Player Matchup

Hera
Hera
AeterasJoker
Hera
Level 128
God Stats
5W - 2L
1,658 SR
Queue Stats
225W - 216L
1,532 Elo+
Party 2
Medusa
Medusa
ImPumaI
Medusa
Level 27
God Stats
2W - 0L
1,758 SR
Queue Stats
75W - 85L
1,481 Elo+
Party 2
Cthulhu
Cthulhu
SteenKeee
Cthulhu
Level 76
God Stats
4W - 1L
1,539 SR
Queue Stats
189W - 175L
1,486 Elo+
Party 2
Nut
Nut
ctsdragon1307
Nut
Level 61
God Stats
1W - 1L
1,315 SR
Queue Stats
181W - 177L
1,508 Elo+
Party 2
Ah Puch
Ah Puch
stumpy50
Ah Puch
Level 123
God Stats
4W - 3L
1,574 SR
Queue Stats
239W - 235L
1,505 Elo+
Party 2
Team Averages
Level 83
1,569 SR
1,502 Elo+

VS

Team Averages
Level 140
1,619 SR
1,494 Elo+
Sol
Sol
PlumpMelon
Sol
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 97L
1,532 Elo+
Party 3
Jing Wei
Jing Wei
Slickback777
Jing Wei
Level 204
God Stats
1W - 1L
1,737 SR
Queue Stats
347W - 368L
1,463 Elo+
Solo
Neith
Neith
SwollenMelon
Neith
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 122L
1,519 Elo+
Party 3
Tiamat
Tiamat
el_Kalo_g4mer
Tiamat
Level 181
God Stats
8W - 4L
1,765 SR
Queue Stats
307W - 314L
1,474 Elo+
Party 1
Zhong Kui
Zhong Kui
ojines88
Zhong Kui
Level 158
God Stats
3W - 1L
1,593 SR
Queue Stats
209W - 231L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 15
9,532
953
9,104
5,568
2,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
ImPumaI
Medusa
15
7 / 3 / 7
9,050
905
7,633
8,650
2,677
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SteenKeee
Cthulhu
15
5 / 2 / 11
9,092
909
6,454
8,462
7,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 2 / 10
8,918
892
6,199
8,049
2,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
stumpy50
Ah Puch
14
3 / 1 / 14
8,726
873
10,736
6,445
2,024
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 4
7,358
736
7,878
6,728
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jing Wei
Slickback777
Jing Wei
13
0 / 4 / 2
6,859
686
1,847
8,733
2,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 4 / 1
6,997
700
3,357
7,294
2,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

12
4 / 6 / 2
7,825
783
8,508
9,061
6,796
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
ojines88
Zhong Kui
12
3 / 7 / 1
7,621
762
4,600
11,465
8,010
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
18
25
Kills
8
10
Deaths
25
57
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
2
15
6.25
W
Medusa
ImPumaI
Medusa
7
3
7
3.5
L
0
4
4
0.5
L
Jing Wei
Slickback777
Jing Wei
0
4
2
0.25
W
Cthulhu
SteenKeee
Cthulhu
5
2
11
5.25
L
1
4
1
0.38
W
5
2
10
5
L
4
6
2
0.83
L
Zhong Kui
ojines88
Zhong Kui
3
7
1
0.5
W
Ah Puch
stumpy50
Ah Puch
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,126
Damage
26,190
37,174
Taken
43,281
16,611
Mitigated
22,226
13,365
Healing
9,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,104
1,222
1,868
400
5,568
2,029
1,144
2,726
2,842
26,195
0
W
Medusa
ImPumaI
Medusa
7,633
3,005
900
1,532
8,650
2,677
128
4,457
4,193
0
13,239
L
7,878
501
608
1,381
6,728
2,188
0
3,582
3,146
18,721
0
L
Jing Wei
Slickback777
Jing Wei
1,847
682
838
2,340
8,733
2,812
0
6,005
2,728
0
10,672
W
Cthulhu
SteenKeee
Cthulhu
6,454
60
1,574
724
8,462
7,250
390
4,349
4,113
17,187
0
L
3,357
52
0
1,012
7,294
2,420
0
6,079
1,215
0
12,974
W
6,199
2,869
1,800
1,349
8,049
2,631
1,238
4,695
3,354
0
13,641
L
8,508
226
0
1,464
9,061
6,796
0
3,970
5,091
14,755
0
L
Zhong Kui
ojines88
Zhong Kui
4,600
130
0
1,959
11,465
8,010
0
6,101
5,364
11,781
0
W
Ah Puch
stumpy50
Ah Puch
10,736
85
684
2,534
6,445
2,024
464
4,759
1,686
21,711
829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,318
Gold Earned
36,660
129
Minions Killed
98
0
Camps Cleared
0
1,047,380
Distance Traveled
853,504
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,532
953
27
3
0
202,710
0
W
Medusa
9,050
905
22
2
0
230,658
0
L
Sol
7,358
736
30
3
0
193,775
0
L
Jing Wei
6,859
686
18
2
0
149,864
0
W
Cthulhu
9,092
909
21
2
0
224,369
0
L
Neith
6,997
700
28
3
0
182,077
0
W
Nut
8,918
892
21
2
0
193,172
0
L
Tiamat
7,825
783
13
1
0
161,929
0
L
Zhong Kui
7,621
762
9
1
0
165,859
0
W
Ah Puch
8,726
873
38
4
0
196,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role