Player Matchup

Sol
Sol
 
Sol
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
FendiiXOnikaa
Amaterasu
Level 82
God Stats
0W - 4L
1,711 SR
Queue Stats
7W - 11L
1,489 Elo+
Solo
Arachne
Arachne
Nihil79
Arachne
Level 108
God Stats
158W - 140L
1,505 SR
Queue Stats
430W - 448L
1,475 Elo+
Solo
Maui
Maui
RampageRafa
Maui
Level 86
God Stats
66W - 71L
1,411 SR
Queue Stats
423W - 438L
1,423 Elo+
Solo
Neith
Neith
capomacaille
Neith
Level 126
God Stats
81W - 111L
1,393 SR
Queue Stats
441W - 465L
1,473 Elo+
Solo
Team Averages
Level 102
1,504 SR
1,472 Elo+

VS

Team Averages
Level 82
1,468 SR
1,464 Elo+
Surtr
Surtr
Crushedmagik
Surtr
Level 53
God Stats
8W - 3L
1,562 SR
Queue Stats
120W - 119L
1,382 Elo+
Solo
Merlin
Merlin
Heribertovite
Merlin
Level 120
God Stats
6W - 3L
1,482 SR
Queue Stats
76W - 62L
1,525 Elo+
Solo
Danzaburou
Danzaburou
OmNom204
Danzaburou
Level 67
God Stats
10W - 11L
1,472 SR
Queue Stats
198W - 167L
1,497 Elo+
Party 1
Ymir
Ymir
YoBoss61
Ymir
Level 88
God Stats
8W - 5L
1,548 SR
Queue Stats
192W - 168L
1,494 Elo+
Party 1
Nemesis
Nemesis
star_ghost31
Nemesis
Level 84
God Stats
1W - 2L
1,277 SR
Queue Stats
390W - 390L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 4 / 0
7,798
557
11,395
7,978
2,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Amaterasu
FendiiXOnikaa
Amaterasu
11
3 / 4 / 1
6,725
480
6,084
11,875
8,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
Nihil79
Arachne
9
0 / 6 / 0
5,766
412
1,979
13,379
4,204
11
0 / 2 / 0
6,330
452
1,949
10,606
5,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 2 / 3
6,035
431
4,450
7,034
2,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 6
7,812
558
8,322
11,217
7,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

2
0 / 0 / 0
4,648
332
0
0
0
Danzaburou
OmNom204
Danzaburou
14
9 / 0 / 3
8,994
642
10,722
7,043
2,469
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
13
4 / 2 / 7
8,245
589
6,013
13,194
11,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Nemesis
star_ghost31
Nemesis
15
3 / 2 / 4
8,611
615
8,839
12,635
4,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
7
Kills
18
18
Deaths
7
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
4
0
1
W
2
3
6
1.67
L
Amaterasu
FendiiXOnikaa
Amaterasu
3
4
1
0.88
W
0
0
0
0
L
Arachne
Nihil79
Arachne
0
6
0
0
W
Danzaburou
OmNom204
Danzaburou
9
0
3
10.5
L
0
2
0
0
W
Ymir
4
2
7
3.75
L
0
2
3
0.75
W
Nemesis
star_ghost31
Nemesis
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,857
Damage
33,896
50,872
Taken
44,089
22,237
Mitigated
25,188
16,836
Healing
15,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,395
2,718
0
2,185
7,978
2,111
1,446
661
7,317
58,114
4,714
W
8,322
2,322
79
3,588
11,217
7,133
635
3,124
7,735
9,441
30,705
L
Amaterasu
FendiiXOnikaa
Amaterasu
6,084
2,797
0
4,330
11,875
8,437
0
2,350
9,525
0
37,028
W
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
Nihil79
Arachne
1,979
1,621
0
5,641
13,379
4,204
0
1,870
11,509
0
29,613
W
Danzaburou
OmNom204
Danzaburou
10,722
4,883
0
3,675
7,043
2,469
1,514
2,221
4,822
0
59,385
L
1,949
693
100
2,812
10,606
5,377
0
1,366
9,240
30,289
1,005
W
Ymir
6,013
629
0
2,425
13,194
11,184
577
4,524
8,629
32,491
476
L
4,450
1,405
35
1,733
7,034
2,108
0
1,863
5,171
0
31,784
W
Nemesis
star_ghost31
Nemesis
8,839
3,591
0
5,600
12,635
4,402
0
3,090
9,501
0
80,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,654
Gold Earned
38,310
308
Minions Killed
342
0
Camps Cleared
0
1,167,268
Distance Traveled
1,178,433
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,798
557
97
7
0
244,242
0
W
Surtr
7,812
558
64
5
0
284,065
0
L
Amaterasu
6,725
480
59
4
0
280,742
0
W
Merlin
4,648
332
0
0
0
0
0
L
Arachne
5,766
412
43
3
0
202,832
4
W
Danzaburou
8,994
642
91
7
0
272,875
0
L
Maui
6,330
452
55
4
0
233,280
1
W
Ymir
8,245
589
60
4
0
278,875
0
L
Neith
6,035
431
54
4
0
206,172
6
W
Nemesis
8,611
615
127
9
0
342,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role