Player Matchup

Fenrir
Fenrir
DayWalking
Fenrir
Level 87
God Stats
2W - 4L
1,385 SR
Queue Stats
266W - 281L
1,497 Elo+
Solo
He Bo
He Bo
Macboo11
He Bo
Level 158
God Stats
2W - 10L
1,205 SR
Queue Stats
552W - 585L
1,562 Elo+
Solo
Ra
Ra
Namidae
Ra
Level 88
God Stats
0W - 2L
1,247 SR
Queue Stats
14W - 28L
1,391 Elo+
Party 3
Vamana
Vamana
SERIYUU
Vamana
Level 130
God Stats
1W - 5L
1,131 SR
Queue Stats
179W - 197L
1,461 Elo+
Party 3
Thanatos
Thanatos
lostmage5
Thanatos
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,513 Elo+
Party 3
Team Averages
Level 116
1,294 SR
1,485 Elo+

VS

Team Averages
Level 145
1,487 SR
1,533 Elo+
King Arthur
King Arthur
PapiChupapi
King Arthur
Level 143
God Stats
3W - 1L
1,349 SR
Queue Stats
209W - 229L
1,551 Elo+
Party 1
Chang'e
Chang'e
Rogue__Prophecy
Chang'e
Level 155
God Stats
1W - 1L
1,367 SR
Queue Stats
77W - 70L
1,589 Elo+
Party 1
Jormungandr
Jormungandr
Ronaxo
Jormungandr
Level 107
God Stats
5W - 3L
1,610 SR
Queue Stats
56W - 60L
1,502 Elo+
Party 2
Kuzenbo
Kuzenbo
sanchicharo
Kuzenbo
Level 156
God Stats
3W - 4L
1,362 SR
Queue Stats
378W - 420L
1,507 Elo+
Solo
Osiris
Osiris
zackeden
Osiris
Level 162
God Stats
1W - 0L
1,746 SR
Queue Stats
36W - 33L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DayWalking
Fenrir
16
3 / 5 / 5
8,464
651
8,549
15,783
19,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Macboo11
He Bo
14
0 / 8 / 10
7,762
597
12,229
14,026
4,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 2 / 8
8,357
643
9,734
9,995
3,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Vamana
SERIYUU
Vamana
18
5 / 3 / 8
9,896
761
13,211
17,740
17,844
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
lostmage5
Thanatos
15
4 / 7 / 3
8,513
655
5,142
13,568
6,873
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PapiChupapi
King Arthur
15
2 / 4 / 14
9,457
727
11,198
15,816
11,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
4 / 1 / 16
10,042
772
8,775
10,563
4,444
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jormungandr
Ronaxo
Jormungandr
19
9 / 1 / 13
12,064
928
21,342
13,426
9,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
sanchicharo
Kuzenbo
14
3 / 4 / 11
9,099
700
7,193
16,982
26,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Osiris
zackeden
Osiris
18
7 / 4 / 11
11,145
857
18,295
15,836
12,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
90
13
Kills
25
25
Deaths
14
34
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DayWalking
Fenrir
3
5
5
1.1
L
He Bo
Macboo11
He Bo
0
8
10
0.63
L
1
2
8
2.5
W
King Arthur
PapiChupapi
King Arthur
2
4
14
2.25
W
4
1
16
12
W
Jormungandr
Ronaxo
Jormungandr
9
1
13
15.5
L
Vamana
SERIYUU
Vamana
5
3
8
3
L
Thanatos
lostmage5
Thanatos
4
7
3
0.79
W
Kuzenbo
sanchicharo
Kuzenbo
3
4
11
2.13
W
Osiris
zackeden
Osiris
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,865
Damage
66,803
71,112
Taken
72,623
52,165
Mitigated
63,581
30,919
Healing
35,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DayWalking
Fenrir
8,549
1,402
1,008
2,014
15,783
19,427
0
6,554
8,896
0
13,898
L
He Bo
Macboo11
He Bo
12,229
551
156
1,547
14,026
4,276
0
6,985
6,923
21,839
0
L
9,734
1,117
13,852
5,506
9,995
3,745
0
8,243
1,665
30,799
0
W
King Arthur
PapiChupapi
King Arthur
11,198
1,019
1,981
2,504
15,816
11,707
356
6,032
9,590
81
17,851
W
8,775
429
15,019
6,371
10,563
4,444
874
4,028
6,364
16,407
0
W
Jormungandr
Ronaxo
Jormungandr
21,342
1,631
1,042
2,907
13,426
9,301
908
4,016
9,360
50,077
773
L
Vamana
SERIYUU
Vamana
13,211
4,801
372
2,319
17,740
17,844
0
8,227
9,116
1,220
25,300
L
Thanatos
lostmage5
Thanatos
5,142
882
1,145
3,000
13,568
6,873
0
6,314
6,929
0
10,836
W
Kuzenbo
sanchicharo
Kuzenbo
7,193
1,978
271
3,229
16,982
26,109
226
4,432
12,341
10,328
1,794
W
Osiris
zackeden
Osiris
18,295
4,634
0
2,657
15,836
12,020
291
3,602
12,234
0
34,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,992
Gold Earned
51,807
115
Minions Killed
138
0
Camps Cleared
0
1,150,352
Distance Traveled
1,246,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,464
651
15
1
0
235,582
0
L
He Bo
7,762
597
20
2
0
194,940
0
L
Ra
8,357
643
44
3
0
253,958
0
W
King Arthur
9,457
727
17
1
0
234,509
0
W
Chang'e
10,042
772
15
1
0
260,179
0
W
Jormungandr
12,064
928
66
5
0
272,557
0
L
Vamana
9,896
761
17
1
0
249,785
0
L
Thanatos
8,513
655
19
1
0
216,087
0
W
Kuzenbo
9,099
700
5
0
0
238,273
0
W
Osiris
11,145
857
35
3
0
241,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role