Player Matchup

Ymir
Ymir
GODOFLEGZ
Ymir
Level 33
God Stats
1W - 4L
1,234 SR
Queue Stats
1W - 9L
1,136 Elo+
Party 2
Kukulkan
Kukulkan
KingxofxKings00
Kukulkan
Level 63
God Stats
0W - 2L
1,235 SR
Queue Stats
7W - 28L
1,169 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Tragicnutcack
Tsukuyomi
Level 60
God Stats
288W - 269L
1,450 SR
Queue Stats
288W - 273L
1,357 Elo+
Solo
Team Averages
Level 52
1,306 SR
1,221 Elo+

VS

Team Averages
Level 40
1,519 SR
1,444 Elo+
Arachne
Arachne
TheMrBlueBunny
Arachne
Level 28
God Stats
9W - 2L
1,656 SR
Queue Stats
41W - 40L
1,444 Elo+
Party 1
Amaterasu
Amaterasu
Thecryptikgamer
Amaterasu
Level 64
God Stats
6W - 5L
1,455 SR
Queue Stats
138W - 159L
1,444 Elo+
Party 1
Merlin
Merlin
juan910h
Merlin
Level 27
God Stats
7W - 5L
1,447 SR
Queue Stats
83W - 82L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 3 / 1
8,675
723
4,409
10,399
10,864
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
15
1 / 4 / 1
9,054
755
6,197
7,042
2,728
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Tragicnutcack
Tsukuyomi
13
0 / 5 / 2
8,409
701
6,759
8,991
3,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 4
11,492
958
9,389
8,745
3,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Thecryptikgamer
Amaterasu
17
2 / 1 / 8
10,269
856
7,225
13,002
10,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
juan910h
Merlin
17
2 / 0 / 4
10,254
855
6,558
4,372
1,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
12
12
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
3
1
0.5
L
Kukulkan
1
4
1
0.38
W
8
1
4
10
W
Amaterasu
Thecryptikgamer
Amaterasu
2
1
8
6
L
Tsukuyomi
Tragicnutcack
Tsukuyomi
0
5
2
0.2
W
Merlin
juan910h
Merlin
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,365
Damage
23,172
26,432
Taken
26,119
16,887
Mitigated
15,970
561
Healing
7,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,409
94
0
0
10,399
10,864
0
3,624
6,583
12,798
1,649
L
Kukulkan
6,197
1,048
0
450
7,042
2,728
0
1,131
5,836
31,519
0
W
9,389
6,461
0
2,953
8,745
3,937
1,682
4,845
3,900
0
42,187
W
Amaterasu
Thecryptikgamer
Amaterasu
7,225
2,126
302
3,567
13,002
10,508
1,102
3,871
9,109
0
23,274
L
Tsukuyomi
Tragicnutcack
Tsukuyomi
6,759
889
0
111
8,991
3,295
0
1,751
7,127
0
28,534
W
Merlin
juan910h
Merlin
6,558
231
130
519
4,372
1,525
921
1,461
2,911
48,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,138
Gold Earned
32,015
118
Minions Killed
180
0
Camps Cleared
0
547,654
Distance Traveled
714,805
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,675
723
21
2
0
180,339
0
L
Kukulkan
9,054
755
60
5
0
188,529
0
W
Arachne
11,492
958
59
5
0
255,306
0
W
Amaterasu
10,269
856
42
4
0
227,851
0
L
Tsukuyomi
8,409
701
37
3
0
178,786
0
W
Merlin
10,254
855
79
7
0
231,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role