Player Matchup

Nut
Nut
CHOCOLOOT
Nut
Level 154
God Stats
1W - 4L
1,500 SR
Queue Stats
22W - 23L
1,605 Elo+
Party 2
Ra
Ra
ChaotiKaiju
Ra
Level 176
God Stats
2W - 2L
1,454 SR
Queue Stats
111W - 104L
1,547 Elo+
Solo
Amaterasu
Amaterasu
Sefod3logy
Amaterasu
Level 123
God Stats
8W - 6L
1,523 SR
Queue Stats
90W - 88L
1,520 Elo+
Solo
Da Ji
Da Ji
Vherga
Da Ji
Level 147
God Stats
10W - 4L
1,398 SR
Queue Stats
143W - 129L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
pointlesstarge
Baron Samedi
Level 127
God Stats
7W - 2L
1,661 SR
Queue Stats
20W - 7L
1,709 Elo+
Party 2
Team Averages
Level 145
1,507 SR
1,571 Elo+

VS

Team Averages
Level 97
1,567 SR
1,484 Elo+
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
DRxD3RP
Zeus
Level 88
God Stats
12W - 9L
1,584 SR
Queue Stats
493W - 486L
1,451 Elo+
Party 1
Shiva
Shiva
FAZE B3RGURS
Shiva
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
345W - 349L
1,441 Elo+
Party 1
Ne Zha
Ne Zha
SunXerif
Ne Zha
Level 137
God Stats
1W - 3L
1,576 SR
Queue Stats
70W - 65L
1,502 Elo+
Party 3
Ratatoskr
Ratatoskr
VruxVrango
Ratatoskr
Level 57
God Stats
9W - 5L
1,673 SR
Queue Stats
39W - 30L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 3
6,577
548
6,709
9,187
2,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
4 / 0 / 3
8,199
683
4,690
6,083
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Sefod3logy
Amaterasu
13
2 / 1 / 2
7,393
616
4,160
11,530
9,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Da Ji
Vherga
Da Ji
13
5 / 2 / 6
7,158
597
6,299
11,434
4,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
pointlesstarge
Baron Samedi
12
5 / 4 / 4
7,093
591
5,975
11,792
8,298
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 4 / 1
7,398
617
9,259
8,033
2,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Zeus
DRxD3RP
Zeus
13
1 / 4 / 0
7,012
584
7,185
6,805
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 3 / 0
6,421
535
8,501
11,291
4,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
SunXerif
Ne Zha
11
1 / 5 / 7
6,788
566
4,272
11,776
6,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ratatoskr
VruxVrango
Ratatoskr
11
3 / 4 / 1
6,178
515
5,177
7,994
2,887
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
20
Kills
11
11
Deaths
20
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
4
1
1.38
W
4
4
3
1.38
W
4
0
3
5.5
L
Zeus
DRxD3RP
Zeus
1
4
0
0.25
L
1
3
0
0.33
W
Amaterasu
Sefod3logy
Amaterasu
2
1
2
3
L
Ne Zha
SunXerif
Ne Zha
1
5
7
0.9
W
Da Ji
Vherga
Da Ji
5
2
6
4
L
Ratatoskr
VruxVrango
Ratatoskr
3
4
1
0.88
W
Baron Samedi
pointlesstarge
Baron Samedi
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,833
Damage
34,394
50,026
Taken
45,899
27,015
Mitigated
17,876
23,883
Healing
9,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,259
5,066
0
2,625
8,033
2,066
28
2,246
5,787
43,875
4,224
W
6,709
3,912
299
3,802
9,187
2,728
1,526
3,966
5,221
0
44,974
W
4,690
464
1,182
3,763
6,083
1,855
0
3,237
2,568
60,087
605
L
Zeus
DRxD3RP
Zeus
7,185
931
0
714
6,805
1,877
0
3,639
3,011
54,574
0
L
8,501
1,637
112
2,488
11,291
4,098
0
1,280
9,907
0
45,007
W
Amaterasu
Sefod3logy
Amaterasu
4,160
1,575
0
6,990
11,530
9,424
370
0
11,530
0
47,905
L
Ne Zha
SunXerif
Ne Zha
4,272
1,487
0
3,061
11,776
6,948
259
2,560
9,170
0
19,676
W
Da Ji
Vherga
Da Ji
6,299
2,245
0
4,359
11,434
4,710
92
3,044
8,225
0
42,879
L
Ratatoskr
VruxVrango
Ratatoskr
5,177
2,037
0
277
7,994
2,887
632
693
7,261
0
36,861
W
Baron Samedi
pointlesstarge
Baron Samedi
5,975
1,455
176
3,312
11,792
8,298
327
5,364
6,352
19,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,420
Gold Earned
33,797
413
Minions Killed
349
0
Camps Cleared
0
1,190,084
Distance Traveled
1,165,365
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,398
617
79
7
0
212,502
4
W
Nut
6,577
548
70
6
0
215,065
0
W
Ra
8,199
683
135
11
0
264,466
4
L
Zeus
7,012
584
115
10
0
212,080
0
L
Shiva
6,421
535
76
6
0
228,341
0
W
Amaterasu
7,393
616
98
8
0
218,807
1
L
Ne Zha
6,788
566
18
2
0
246,042
2
W
Da Ji
7,158
597
80
7
0
279,693
0
L
Ratatoskr
6,178
515
61
5
0
266,400
0
W
Baron Samedi
7,093
591
30
3
0
212,053
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role