Player Matchup

He Bo
He Bo
CerebralBravo
He Bo
Level 184
God Stats
2W - 1L
1,368 SR
Queue Stats
15W - 12L
1,505 Elo+
Party 1
Ares
Ares
JRockKilla908
Ares
Level 88
God Stats
20W - 11L
1,562 SR
Queue Stats
68W - 61L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
Jeanesgood
Danzaburou
Level 85
God Stats
9W - 7L
1,471 SR
Queue Stats
195W - 165L
1,511 Elo+
Party 1
Team Averages
Level 119
1,467 SR
1,517 Elo+

VS

Team Averages
Level 125
1,523 SR
1,501 Elo+
Skadi
Skadi
Apokripha
Skadi
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 11L
1,544 Elo+
Solo
Kukulkan
Kukulkan
BD Superman
Kukulkan
Level 142
God Stats
11W - 17L
1,486 SR
Queue Stats
176W - 172L
1,536 Elo+
Solo
Cthulhu
Cthulhu
Debiruita
Cthulhu
Level 106
God Stats
1W - 4L
1,583 SR
Queue Stats
12W - 15L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 8
11,083
924
14,389
9,305
3,572
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

14
5 / 1 / 6
10,172
848
6,295
11,590
10,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Jeanesgood
Danzaburou
17
4 / 1 / 9
11,524
960
9,646
8,675
3,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Apokripha
Skadi
15
3 / 4 / 1
9,623
802
7,448
10,135
3,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
BD Superman
Kukulkan
15
1 / 6 / 1
8,790
733
4,164
9,129
2,654
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
Debiruita
Cthulhu
13
1 / 6 / 1
8,331
694
5,836
13,445
5,558
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
16
Kills
5
5
Deaths
16
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Skadi
Apokripha
Skadi
3
4
1
0.88
L
Kukulkan
BD Superman
Kukulkan
1
6
1
0.25
W
7
3
8
3.67
L
Cthulhu
Debiruita
Cthulhu
1
6
1
0.25
W
5
1
6
8
W
Danzaburou
Jeanesgood
Danzaburou
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,330
Damage
17,448
29,570
Taken
32,709
17,664
Mitigated
11,443
5,079
Healing
3,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Apokripha
Skadi
7,448
1,671
0
618
10,135
3,231
0
6,170
3,683
0
30,534
L
Kukulkan
BD Superman
Kukulkan
4,164
361
0
210
9,129
2,654
0
6,384
2,642
32,302
116
W
14,389
647
0
0
9,305
3,572
827
4,116
5,142
38,252
0
L
Cthulhu
Debiruita
Cthulhu
5,836
103
140
2,598
13,445
5,558
0
7,503
5,777
21,288
0
W
6,295
113
0
2,554
11,590
10,440
658
2,816
8,764
15,043
886
W
Danzaburou
Jeanesgood
Danzaburou
9,646
3,456
0
2,525
8,675
3,652
1,814
2,972
5,663
0
41,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,779
Gold Earned
26,744
147
Minions Killed
135
0
Camps Cleared
0
656,820
Distance Traveled
594,131
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,623
802
48
4
0
212,342
0
L
Kukulkan
8,790
733
52
4
0
175,786
0
W
He Bo
11,083
924
58
5
0
219,614
0
L
Cthulhu
8,331
694
35
3
0
206,003
0
W
Ares
10,172
848
16
1
0
224,173
5
W
Danzaburou
11,524
960
73
6
0
213,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role