Player Matchup

Horus
Horus
 
Horus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Nayt3face
Jing Wei
Level 155
God Stats
4W - 3L
1,502 SR
Queue Stats
868W - 913L
1,448 Elo+
Solo
Nu Wa
Nu Wa
Velocity-C01N
Nu Wa
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 47L
1,327 Elo+
Party 2
Merlin
Merlin
iRockTank
Merlin
Level 172
God Stats
7W - 3L
1,689 SR
Queue Stats
164W - 174L
1,504 Elo+
Solo
Ares
Ares
ohyoukn0w
Ares
Level 155
God Stats
3W - 2L
1,591 SR
Queue Stats
375W - 396L
1,450 Elo+
Solo
Team Averages
Level 136
1,556 SR
1,446 Elo+

VS

Team Averages
Level 146
1,454 SR
1,499 Elo+
Agni
Agni
AriesGOW93
Agni
Level 128
God Stats
5W - 6L
1,534 SR
Queue Stats
164W - 121L
1,515 Elo+
Party 1
Apollo
Apollo
EliBoyAG
Apollo
Level 142
God Stats
0W - 2L
1,441 SR
Queue Stats
63W - 64L
1,500 Elo+
Solo
Ares
Ares
FOR REDZER0
Ares
Level 158
God Stats
9W - 17L
1,342 SR
Queue Stats
572W - 613L
1,467 Elo+
Solo
Ra
Ra
Meowdusa22
Ra
Level 156
God Stats
7W - 4L
1,600 SR
Queue Stats
261W - 211L
1,509 Elo+
Party 1
Bacchus
Bacchus
descabeludo5ever
Bacchus
Level 147
God Stats
1W - 4L
1,353 SR
Queue Stats
599W - 642L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 2 / 3
5,714
1,143
1,783
6,583
6,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Jing Wei
Nayt3face
Jing Wei
11
1 / 1 / 3
5,986
1,197
2,315
3,095
1,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
0 / 2 / 4
5,509
1,102
3,771
2,602
1,475
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Merlin
iRockTank
Merlin
11
2 / 1 / 2
6,038
1,208
4,422
3,058
1,370
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ares
10
1 / 2 / 3
6,173
1,235
1,773
5,558
6,728
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 6
5,982
1,196
5,729
2,697
909
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apollo
EliBoyAG
Apollo
1
0 / 0 / 0
1,464
293
0
263
59
11
3 / 1 / 4
6,031
1,206
3,481
4,104
3,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 6
6,398
1,280
4,706
4,819
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

9
1 / 1 / 6
5,809
1,162
3,288
6,382
6,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
4
Kills
8
8
Deaths
4
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
2
3
0.75
L
2
1
6
5
L
Apollo
EliBoyAG
Apollo
0
0
0
0
L
3
1
4
5
L
2
1
6
5
W
Jing Wei
Nayt3face
Jing Wei
1
1
3
2.5
W
0
2
4
1
L
1
1
6
4
W
Merlin
iRockTank
Merlin
2
1
2
3
W
Ares
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,064
Damage
17,204
20,896
Taken
18,265
17,954
Mitigated
13,678
6,802
Healing
8,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,783
870
1,414
1,976
6,583
6,777
186
4,850
1,620
0
3,206
L
5,729
338
253
531
2,697
909
0
1,915
782
14,956
0
L
Apollo
EliBoyAG
Apollo
0
0
0
0
263
59
0
263
0
0
0
L
3,481
108
799
793
4,104
3,628
0
1,921
2,183
4,729
781
L
4,706
221
1,523
1,560
4,819
2,894
107
2,849
1,970
15,246
891
W
Jing Wei
Nayt3face
Jing Wei
2,315
1,520
0
358
3,095
1,604
483
2,717
378
0
8,362
W
3,771
1,198
0
0
2,602
1,475
265
2,235
367
8,681
0
L
3,288
166
872
1,868
6,382
6,188
0
3,018
3,364
8,343
0
W
Merlin
iRockTank
Merlin
4,422
122
700
1,009
3,058
1,370
289
1,647
1,411
15,757
0
W
Ares
1,773
153
217
1,128
5,558
6,728
217
4,933
561
2,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,420
Gold Earned
25,684
48
Minions Killed
63
0
Camps Cleared
0
559,777
Distance Traveled
447,225
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,714
1,143
1
0
0
113,817
0
L
Agni
5,982
1,196
10
2
0
122,618
0
L
Apollo
1,464
293
0
0
0
0
0
L
Ares
6,031
1,206
7
1
0
112,550
0
L
Ra
6,398
1,280
38
8
0
110,830
0
W
Jing Wei
5,986
1,197
13
3
0
116,579
0
W
Nu Wa
5,509
1,102
12
2
0
104,880
0
L
Bacchus
5,809
1,162
8
2
0
101,227
0
W
Merlin
6,038
1,208
20
4
0
112,126
0
W
Ares
6,173
1,235
2
0
0
112,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role