Player Matchup

Anubis
Anubis
 
Anubis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
GhostNinja21304
Ganesha
Level 71
God Stats
5W - 3L
1,656 SR
Queue Stats
271W - 271L
1,417 Elo+
Party 3
Da Ji
Da Ji
GreenAp3
Da Ji
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
144W - 176L
1,399 Elo+
Party 2
Vamana
Vamana
My Own Wrld999
Vamana
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 198L
1,386 Elo+
Party 3
Ra
Ra
xGetRichx
Ra
Level 92
God Stats
160W - 173L
1,411 SR
Queue Stats
257W - 321L
1,334 Elo+
Party 2
Team Averages
Level 97
1,513 SR
1,407 Elo+

VS

Team Averages
Level 83
1,570 SR
1,592 Elo+
Nut
Nut
Gingerninja20
Nut
Level 107
God Stats
3W - 1L
1,446 SR
Queue Stats
16W - 8L
1,576 Elo+
Party 1
Guan Yu
Guan Yu
JBSV2022
Guan Yu
Level 66
God Stats
5W - 13L
1,571 SR
Queue Stats
374W - 398L
1,548 Elo+
Solo
Bacchus
Bacchus
Niicasso416
Bacchus
Level 27
God Stats
4W - 0L
1,879 SR
Queue Stats
13W - 3L
1,657 Elo+
Party 1
Thoth
Thoth
Skiburr
Thoth
Level 129
God Stats
3W - 1L
1,452 SR
Queue Stats
104W - 63L
1,616 Elo+
Solo
Ravana
Ravana
SockThulu
Ravana
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 10L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 4 / 3
5,678
1,136
2,078
6,247
2,028
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 2 / 3
5,671
1,134
3,429
4,129
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
GreenAp3
Da Ji
9
0 / 0 / 0
4,855
971
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
3 / 2 / 0
6,502
1,300
4,637
7,566
4,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 0 / 0
4,855
971
0
383
118
Team 1 Tickets

346

VS

Team 2 Tickets

401

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 2
6,858
1,372
3,496
2,190
518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
JBSV2022
Guan Yu
11
0 / 1 / 6
5,677
1,135
2,794
5,447
2,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Niicasso416
Bacchus
11
3 / 1 / 4
6,692
1,338
2,635
3,481
1,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thoth
Skiburr
Thoth
11
0 / 0 / 7
5,726
1,145
4,740
837
202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
SockThulu
Ravana
11
0 / 1 / 7
5,682
1,136
2,357
1,478
814
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
3
Kills
8
8
Deaths
3
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
4
3
0.38
L
0
2
3
0.75
W
5
0
2
6
L
Da Ji
GreenAp3
Da Ji
0
0
0
0
W
Guan Yu
JBSV2022
Guan Yu
0
1
6
3
L
3
2
0
1.5
W
Bacchus
Niicasso416
Bacchus
3
1
4
5
W
Thoth
Skiburr
Thoth
0
0
7
3.5
W
Ravana
SockThulu
Ravana
0
1
7
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,144
Damage
16,022
18,325
Taken
13,433
8,251
Mitigated
6,371
1,311
Healing
3,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,078
178
0
767
6,247
2,028
0
1,856
4,391
17,058
0
L
3,429
80
0
0
4,129
1,675
0
2,219
1,910
9,519
0
W
3,496
1,494
0
1,714
2,190
518
0
665
1,488
0
14,967
L
Da Ji
GreenAp3
Da Ji
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
JBSV2022
Guan Yu
2,794
129
136
516
5,447
2,981
0
2,171
3,018
556
9,585
L
4,637
2,418
0
544
7,566
4,430
0
2,777
4,789
200
16,505
W
Bacchus
Niicasso416
Bacchus
2,635
197
0
959
3,481
1,856
0
1,963
1,518
4,860
340
W
Thoth
Skiburr
Thoth
4,740
212
0
0
837
202
0
243
560
14,648
1,310
W
Ravana
SockThulu
Ravana
2,357
844
0
218
1,478
814
0
665
717
0
9,279
L
0
0
0
0
383
118
0
383
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,561
Gold Earned
30,635
82
Minions Killed
103
3
Camps Cleared
5
239,055
Distance Traveled
477,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,678
1,136
45
9
1
66,397
0
L
Ganesha
5,671
1,134
3
1
0
79,725
0
W
Nut
6,858
1,372
19
4
0
91,712
0
L
Da Ji
4,855
971
0
0
0
0
0
W
Guan Yu
5,677
1,135
23
5
4
107,738
0
L
Vamana
6,502
1,300
34
7
2
92,933
0
W
Bacchus
6,692
1,338
8
2
0
91,462
0
W
Thoth
5,726
1,145
32
6
0
87,299
0
W
Ravana
5,682
1,136
21
4
1
99,197
0
L
Ra
4,855
971
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role