Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
BeansKing
Rama
Level 102
God Stats
1W - 4L
1,474 SR
Queue Stats
438W - 391L
1,532 Elo+
Solo
Hercules
Hercules
DanielF57
Hercules
Level 128
God Stats
0W - 1L
1,171 SR
Queue Stats
3W - 7L
1,460 Elo+
Party 2
Mercury
Mercury
PS4Frog
Mercury
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 52L
1,528 Elo+
Solo
Ymir
Ymir
T3mpxe
Ymir
Level 138
God Stats
1W - 2L
1,483 SR
Queue Stats
43W - 45L
1,479 Elo+
Party 2
Team Averages
Level 130
1,425 SR
1,500 Elo+

VS

Team Averages
Level 118
1,441 SR
1,487 Elo+
Medusa
Medusa
AmosRamos
Medusa
Level 116
God Stats
1W - 1L
1,279 SR
Queue Stats
15W - 13L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
IDANNNY
Baron Samedi
Level 169
God Stats
3W - 6L
1,419 SR
Queue Stats
270W - 260L
1,513 Elo+
Party 1
Khepri
Khepri
PAPI__BRYANTS
Khepri
Level 49
God Stats
5W - 5L
1,223 SR
Queue Stats
97W - 101L
1,503 Elo+
Solo
Lancelot
Lancelot
ilphaesn
Lancelot
Level 101
God Stats
22W - 20L
1,567 SR
Queue Stats
199W - 186L
1,525 Elo+
Solo
Fenrir
Fenrir
ligthyerzero
Fenrir
Level 156
God Stats
9W - 5L
1,715 SR
Queue Stats
328W - 322L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 8 / 0
6,905
460
3,864
8,982
2,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rama
11
1 / 3 / 0
6,705
447
5,413
7,770
2,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
DanielF57
Hercules
12
2 / 7 / 0
7,972
531
5,135
14,192
13,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
PS4Frog
Mercury
12
0 / 5 / 1
6,603
440
4,921
11,556
3,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
T3mpxe
Ymir
10
0 / 3 / 1
6,420
428
3,419
12,302
6,889
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AmosRamos
Medusa
13
1 / 1 / 2
7,698
513
7,299
10,240
4,070
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
IDANNNY
Baron Samedi
15
7 / 1 / 9
9,703
647
9,284
6,589
3,380
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 0 / 5
7,838
523
3,994
9,712
7,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Lancelot
ilphaesn
Lancelot
16
5 / 1 / 3
10,065
671
10,390
10,072
9,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
16
11 / 1 / 5
9,819
655
8,418
9,580
4,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
4
Kills
26
26
Deaths
4
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
8
0
0.13
W
Medusa
AmosRamos
Medusa
1
1
2
2
L
Rama
1
3
0
0.33
L
Hercules
DanielF57
Hercules
2
7
0
0.29
W
Baron Samedi
IDANNNY
Baron Samedi
7
1
9
11.5
W
2
0
5
4.5
L
Mercury
PS4Frog
Mercury
0
5
1
0.1
L
Ymir
T3mpxe
Ymir
0
3
1
0.17
W
Lancelot
ilphaesn
Lancelot
5
1
3
6.5
W
Fenrir
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,752
Damage
39,385
54,802
Taken
46,193
29,121
Mitigated
29,312
10,760
Healing
19,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,864
161
0
548
8,982
2,848
0
2,762
5,926
45,281
0
W
Medusa
AmosRamos
Medusa
7,299
3,047
0
6,083
10,240
4,070
473
1,733
8,507
0
61,971
L
Rama
5,413
4,623
0
2,636
7,770
2,088
0
1,863
5,892
0
43,998
L
Hercules
DanielF57
Hercules
5,135
1,740
0
2,586
14,192
13,597
0
1,292
12,886
0
39,983
W
Baron Samedi
IDANNNY
Baron Samedi
9,284
58
271
2,200
6,589
3,380
227
1,754
4,835
59,999
756
W
3,994
295
0
4,024
9,712
7,326
0
3,519
6,193
16,675
0
L
Mercury
PS4Frog
Mercury
4,921
2,352
0
1,755
11,556
3,699
0
3,388
7,826
0
48,791
L
Ymir
T3mpxe
Ymir
3,419
796
0
3,235
12,302
6,889
0
3,841
8,252
13,717
2,315
W
Lancelot
ilphaesn
Lancelot
10,390
1,567
0
3,356
10,072
9,654
35
171
9,431
2,194
64,200
W
Fenrir
8,418
1,967
0
3,532
9,580
4,882
0
672
8,865
0
67,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,605
Gold Earned
45,123
381
Minions Killed
447
0
Camps Cleared
0
1,375,123
Distance Traveled
1,579,212
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,905
460
97
6
0
275,335
0
W
Medusa
7,698
513
86
6
0
290,345
7
L
Rama
6,705
447
85
6
0
205,797
1
L
Hercules
7,972
531
99
7
0
235,899
2
W
Baron Samedi
9,703
647
124
8
0
304,588
4
W
Khepri
7,838
523
13
1
0
268,067
0
L
Mercury
6,603
440
77
5
0
350,180
0
L
Ymir
6,420
428
23
2
0
307,912
6
W
Lancelot
10,065
671
121
8
0
341,485
0
W
Fenrir
9,819
655
103
7
0
374,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role