Player Matchup

Odin
Odin
Platinum II
ELECTRICO TV
Odin
Platinum II
Level 162
God Stats
10W - 8L
1,577 SR
Queue Stats
348W - 372L
1,811 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum V
SenseiL30
Kumbhakarna
Platinum V
Level 144
God Stats
7W - 5L
1,529 SR
Queue Stats
74W - 65L
1,529 MMR
Party 1
Hou Yi
Hou Yi
Platinum V
Xz P0KER zX
Hou Yi
Platinum V
Level 158
God Stats
8W - 13L
1,458 SR
Queue Stats
359W - 414L
1,789 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 155
1,521 SR
1,710 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 74
1,430 SR
1,591 MMR
Ymir
Ymir
Gold III
GenVarg
Ymir
Gold III
Level 135
God Stats
4W - 2L
1,721 SR
Queue Stats
217W - 231L
1,666 MMR
Solo
Zeus
Zeus
Gold IV
MaverickRage7
Zeus
Gold IV
Level 37
God Stats
1W - 2L
1,302 SR
Queue Stats
58W - 63L
1,508 MMR
Solo
Neith
Neith
Platinum V
PipeHittah
Neith
Platinum V
Level 49
God Stats
0W - 3L
1,266 SR
Queue Stats
122W - 130L
1,598 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 3
11,486
884
8,065
12,607
11,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
SenseiL30
Kumbhakarna
17
1 / 0 / 6
10,408
801
2,701
11,280
13,516
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
17
2 / 0 / 7
10,926
840
6,284
8,563
3,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
CthulhuAchillesCerberusKuzenboBacchus

VS

Bans
CabrakanMulanPersephoneDiscordiaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
GenVarg
Ymir
15
0 / 1 / 1
8,897
684
6,292
7,252
8,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 6 / 1
9,413
724
5,800
6,803
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
16
1 / 2 / 0
9,744
750
11,108
7,836
3,359
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
L
Ymir
GenVarg
Ymir
0
1
1
0.5
L
0
6
1
0.08
L
Neith
1
2
0
0.5
W
Kumbhakarna
SenseiL30
Kumbhakarna
1
0
6
4
W
Hou Yi
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,050
Damage
23,200
32,450
Taken
21,891
28,778
Mitigated
13,575
8,800
Healing
2,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,065
839
0
4,124
12,607
11,626
414
3,635
8,412
217
41,375
L
Ymir
GenVarg
Ymir
6,292
921
0
741
7,252
8,124
0
852
6,349
14,309
745
L
5,800
576
0
299
6,803
2,092
1,050
857
5,923
34,568
278
L
Neith
11,108
2,984
0
1,509
7,836
3,359
63
1,261
6,554
0
37,647
W
Kumbhakarna
SenseiL30
Kumbhakarna
2,701
80
0
3,002
11,280
13,516
578
3,446
7,230
18,457
0
W
Hou Yi
6,284
2,669
0
1,674
8,563
3,636
2,813
3,181
5,087
0
52,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,820
Gold Earned
28,054
166
Minions Killed
136
0
Camps Cleared
0
801,465
Distance Traveled
593,811
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,486
884
55
4
0
268,167
0
L
Ymir
8,897
684
17
1
0
207,396
0
L
Zeus
9,413
724
52
4
0
177,446
0
L
Neith
9,744
750
67
5
0
208,969
0
W
Kumbhakarna
10,408
801
37
3
0
273,864
0
W
Hou Yi
10,926
840
74
6
0
259,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role