Player Matchup

Artemis
Artemis
Hottie9
Artemis
Level 9
God Stats
1W - 0L
1,178 SR
Queue Stats
11W - 5L
1,609 Elo+
Party 1
Cthulhu
Cthulhu
TechAndCoco
Cthulhu
Level 6
God Stats
6W - 3L
1,288 SR
Queue Stats
8W - 4L
1,704 Elo+
Party 1
Hun Batz
Hun Batz
stalish
Hun Batz
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,416 Elo+
Party 1
Team Averages
Level 19
1,322 SR
1,576 Elo+

VS

Team Averages
Level 100
1,437 SR
1,348 Elo+
Achilles
Achilles
Hun7er10000
Achilles
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,280 Elo+
Solo
Merlin
Merlin
Salem_blacat
Merlin
Level 129
God Stats
68W - 67L
1,440 SR
Queue Stats
359W - 385L
1,362 Elo+
Solo
Discordia
Discordia
seven2237
Discordia
Level 122
God Stats
7W - 12L
1,371 SR
Queue Stats
136W - 140L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hottie9
Artemis
18
3 / 2 / 2
11,570
826
11,826
9,184
3,414
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
TechAndCoco
Cthulhu
16
1 / 4 / 2
10,500
750
3,340
14,446
11,753
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
stalish
Hun Batz
18
1 / 1 / 4
11,393
814
7,278
9,403
3,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hun7er10000
Achilles
19
4 / 2 / 3
11,450
818
10,344
16,518
23,194
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Merlin
20
3 / 3 / 4
12,022
859
13,651
10,354
4,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
seven2237
Discordia
6
0 / 0 / 1
6,510
465
0
0
0

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
5
Kills
7
7
Deaths
5
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artemis
Hottie9
Artemis
3
2
2
2
L
Achilles
Hun7er10000
Achilles
4
2
3
2.75
L
Merlin
3
3
4
1.67
W
Cthulhu
TechAndCoco
Cthulhu
1
4
2
0.5
L
Discordia
seven2237
Discordia
0
0
1
0.5
W
Hun Batz
stalish
Hun Batz
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,444
Damage
23,995
33,033
Taken
26,872
19,069
Mitigated
27,602
3,872
Healing
3,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Hottie9
Artemis
11,826
7,147
0
2,638
9,184
3,414
2,590
4,239
4,717
0
50,766
L
Achilles
Hun7er10000
Achilles
10,344
1,249
0
3,106
16,518
23,194
0
2,246
14,272
0
31,143
L
Merlin
13,651
168
0
400
10,354
4,408
0
708
9,646
62,844
628
W
Cthulhu
TechAndCoco
Cthulhu
3,340
469
248
40
14,446
11,753
233
5,539
8,393
16,383
1,073
L
Discordia
seven2237
Discordia
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
stalish
Hun Batz
7,278
1,103
0
946
9,403
3,902
640
2,669
6,256
0
33,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,463
Gold Earned
29,982
150
Minions Killed
141
0
Camps Cleared
0
754,866
Distance Traveled
493,185
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,570
826
71
5
0
232,042
0
L
Achilles
11,450
818
35
3
0
262,263
0
L
Merlin
12,022
859
106
8
0
230,922
0
W
Cthulhu
10,500
750
29
2
0
232,543
0
L
Discordia
6,510
465
0
0
0
0
0
W
Hun Batz
11,393
814
50
4
0
290,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role