Player Matchup

Thor
Thor
 
Thor
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
DefconTwo
Artio
Level 128
God Stats
4W - 5L
1,637 SR
Queue Stats
516W - 488L
1,542 Elo+
Solo
Artemis
Artemis
GoldenRaider212
Artemis
Level 119
God Stats
29W - 16L
1,715 SR
Queue Stats
253W - 216L
1,566 Elo+
Solo
Surtr
Surtr
LEMONSxWORTH
Surtr
Level 154
God Stats
29W - 25L
1,576 SR
Queue Stats
527W - 468L
1,571 Elo+
Solo
Team Averages
Level 134
1,586 SR
1,536 Elo+

VS

Team Averages
Level 118
1,622 SR
1,522 Elo+
Ravana
Ravana
CrunchiestApple
Ravana
Level 153
God Stats
12W - 8L
1,673 SR
Queue Stats
227W - 205L
1,559 Elo+
Solo
Eset
Eset
Daerrec
Eset
Level 123
God Stats
6W - 5L
1,651 SR
Queue Stats
377W - 346L
1,517 Elo+
Solo
Ymir
Ymir
RedFoxX15
Ymir
Level 159
God Stats
21W - 21L
1,515 SR
Queue Stats
381W - 340L
1,503 Elo+
Solo
Kali
Kali
Zantoo3000
Kali
Level 47
God Stats
6W - 6L
1,550 SR
Queue Stats
117W - 115L
1,480 Elo+
Solo
Anhur
Anhur
serioussenpai
Anhur
Level 106
God Stats
26W - 13L
1,722 SR
Queue Stats
202W - 139L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
6
2 / 3 / 1
3,716
743
1,428
4,806
1,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
 
Sol
7
1 / 1 / 1
3,611
722
2,161
2,957
717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
DefconTwo
Artio
7
0 / 2 / 0
3,204
641
677
4,508
1,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
2,568
514
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
3,304
661
3,531
3,839
1,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 3
3,877
775
2,077
3,459
1,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
Daerrec
Eset
7
1 / 2 / 1
3,981
796
2,035
2,589
647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ymir
7
1 / 0 / 1
4,538
908
1,455
1,769
994
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

6
1 / 1 / 1
3,825
765
1,201
4,090
1,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

7
4 / 0 / 0
4,542
908
2,582
2,356
503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
7
7
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
3
1
0.83
L
Sol
 
Sol
1
1
1
1.5
W
0
1
3
1.5
W
Eset
Daerrec
Eset
1
2
1
0.75
L
Artio
DefconTwo
Artio
0
2
0
0
L
0
0
0
0
L
0
1
0
0
W
Ymir
1
0
1
1.5
W
1
1
1
1.5
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,797
Damage
9,350
16,110
Taken
14,263
5,219
Mitigated
4,682
4,303
Healing
5,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,428
132
0
375
4,806
1,326
0
276
4,450
0
12,465
L
Sol
 
Sol
2,161
1,011
0
940
2,957
717
0
1,453
1,244
13,075
2,381
W
2,077
737
0
839
3,459
1,168
0
470
2,869
0
22,088
W
Eset
Daerrec
Eset
2,035
287
0
475
2,589
647
15
1,280
1,309
19,549
0
L
Artio
DefconTwo
Artio
677
281
0
1,326
4,508
1,772
0
1,455
3,053
10,480
0
L
0
0
0
0
0
0
0
0
0
0
0
L
3,531
1,107
0
1,662
3,839
1,404
0
0
3,570
525
13,689
W
Ymir
1,455
671
0
875
1,769
994
0
364
1,405
18,820
0
W
1,201
424
0
2,080
4,090
1,370
0
140
3,708
0
15,625
W
2,582
1,373
0
1,143
2,356
503
0
599
1,660
0
17,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,403
Gold Earned
20,763
94
Minions Killed
170
0
Camps Cleared
0
463,180
Distance Traveled
555,234
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,716
743
23
5
0
108,753
0
L
Sol
3,611
722
31
6
0
107,439
0
W
Ravana
3,877
775
45
9
0
124,714
0
W
Eset
3,981
796
40
8
0
111,923
0
L
Artio
3,204
641
19
4
0
113,990
0
L
Artemis
2,568
514
0
0
0
12,495
0
L
Surtr
3,304
661
21
4
0
120,503
3
W
Ymir
4,538
908
22
4
0
92,508
0
W
Kali
3,825
765
32
6
0
118,588
0
W
Anhur
4,542
908
31
6
0
107,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role