Player Matchup

Medusa
Medusa
 
Medusa
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Pegasus2
Hercules
Level 145
God Stats
65W - 68L
1,540 SR
Queue Stats
379W - 385L
1,551 Elo+
Party 1
Loki
Loki
Silexedshaw
Loki
Level 164
God Stats
63W - 65L
1,511 SR
Queue Stats
125W - 139L
1,479 Elo+
Solo
Geb
Geb
nmb206
Geb
Level 100
God Stats
171W - 136L
1,638 SR
Queue Stats
401W - 406L
1,551 Elo+
Party 1
Chang'e
Chang'e
xXJadeTigerXx
Chang'e
Level 136
God Stats
494W - 461L
1,577 SR
Queue Stats
899W - 953L
1,554 Elo+
Solo
Team Averages
Level 143
1,553 SR
1,527 Elo+

VS

Team Averages
Level 139
1,589 SR
1,537 Elo+
Ymir
Ymir
 
Ymir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
CharlestonWhite
Ullr
Level 120
God Stats
12W - 6L
1,886 SR
Queue Stats
66W - 33L
1,683 Elo+
Solo
Kukulkan
Kukulkan
PapiAintNoSNITCH
Kukulkan
Level 114
God Stats
13W - 24L
1,521 SR
Queue Stats
238W - 254L
1,505 Elo+
Solo
Hercules
Hercules
vkijo
Hercules
Level 128
God Stats
4W - 4L
1,541 SR
Queue Stats
1,164W - 1,219L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 0 / 3
6,687
1,337
4,754
1,603
577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Pegasus2
Hercules
10
1 / 0 / 2
5,695
1,139
2,623
2,428
2,029
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
2 / 0 / 2
5,643
1,129
2,630
1,543
545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
nmb206
Geb
10
0 / 0 / 3
5,732
1,146
2,628
2,697
2,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
10
0 / 0 / 2
5,379
1,076
1,667
1,499
495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

437

VS

Team 2 Tickets

388

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 0 / 0
5,673
1,135
1,345
6,072
5,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Loki
 
Loki
9
0 / 1 / 0
4,934
987
302
986
210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 1 / 0
4,935
987
408
1,110
294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 1 / 0
5,404
1,081
3,162
2,954
935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
vkijo
Hercules
10
0 / 2 / 0
5,492
1,098
1,486
6,650
4,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
5
Kills
0
0
Deaths
5
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
3
3.5
L
Ymir
 
Ymir
0
0
0
0
L
Loki
 
Loki
0
1
0
0
L
0
1
0
0
L
0
1
0
0
W
Hercules
Pegasus2
Hercules
1
0
2
2
W
2
0
2
3
W
Geb
nmb206
Geb
0
0
3
1.5
L
Hercules
vkijo
Hercules
0
2
0
0
W
Chang'e
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,302
Damage
6,703
9,770
Taken
17,772
5,757
Mitigated
10,811
3,224
Healing
1,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,754
1,952
0
268
1,603
577
0
376
1,227
0
21,102
L
Ymir
 
Ymir
1,345
275
0
312
6,072
5,010
0
1,069
5,003
10,143
0
L
Loki
 
Loki
302
59
0
188
986
210
0
0
986
0
2,560
L
408
113
0
0
1,110
294
0
129
981
0
1,891
L
3,162
637
0
0
2,954
935
0
1,006
1,948
14,308
0
W
Hercules
Pegasus2
Hercules
2,623
1,385
0
818
2,428
2,029
0
1,213
1,215
0
5,845
W
2,630
434
0
0
1,543
545
0
658
885
0
3,033
W
Geb
nmb206
Geb
2,628
117
66
404
2,697
2,111
0
1,526
1,171
5,013
910
L
Hercules
vkijo
Hercules
1,486
485
17
1,343
6,650
4,362
0
1,744
4,906
0
3,268
W
Chang'e
1,667
276
619
1,049
1,499
495
0
734
765
8,220
266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,136
Gold Earned
26,438
69
Minions Killed
63
6
Camps Cleared
3
430,686
Distance Traveled
272,609
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,687
1,337
41
8
5
76,951
0
L
Ymir
5,673
1,135
19
4
0
73,259
0
L
Loki
4,934
987
5
1
2
16,523
0
L
Ullr
4,935
987
0
0
0
20,397
0
L
Kukulkan
5,404
1,081
34
7
1
93,618
0
W
Hercules
5,695
1,139
9
2
0
77,089
0
W
Loki
5,643
1,129
1
0
0
91,260
0
W
Geb
5,732
1,146
2
0
0
97,624
0
L
Hercules
5,492
1,098
5
1
0
68,812
0
W
Chang'e
5,379
1,076
16
3
1
87,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role