitigated
11,702
10,225
Healing
7,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,291
417
910
3,157
6,686
3,489
0
2,111
4,575
0
3,759
W
4,260
2,394
208
1,301
3,844
937
559
1,461
2,383
0
14,721
L
2,336
595
384
564
2,992
1,041
235
2,541
451
6,765
216
L
Gilgamesh
DeanDeFreak
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
4,849
168
834
480
3,949
955
170
1,121
2,828
12,984
0
W
Tiamat
Mallux8
Tiamat
2,873
295
323
702
4,905
2,440
120
1,423
3,482
4,778
0
L
Apollo
4,394
2,602
720
1,138
5,548
1,842
741
3,401
2,147
0
15,855
L
Cerberus
5,827
223
624
2,483
7,231
6,297
137
2,602
4,629
7,739
1,193
L
Ne Zha
dedewO07
Ne Zha
6,820
889
352
1,654
5,953
2,522
262
3,260
2,693
0
14,636
W
Cthulhu
xDiabolical3
Cthulhu
4,306
0
370
1,940
5,971
3,596
195
1,673
4,298
10,264
1,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,543
Gold Earned
27,329
68
Minions Killed
68
0
Camps Cleared
0
594,468
Distance Traveled
450,081
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,618
936
3
1
0
122,014
0
W
Izanami
5,924
987
25
4
0
110,073
0
L
Nox
6,166
1,028
17
3
0
119,782
0
L
Gilgamesh
1,900
317
0
0
0
0
0
W
Janus
6,447
1,075
21
4
0
110,944
0
W
Tiamat
5,631
939
7
1
0
124,653
0
L
Apollo
6,560
1,093
28
5
0
115,183
0
L
Cerberus
6,404
1,067
13
2
0
108,734
0
L
Ne Zha
6,299
1,050
10
2
0
106,382
0
W
Cthulhu
6,923
1,154
12
2
0
126,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role