Player Matchup

Ne Zha
Ne Zha
DXT_Squirrel
Ne Zha
Level 155
God Stats
0W - 3L
1,144 SR
Queue Stats
93W - 91L
1,524 Elo+
Party 2
Agni
Agni
Jerichy
Agni
Level 121
God Stats
5W - 2L
1,683 SR
Queue Stats
98W - 92L
1,462 Elo+
Solo
Jormungandr
Jormungandr
That_1_Guy
Jormungandr
Level 143
God Stats
2W - 7L
1,273 SR
Queue Stats
66W - 62L
1,529 Elo+
Party 2
King Arthur
King Arthur
aru_akise_1
King Arthur
Level 159
God Stats
7W - 3L
1,597 SR
Queue Stats
366W - 362L
1,537 Elo+
Solo
Xbalanque
Xbalanque
carlos10x
Xbalanque
Level 109
God Stats
28W - 14L
1,686 SR
Queue Stats
220W - 192L
1,575 Elo+
Solo
Team Averages
Level 137
1,477 SR
1,525 Elo+

VS

Team Averages
Level 133
1,619 SR
1,490 Elo+
Mulan
Mulan
ETV Strange
Mulan
Level 100
God Stats
10W - 4L
1,743 SR
Queue Stats
495W - 492L
1,502 Elo+
Solo
Janus
Janus
Scarface916
Janus
Level 187
God Stats
2W - 1L
1,538 SR
Queue Stats
329W - 318L
1,462 Elo+
Solo
Yemoja
Yemoja
iBlameSanti
Yemoja
Level 113
God Stats
4W - 1L
1,696 SR
Queue Stats
110W - 100L
1,563 Elo+
Party 1
Bastet
Bastet
literary-zigzag9
Bastet
Level 159
God Stats
34W - 45L
1,415 SR
Queue Stats
698W - 663L
1,438 Elo+
Solo
Danzaburou
Danzaburou
monkaaaaa
Danzaburou
Level 106
God Stats
5W - 2L
1,703 SR
Queue Stats
74W - 66L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
0 / 4 / 0
6,216
518
3,872
11,940
4,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
Jerichy
Agni
11
1 / 0 / 0
6,323
527
3,910
4,775
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
That_1_Guy
Jormungandr
10
1 / 3 / 0
6,172
514
6,733
10,795
7,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
aru_akise_1
King Arthur
12
1 / 3 / 0
6,772
564
7,889
12,996
10,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xbalanque
carlos10x
Xbalanque
10
0 / 4 / 1
5,984
499
10,860
10,717
3,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
7,330
611
9,148
13,802
9,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

12
1 / 1 / 4
6,747
562
3,861
4,946
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
11
0 / 0 / 10
6,528
544
6,521
6,429
2,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
6 / 0 / 5
7,386
616
8,677
10,132
3,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
monkaaaaa
Danzaburou
12
4 / 1 / 3
7,175
598
7,176
10,393
3,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
3
Kills
14
14
Deaths
3
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
0
4
0
0
W
3
1
3
4.5
L
Agni
Jerichy
Agni
1
0
0
1
W
1
1
4
3
L
Jormungandr
That_1_Guy
Jormungandr
1
3
0
0.33
L
King Arthur
aru_akise_1
King Arthur
1
3
0
0.33
L
Xbalanque
carlos10x
Xbalanque
0
4
1
0.13
W
Yemoja
0
0
10
5
W
6
0
5
8.5
W
Danzaburou
monkaaaaa
Danzaburou
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,264
Damage
35,383
51,223
Taken
45,702
28,098
Mitigated
20,841
17,680
Healing
26,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
3,872
910
0
6,245
11,940
4,516
0
1,471
10,389
0
51,820
W
9,148
2,165
0
6,479
13,802
9,468
0
1,144
12,658
0
45,025
L
Agni
Jerichy
Agni
3,910
228
0
577
4,775
1,479
0
1,851
2,924
37,684
0
W
3,861
155
0
1,596
4,946
1,606
0
2,820
2,126
41,090
193
L
Jormungandr
That_1_Guy
Jormungandr
6,733
2,150
0
3,435
10,795
7,368
0
3,263
7,532
23,465
0
L
King Arthur
aru_akise_1
King Arthur
7,889
666
0
3,549
12,996
10,903
0
622
11,786
0
43,990
L
Xbalanque
carlos10x
Xbalanque
10,860
5,837
0
3,874
10,717
3,832
1,243
2,852
7,779
0
47,471
W
Yemoja
6,521
1,627
3,715
2,474
6,429
2,995
0
2,413
4,016
20,943
879
W
8,677
2,888
0
7,011
10,132
3,606
0
1,622
8,510
0
61,173
W
Danzaburou
monkaaaaa
Danzaburou
7,176
3,595
0
5,257
10,393
3,166
868
2,644
7,749
0
50,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,467
Gold Earned
35,166
364
Minions Killed
386
0
Camps Cleared
0
1,229,512
Distance Traveled
1,261,507
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,216
518
95
8
0
258,508
2
W
Mulan
7,330
611
78
7
0
201,970
4
L
Agni
6,323
527
78
7
0
253,482
0
W
Janus
6,747
562
89
7
0
264,012
5
L
Jormungandr
6,172
514
35
3
0
256,478
7
L
King Arthur
6,772
564
71
6
0
231,457
0
L
Xbalanque
5,984
499
85
7
0
229,587
0
W
Yemoja
6,528
544
26
2
0
241,097
1
W
Bastet
7,386
616
93
8
0
315,659
0
W
Danzaburou
7,175
598
100
8
0
238,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role