Player Matchup

Maui
Maui
AGodlyBird
Maui
Level 125
God Stats
4W - 2L
1,522 SR
Queue Stats
87W - 85L
1,470 Elo+
Party 3
Anhur
Anhur
AxeliniReyes
Anhur
Level 146
God Stats
10W - 6L
1,692 SR
Queue Stats
162W - 134L
1,498 Elo+
Solo
Arachne
Arachne
Dalkom
Arachne
Level 201
God Stats
6W - 6L
1,664 SR
Queue Stats
330W - 195L
1,663 Elo+
Solo
Olorun
Olorun
Meephen
Olorun
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,360 Elo+
Party 3
Aphrodite
Aphrodite
gabetx2001
Aphrodite
Level 234
God Stats
2W - 1L
1,310 SR
Queue Stats
485W - 495L
1,541 Elo+
Solo
Team Averages
Level 162
1,538 SR
1,506 Elo+

VS

Team Averages
Level 141
1,491 SR
1,564 Elo+
Hun Batz
Hun Batz
HeraMIDD
Hun Batz
Level 158
God Stats
12W - 14L
1,577 SR
Queue Stats
1,118W - 1,075L
1,567 Elo+
Solo
Artemis
Artemis
KramiuZ
Artemis
Level 147
God Stats
10W - 14L
1,584 SR
Queue Stats
185W - 165L
1,602 Elo+
Party 2
Janus
Janus
MelaninGI
Janus
Level 138
God Stats
2W - 7L
1,293 SR
Queue Stats
200W - 194L
1,510 Elo+
Party 1
Achilles
Achilles
TarmaLinkII
Achilles
Level 145
God Stats
0W - 3L
1,732 SR
Queue Stats
273W - 268L
1,585 Elo+
Party 2
Ares
Ares
eli8102
Ares
Level 118
God Stats
1W - 7L
1,271 SR
Queue Stats
205W - 174L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
8,106
507
3,267
8,118
5,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
5 / 2 / 4
9,631
602
9,178
9,369
3,700
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Dalkom
Arachne
17
9 / 0 / 4
9,745
609
13,489
13,502
6,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
Meephen
Olorun
13
0 / 2 / 4
8,426
527
1,923
7,792
1,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Aphrodite
gabetx2001
Aphrodite
14
0 / 3 / 4
8,748
547
6,373
11,575
5,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HeraMIDD
Hun Batz
15
2 / 1 / 2
8,146
509
4,480
10,385
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
KramiuZ
Artemis
13
2 / 4 / 0
7,779
486
3,690
10,263
3,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
MelaninGI
Janus
15
2 / 2 / 1
8,295
518
8,356
5,462
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
TarmaLinkII
Achilles
14
2 / 2 / 1
8,280
518
9,686
14,216
15,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ares
eli8102
Ares
11
0 / 6 / 3
6,858
429
5,183
13,319
11,725
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
15
Kills
8
8
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
5
2
4
3.5
W
Arachne
Dalkom
Arachne
9
0
4
11
L
Hun Batz
HeraMIDD
Hun Batz
2
1
2
3
L
Artemis
KramiuZ
Artemis
2
4
0
0.5
W
Olorun
Meephen
Olorun
0
2
4
1
L
Janus
MelaninGI
Janus
2
2
1
1.25
L
Achilles
TarmaLinkII
Achilles
2
2
1
1.25
L
Ares
eli8102
Ares
0
6
3
0.25
W
Aphrodite
gabetx2001
Aphrodite
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,230
Damage
31,395
50,356
Taken
53,645
22,981
Mitigated
35,968
28,763
Healing
14,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,267
697
0
2,535
8,118
5,640
0
3,434
4,546
19,552
726
W
9,178
5,309
0
4,446
9,369
3,700
893
2,496
6,603
0
73,533
W
Arachne
Dalkom
Arachne
13,489
9,659
0
8,984
13,502
6,670
0
2,543
10,727
0
75,269
L
Hun Batz
HeraMIDD
Hun Batz
4,480
412
0
5,012
10,385
3,562
0
1,703
8,682
0
82,534
L
Artemis
KramiuZ
Artemis
3,690
1,827
0
2,454
10,263
3,013
0
326
9,937
0
51,164
W
Olorun
Meephen
Olorun
1,923
469
150
3,138
7,792
1,864
271
3,883
3,579
59,115
950
L
Janus
MelaninGI
Janus
8,356
337
0
567
5,462
1,869
0
2,113
3,349
67,672
2,157
L
Achilles
TarmaLinkII
Achilles
9,686
944
0
4,877
14,216
15,799
0
5,259
8,957
1,215
52,465
L
Ares
eli8102
Ares
5,183
721
0
1,645
13,319
11,725
0
1,814
11,505
24,388
923
W
Aphrodite
gabetx2001
Aphrodite
6,373
635
1,520
7,990
11,575
5,107
70
848
9,842
55,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,656
Gold Earned
39,358
464
Minions Killed
469
0
Camps Cleared
0
1,610,976
Distance Traveled
1,743,869
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,106
507
29
2
0
348,218
0
W
Anhur
9,631
602
101
6
0
307,531
2
W
Arachne
9,745
609
109
7
0
370,913
1
L
Hun Batz
8,146
509
127
8
0
381,197
3
L
Artemis
7,779
486
86
5
0
297,817
4
W
Olorun
8,426
527
107
7
0
308,300
0
L
Janus
8,295
518
126
8
0
376,463
0
L
Achilles
8,280
518
91
6
0
351,368
2
L
Ares
6,858
429
39
2
0
337,024
0
W
Aphrodite
8,748
547
118
7
0
276,014
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role