Player Matchup

Horus
Horus
Asti-Dcallis
Horus
Level 129
God Stats
1W - 1L
1,716 SR
Queue Stats
173W - 175L
1,468 Elo+
Solo
Cabrakan
Cabrakan
Mitologo
Cabrakan
Level 186
God Stats
5W - 2L
1,703 SR
Queue Stats
375W - 388L
1,481 Elo+
Party 1
Sol
Sol
StarchildBlack
Sol
Level 125
God Stats
10W - 11L
1,542 SR
Queue Stats
315W - 348L
1,495 Elo+
Party 1
Achilles
Achilles
Zarakie X
Achilles
Level 96
God Stats
4W - 6L
1,250 SR
Queue Stats
170W - 180L
1,409 Elo+
Solo
Freya
Freya
kraukel
Freya
Level 53
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 63L
1,440 Elo+
Party 1
Team Averages
Level 118
1,542 SR
1,459 Elo+

VS

Team Averages
Level 147
1,622 SR
1,356 Elo+
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BENEDICTO__
Neith
Level 126
God Stats
1W - 0L
1,486 SR
Queue Stats
2W - 3L
1,135 Elo+
Party 2
Sylvanus
Sylvanus
BetoCa30
Sylvanus
Level 141
God Stats
1W - 0L
1,784 SR
Queue Stats
3W - 4L
1,275 Elo+
Party 2
Poseidon
Poseidon
ChUle_Ta-
Poseidon
Level 157
God Stats
2W - 0L
1,816 SR
Queue Stats
3W - 4L
1,391 Elo+
Party 2
Nut
Nut
FrodoDabbins871
Nut
Level 156
God Stats
10W - 7L
1,526 SR
Queue Stats
349W - 351L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,066
256
0
0
0
Cabrakan
Mitologo
Cabrakan
16
4 / 8 / 10
9,488
791
12,211
20,767
28,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

18
5 / 6 / 7
9,822
819
20,567
13,378
4,439
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Achilles
Zarakie X
Achilles
15
2 / 9 / 9
8,441
703
5,296
16,552
13,869
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
kraukel
Freya
16
5 / 6 / 6
8,828
736
6,104
10,576
4,513
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
8 / 4 / 10
10,902
909
7,860
9,027
3,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

16
5 / 2 / 18
9,917
826
15,007
9,367
3,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sylvanus
BetoCa30
Sylvanus
14
0 / 4 / 16
8,589
716
6,056
11,344
5,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Poseidon
ChUle_Ta-
Poseidon
17
8 / 4 / 8
10,581
882
11,634
10,241
4,373
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
8 / 2 / 15
10,833
903
15,317
11,984
5,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
96
16
Kills
29
29
Deaths
16
32
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
4
10
3.25
L
0
0
0
0
W
5
2
18
7
W
Sylvanus
BetoCa30
Sylvanus
0
4
16
2
W
Poseidon
ChUle_Ta-
Poseidon
8
4
8
3
W
8
2
15
7.75
L
Cabrakan
Mitologo
Cabrakan
4
8
10
1.13
L
5
6
7
1.42
L
Achilles
Zarakie X
Achilles
2
9
9
0.72
L
Freya
kraukel
Freya
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,178
Damage
55,874
61,273
Taken
51,963
51,050
Mitigated
22,876
12,093
Healing
22,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,860
279
1,224
1,298
9,027
3,661
549
7,841
1,186
18,703
0
L
0
0
0
0
0
0
0
0
0
0
0
W
15,007
3,107
502
2,506
9,367
3,686
720
6,234
3,133
0
28,692
W
Sylvanus
BetoCa30
Sylvanus
6,056
2,022
5,301
3,022
11,344
5,721
1,198
8,949
2,395
12,095
1,559
W
Poseidon
ChUle_Ta-
Poseidon
11,634
1,685
1,378
1,952
10,241
4,373
884
7,017
3,224
27,548
488
W
15,317
7,377
2,051
3,498
11,984
5,435
1,278
8,947
3,037
0
34,832
L
Cabrakan
Mitologo
Cabrakan
12,211
778
0
3,287
20,767
28,229
0
9,292
11,475
18,257
0
L
20,567
4,457
60
4,734
13,378
4,439
0
4,806
8,572
43,539
0
L
Achilles
Zarakie X
Achilles
5,296
974
71
1,794
16,552
13,869
0
6,211
10,341
106
10,820
L
Freya
kraukel
Freya
6,104
1,343
370
1,777
10,576
4,513
19
4,477
6,099
12,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,645
Gold Earned
50,822
82
Minions Killed
154
0
Camps Cleared
0
697,907
Distance Traveled
1,038,683
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,902
909
37
3
0
209,866
0
L
Horus
3,066
256
0
0
0
0
0
W
Neith
9,917
826
28
2
0
211,308
0
W
Sylvanus
8,589
716
11
1
0
187,244
0
W
Poseidon
10,581
882
44
4
0
220,404
0
W
Nut
10,833
903
34
3
0
209,861
0
L
Cabrakan
9,488
791
5
0
0
186,190
0
L
Sol
9,822
819
49
4
0
179,527
0
L
Achilles
8,441
703
9
1
0
156,734
0
L
Freya
8,828
736
19
2
0
175,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role