Player Matchup

Sun Wukong
Sun Wukong
TTV-Dr_Psych
Sun Wukong
Level 76
God Stats
3W - 6L
1,368 SR
Queue Stats
113W - 107L
1,538 Elo+
Party 3
Cerberus
Cerberus
The Minuteman
Cerberus
Level 33
God Stats
0W - 2L
1,392 SR
Queue Stats
33W - 79L
1,320 Elo+
Solo
Tyr
Tyr
Typicfede
Tyr
Level 147
God Stats
0W - 4L
1,132 SR
Queue Stats
194W - 211L
1,466 Elo+
Solo
He Bo
He Bo
Vagrant_Snipez
He Bo
Level 88
God Stats
1W - 1L
1,799 SR
Queue Stats
75W - 77L
1,514 Elo+
Party 3
Skadi
Skadi
kcsffu
Skadi
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 71L
1,511 Elo+
Party 3
Team Averages
Level 86
1,438 SR
1,470 Elo+

VS

Team Averages
Level 109
1,522 SR
1,499 Elo+
Nut
Nut
Chabelizz
Nut
Level 61
God Stats
7W - 5L
1,600 SR
Queue Stats
175W - 175L
1,488 Elo+
Party 2
Thor
Thor
JeffereyTheSnail
Thor
Level 87
God Stats
2W - 0L
1,689 SR
Queue Stats
226W - 231L
1,487 Elo+
Party 2
Sun Wukong
Sun Wukong
SvelterNewt178
Sun Wukong
Level 99
God Stats
1W - 1L
1,331 SR
Queue Stats
57W - 47L
1,530 Elo+
Party 1
Ares
Ares
UnwarySpark3617
Ares
Level 153
God Stats
1W - 1L
1,508 SR
Queue Stats
57W - 47L
1,530 Elo+
Party 1
Danzaburou
Danzaburou
edwinram123
Danzaburou
Level 147
God Stats
2W - 1L
1,481 SR
Queue Stats
61W - 73L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TTV-Dr_Psych
Sun Wukong
14
4 / 5 / 4
8,437
844
4,825
10,294
7,597
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
The Minuteman
Cerberus
13
2 / 4 / 6
7,368
737
8,047
11,244
5,330
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
3 / 4 / 0
7,806
781
9,112
11,808
13,314
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 6 / 4
7,415
742
6,368
7,389
2,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
kcsffu
Skadi
14
0 / 5 / 5
7,685
769
3,893
7,401
2,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 16
9,459
946
10,017
5,996
3,052
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
4 / 3 / 12
8,561
856
8,484
7,138
3,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
SvelterNewt178
Sun Wukong
14
2 / 2 / 17
8,189
819
6,820
8,589
7,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
8 / 1 / 14
9,966
997
11,706
10,652
14,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Danzaburou
edwinram123
Danzaburou
13
5 / 3 / 7
8,295
830
7,395
7,151
3,609
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
90
11
Kills
24
24
Deaths
11
19
Assists
66
Player
Kills
Deaths
Assists
KDA
W
5
2
16
6.5
W
4
3
12
3.33
W
Sun Wukong
SvelterNewt178
Sun Wukong
2
2
17
5.25
L
Sun Wukong
TTV-Dr_Psych
Sun Wukong
4
5
4
1.2
L
Cerberus
The Minuteman
Cerberus
2
4
6
1.25
L
3
4
0
0.75
W
8
1
14
15
L
2
6
4
0.67
W
Danzaburou
edwinram123
Danzaburou
5
3
7
2.83
L
Skadi
kcsffu
Skadi
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,245
Damage
44,422
48,136
Taken
39,526
30,613
Mitigated
31,916
8,572
Healing
10,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,017
6,147
982
1,762
5,996
3,052
951
2,346
3,650
0
23,218
W
8,484
687
1,180
852
7,138
3,104
61
2,988
4,150
0
14,356
W
Sun Wukong
SvelterNewt178
Sun Wukong
6,820
225
162
584
8,589
7,900
277
4,083
4,506
0
17,448
L
Sun Wukong
TTV-Dr_Psych
Sun Wukong
4,825
508
0
2,212
10,294
7,597
0
3,184
7,110
0
17,394
L
Cerberus
The Minuteman
Cerberus
8,047
121
186
2,896
11,244
5,330
0
1,992
9,252
14,805
0
L
9,112
167
462
2,082
11,808
13,314
0
2,883
8,925
4,373
12,468
W
11,706
400
1,054
1,692
10,652
14,251
58
4,215
6,437
15,328
2,807
L
6,368
42
185
428
7,389
2,027
0
1,630
5,759
9,627
161
W
Danzaburou
edwinram123
Danzaburou
7,395
1,836
336
1,791
7,151
3,609
0
3,722
3,429
0
17,320
L
Skadi
kcsffu
Skadi
3,893
1,341
0
121
7,401
2,345
0
1,219
6,182
0
17,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,711
Gold Earned
44,470
107
Minions Killed
102
0
Camps Cleared
0
859,495
Distance Traveled
872,478
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
9,459
946
47
5
0
171,670
2
W
Thor
8,561
856
8
1
0
188,909
0
W
Sun Wukong
8,189
819
18
2
0
166,171
0
L
Sun Wukong
8,437
844
22
2
0
146,593
0
L
Cerberus
7,368
737
25
3
0
191,546
0
L
Tyr
7,806
781
16
2
0
177,736
0
W
Ares
9,966
997
18
2
0
199,180
0
L
He Bo
7,415
742
10
1
0
172,271
0
W
Danzaburou
8,295
830
11
1
0
146,548
0
L
Skadi
7,685
769
34
3
0
171,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role