Player Matchup

Poseidon
Poseidon
M4VIS
Poseidon
Level 157
God Stats
20W - 13L
1,622 SR
Queue Stats
642W - 660L
1,507 Elo+
Party 2
Lancelot
Lancelot
SmeshQQ
Lancelot
Level 28
God Stats
0W - 1L
1,136 SR
Queue Stats
28W - 30L
1,506 Elo+
Party 2
Cthulhu
Cthulhu
TOPSHELF10008
Cthulhu
Level 28
God Stats
29W - 29L
1,552 SR
Queue Stats
32W - 35L
1,481 Elo+
Party 2
Team Averages
Level 71
1,437 SR
1,498 Elo+

VS

Team Averages
Level 137
1,834 SR
1,799 Elo+
Eset
Eset
Fireheart0011
Eset
Level 153
God Stats
11W - 1L
1,984 SR
Queue Stats
216W - 34L
1,948 Elo+
Party 1
Danzaburou
Danzaburou
Mufasa19Kilo
Danzaburou
Level 116
God Stats
10W - 5L
1,720 SR
Queue Stats
18W - 18L
1,486 Elo+
Solo
Sun Wukong
Sun Wukong
Sangfire
Sun Wukong
Level 143
God Stats
10W - 1L
1,798 SR
Queue Stats
240W - 38L
1,964 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
M4VIS
Poseidon
13
3 / 6 / 4
8,093
809
7,939
11,247
3,874
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Lancelot
SmeshQQ
Lancelot
12
4 / 4 / 1
8,302
830
4,289
8,213
3,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
13
1 / 4 / 3
8,134
813
5,737
16,256
16,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 5
10,038
1,004
12,572
7,629
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Mufasa19Kilo
Danzaburou
14
1 / 3 / 8
8,654
865
6,554
7,708
2,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Sangfire
Sun Wukong
15
7 / 2 / 7
9,808
981
12,189
12,987
9,195
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
8
Kills
14
14
Deaths
8
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
3
5
2.83
L
Poseidon
M4VIS
Poseidon
3
6
4
0.83
W
Danzaburou
Mufasa19Kilo
Danzaburou
1
3
8
1.67
W
Sun Wukong
Sangfire
Sun Wukong
7
2
7
5.25
L
Lancelot
SmeshQQ
Lancelot
4
4
1
1.13
L
Cthulhu
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,965
Damage
31,315
35,716
Taken
28,324
23,673
Mitigated
15,045
7,201
Healing
7,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,572
726
690
1,475
7,629
3,014
1,214
3,724
3,883
36,171
591
L
Poseidon
M4VIS
Poseidon
7,939
1,332
0
3,880
11,247
3,874
0
4,633
6,266
18,094
0
W
Danzaburou
Mufasa19Kilo
Danzaburou
6,554
1,769
0
1,176
7,708
2,836
1,004
4,397
3,251
0
29,730
W
Sun Wukong
Sangfire
Sun Wukong
12,189
2,524
0
4,068
12,987
9,195
962
5,287
7,655
0
25,841
L
Lancelot
SmeshQQ
Lancelot
4,289
246
0
1,030
8,213
3,692
0
2,040
6,049
0
13,917
L
Cthulhu
5,737
302
0
2,291
16,256
16,107
0
4,996
10,821
23,372
308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,529
Gold Earned
28,500
84
Minions Killed
141
0
Camps Cleared
0
510,837
Distance Traveled
570,861
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,038
1,004
62
6
0
166,407
0
L
Poseidon
8,093
809
29
3
0
148,750
0
W
Danzaburou
8,654
865
41
4
0
181,920
0
W
Sun Wukong
9,808
981
38
4
0
222,534
0
L
Lancelot
8,302
830
17
2
0
175,753
0
L
Cthulhu
8,134
813
38
4
0
186,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role