Player Matchup

Geb
Geb
Dragon2Imagine
Geb
Level 151
God Stats
2W - 3L
1,555 SR
Queue Stats
34W - 30L
1,666 Elo+
Party 2
Medusa
Medusa
Grad626
Medusa
Level 134
God Stats
10W - 4L
1,606 SR
Queue Stats
52W - 47L
1,637 Elo+
Party 2
Ra
Ra
kobkmay
Ra
Level 152
God Stats
3W - 0L
1,766 SR
Queue Stats
91W - 70L
1,684 Elo+
Party 2
Team Averages
Level 146
1,643 SR
1,662 Elo+

VS

Team Averages
Level 164
1,544 SR
1,636 Elo+
Da Ji
Da Ji
Cheezzwizz
Da Ji
Level 185
God Stats
8W - 4L
1,683 SR
Queue Stats
195W - 135L
1,630 Elo+
Solo
Tyr
Tyr
iwillbeing
Tyr
Level 158
God Stats
2W - 8L
1,251 SR
Queue Stats
114W - 99L
1,644 Elo+
Party 1
Ao Kuang
Ao Kuang
natsudreiz
Ao Kuang
Level 149
God Stats
1W - 3L
1,699 SR
Queue Stats
48W - 25L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 11
9,443
944
6,973
10,808
9,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Grad626
Medusa
15
2 / 2 / 11
9,286
929
5,954
7,755
2,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
9 / 1 / 5
10,691
1,069
13,172
6,568
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
1 / 4 / 2
7,442
744
4,198
8,167
5,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 6 / 3
7,493
749
7,490
12,537
9,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ao Kuang
natsudreiz
Ao Kuang
14
3 / 4 / 0
8,196
820
6,565
11,965
8,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
14
Kills
4
4
Deaths
14
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
4
2
0.5
W
3
1
11
8.5
W
Medusa
Grad626
Medusa
2
2
11
3.75
L
0
6
3
0.25
W
9
1
5
11.5
L
Ao Kuang
natsudreiz
Ao Kuang
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,099
Damage
18,253
25,131
Taken
32,669
14,753
Mitigated
23,202
6,841
Healing
4,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
4,198
804
0
1,528
8,167
5,032
0
4,775
3,132
0
15,665
W
6,973
159
0
250
10,808
9,244
586
1,426
9,184
14,982
1,684
W
Medusa
Grad626
Medusa
5,954
2,680
0
866
7,755
2,924
1,763
2,020
5,616
0
25,184
L
7,490
459
0
1,228
12,537
9,222
0
6,468
5,735
453
23,223
W
13,172
1,079
3,281
2,444
6,568
2,585
1,368
2,321
4,037
45,848
0
L
Ao Kuang
natsudreiz
Ao Kuang
6,565
1,107
0
1,886
11,965
8,948
0
7,190
4,456
25,762
810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,420
Gold Earned
23,131
148
Minions Killed
92
0
Camps Cleared
0
665,864
Distance Traveled
552,863
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,442
744
23
2
0
184,953
0
W
Geb
9,443
944
18
2
0
233,657
0
W
Medusa
9,286
929
40
4
0
214,846
0
L
Tyr
7,493
749
30
3
0
187,396
0
W
Ra
10,691
1,069
90
9
0
217,361
0
L
Ao Kuang
8,196
820
39
4
0
180,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role